Extraneous
Posts: 1100
Joined: 6/14/2008 Status: offline
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quote:
ORIGINAL: brian brian I truly think you should just start playing the game, seriously. A lot of your questions can answer themselves once counters are on the map.... 1) Go with intuition on how you think things should probably work, and you will usually be right. 2) If you try to read the WiF rules the way Bill Clinton answered questions at a deposition - the immortal quote "it depends on what your definition of is, is" - you will never escape the rabbit hole. 3) And few gamers want to play against people who read rules like that. We play the game all the time, and we know what the definition of "is", is, because we play it and thus don't need to cite a source for what rule # subsection # defines "is". 4) Constantly pinging the rules with the idea of "but what if the word 'is' means 'possibly'?" won't get you anywhere. Just play it. It is actually a lot easier to learn the rules that way. 5) If you have played other hex-based war games, the learning curve is not that steep. You move units, calculate odds, and attack. There's airplanes and ships too. Dive in. 6) Even so, after >20 years with the game, I still learn things about the rules, but those are usually very esoteric situations. I definitely can play the Barbarossa scenario backwards and forwards without rules questions, and I think anyone can if they try. 1) Oh so now I can skip the rules and just go with the flow? 2) You should use the honorific President Bill Clinton (even if you don't like him he is an ex-president). If you haven't noticed on several occasions the way the rules have been interpreted have been differently. Need I mention where a couple of you found that you had been playing the game wrong for 20 years? Of course I do, you conveniently have forgotten that one. 3) Wrong, gamers don't like it when they find out they are misinterpreting the rules and are corrected. I know I don't. 4) Did you miss the part where I gave the definition of a forum? 5) If I have "played other hex-based war games"? Why would anyone want information on an "I go - You go" strategic World War 2 game that hasn't played a hex based war game? 6) I don't want to get you out of your "Barbarossa" comfort zone but that's a very basic scenario. So lets summarize your post: Don't bore you with the rules we'll just make them up as we play the game. Don't correct any errors you make it will irritate you. I have to post links and references because my views differ from yours. Your group of people plays the game the way you have come to believe is right. So everyone else is wrong. Barbarossa" is the only scenario anyone needs to play. WOW, the game has hexes and cool counters. I know you haven't noticed but through my posts I have been step by step leading you through the game. The USA, CW options, Vichy France, giving resources and lease to China. For those of you who thing I haven't been using my post to show how to play the game. China ~ for Lend lease and giving resources CW ~ for convoy lines and surprise port attacks France ~ for Vichy France, Free France, and Naval moves USA ~ for scrapping units and production
< Message edited by Extraneous -- 1/30/2013 4:38:07 PM >
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It's not worth doing something unless you were doing something that someone, somewhere, would much rather you weren't doing. - Terry Pratchett
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