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Corrupt savegame - 4/16/2007 10:11:42 PM   
Greyhunterlp

 

Posts: 321
Joined: 12/20/2006
From: The UK (wot wot ole bean)
Status: offline
I've jst tried to load a savegame and got this



Followed by a crash to desktop, every time I try and load it it does the same thing, but I can start new games and load other saves.

As this is my AAR savegame, I'm a bit peeved, to say the least. if anyone has any suggestions I'd be glad. I may be loosing the game, but I don't want to be seen to be quitting just because I'm loosing.

I can upload the savegame if needed/told how.

Grey Hunter.
Post #: 1
RE: Corrupt savegame - 4/16/2007 11:15:06 PM   
Erik Rutins

 

Posts: 33884
Joined: 3/28/2000
From: Vermont, USA
Status: online
Grey Hunter,

Zip up both save files and e-mail them to me at erikr@matrixgames.com. I'll get them to Eric so he can figure out what's going on ASAP. Do you have an autosave of the turn before that DOES work?

Regards,

- Erik

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(in reply to Greyhunterlp)
Post #: 2
RE: Corrupt savegame - 4/16/2007 11:56:20 PM   
Greyhunterlp

 

Posts: 321
Joined: 12/20/2006
From: The UK (wot wot ole bean)
Status: offline
Autosaves, now why didn't I think of that?

I've checked and the last turn is saved. its just everything after I hit end turn thats lost - so the full scale rebuilding of the army. but at least I wrote down what I did, so I can rebuild quickly.

Hopefully the save will be some use to you, as I know from my work, the only way to really know how to fix something is to break it in interesting ways first. and I seem to have a talent for that.

(in reply to Erik Rutins)
Post #: 3
RE: Corrupt savegame - 4/16/2007 11:58:34 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Grey Hunter,
Thanks for the report. I don't think anyone has previously reported something like this, so it's probably a weird fluke. I guess we'll see what Eric can find.

(in reply to Greyhunterlp)
Post #: 4
RE: Corrupt savegame - 4/17/2007 1:11:52 AM   
Texas D


Posts: 120
Joined: 10/21/2006
From: Republic of Texas
Status: offline
Thats a common error at least in tcp play, and after that the non host can not access the events or battle pages.

(in reply to Gil R.)
Post #: 5
RE: Corrupt savegame - 4/17/2007 3:50:13 AM   
ericbabe


Posts: 11929
Joined: 3/23/2005
Status: offline
First corrupt save game problem I've seen, will take a look at the save files Erik sent me ASAP.  The TCP/IP assert is a different issue (same code module but different stream parameter.)

Having resumed the game from the autosave, have you been able to continue your turn and save and load successfully?


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Post #: 6
RE: Corrupt savegame - 4/17/2007 3:05:37 PM   
ericbabe


Posts: 11929
Joined: 3/23/2005
Status: offline
Found the problem with the save game file.  Units can have at most 64 orders.  Your "Army of Washington" had all 64 order slots filled up.  The code for writing the orders to the save file looks something like this:

   for (int i=0; i<MaxNoOrders; i++)
          Save Order Number i
   Save Blank Order to mark end of orders

The code to read it then reads till it finds a blank order or until it reaches MaxNoOrders.  But in the case where there are MaxNoOrders it wasn't reading the blank order end-of-order-list marker.  I have changed the code so that it doesn't write the delimeter when there are MaxNoOrders.

It seems no one has ever had a save game with all 64 order slots filled up before!




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Post #: 7
RE: Corrupt savegame - 4/17/2007 6:15:39 PM   
Greyhunterlp

 

Posts: 321
Joined: 12/20/2006
From: The UK (wot wot ole bean)
Status: offline

quote:

ORIGINAL: ericbabe

It seems no one has ever had a save game with all 64 order slots filled up before!



Me Mum always told me I was special.

Thats because of the major reshuffle I did - I moved all the units and generals out, then back in a different order. trying to be methodical about the thing.

hence the system had a heart attack and promtly died on me. the second time I was to lazy and only moved the generals.

(in reply to ericbabe)
Post #: 8
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