SMK, you mentioned you play ToAW. How does Guns of August compare with the battle complexity of ToAW? Is the equipment, manpower, etc, all laid out, or is it more abstracted? Are battles done similarly, with different hexes supporting an assault on one hex? I actually prefer abstraction, as I am not a detail oriented enough person to keep track of all the different equipment. Broad stroke kinda guy I guess.
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)
-- Arnaud-Armaury, the Albigensian Crusade