Well, while I agree with you in spirit, I have to come to Matrix's defense on one point.
HPS games are good at what they are, but I doubt that they would have made palatable soup out of this large, unwieldy, and inedible stone. I find HPS games to be mostly "cookie cutter" designs based on a core game system that does some things well, other things not as well, and strategic-level simulations not at all.
I still "feel" for Marshall Ellis, who got handed a failed project already under fire for being delayed and seemingly without direction and substance.
My primary complaint (okay, all you Matrix apologists, I'll go "boo hoo, wah wah, I want my cake and eat it, too, and I want it RIGHT NOW or I'm gonna pinch me butt together so tight I'll fill up and explode poop all over everybody, and then won't you all be happy?") is that Matrix, instead of throwing its support behind this product and helping get it done, decided to go traipsing around all over the globe looking for games to pimp - I mean, "market" - in hopes of making some dough-re-mi while leaving those of us who came along for the ride in the first place either disillusioned or forced into buying "Axis & Allies" rehashes, goofy space shoot-em-ups (including, of all things, a cyber card collecting thingie), RTS fluff, and other trash.
How about coming back to Kansas, Dorothy, and learning to appreciate Auntie Em? She's the one who fed and raised you when you were just starting out, after all...
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.