From: Vermont, USA
My point exactly. I know that I have the tendancy to be an ass sometimes (refering back to Judge's post) but developing a new game that "is based on a much older engine and tops out at 800x600 resolution" is , well, a bad idea in 2007. Again, I state this so that the developers are aware that they will continue to get this type of a reaction if they use an engine with such obvious limitations for future releases.
Sigh. SPWAW, first of all, is FREE. The Generals' Edition costs money but that is for the four mega-campaigns, each of which are well over a couple hundred hours of gameplay and basically a historical tactical player's delight. The first version of SPWAW was release, if I recall correctly, in 2001, six years ago. SP originally went up to 640x480 and was DOS only. We updated the code to Windows and upped the resolution, this was never intended as a new game but to keep an old classic happy with our new Windows computers. Did I mention it's FREE? Gift horse. Mouth.
Battlefront, a new engine released in 2007, runs in 1024x768 and 1280x1024 which are still BY FAR the most popular resolutions for gamers worldwide. Between those two, you've probably got 80-85% of computers. We are also noting the trend towards higher resolutions, which is still small but growing. We're encouraging developers to keep that trend in mind and a few of the games we've released would support your resolution natively.
However, turning off scaling should be an option for you that would allow the game to effectively look the same as if it were in Windowed mode. Have you research that further yet? At some point, running cutting edge hardware (as you are), you have to accept that being out on that edge means some extra work for you in getting everything working the way you want it to.
I truly do appreciate what Matrix is doing , with releasing the type of games they produce, because no one else is doing it. But one would hope for some degree of compatability with current hardware.
Well, it depends on what's defined as current. I have yet to personally see a 1920+ LCD screen running on a gamer's desktop around here and I've seen the stats as far as what percentage of gamers run in that resolution, whereas the natively supported 1280x1024 is now on many, many desktops as the default non-widescreen LCD size and that's current and supported. I think what you've really got is effectively tech that will be standard two or three years down the road, but right now is restricted to a much smaller niche. Developers have to determine development decisions based on trade-offs and supporting the most common resolutions is one of those. I agree that all games should have windowed mode and/or full scalability, but in reality saying that is much easier than doing it.