Bucks
Posts: 685
Joined: 7/27/2006 From: Melbourne, Australia Status: offline
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Nomad, Firstly you need to run a couple of patches to update the game to rid yourself of the crash issue. If you haven't already, sign up at the Matrix Games Members area here: http://www.matrixgames.com/members/ You'll be able to access the latest Release Candidate for ANW 3.8.0, that should rid you of the scenedit crash and introduce you to some of the new features becoming available. You "sound" like an observant kind of guy, so grab the latest beta patch and join the "bug hunt". quote:
One thing I noticed is that the name of the newly created scenario has changed in the mission edit window, it has a D between square brackets before it ([D]), does this mean anything? Yes, the [D] represents the fact that the mission has a time delay before it commences. During the mission creation process you have the option of delaying when a mission starts by a time period after the game time starts running. The format of the delay is D:H:M - Day(s), Hour(s) and Minute(s). I've included a screen shot of the create mission dialogue to show you where you would assign a delay for a mission during creation, and the option to vary that delay as well. In the screen shot I've added a delay already for the mission D:1 H:2 M:3 - So the mission will start 26 hours and 3 minutes after the game clock starts running. Always keep in mind your scenario duration when applying mission delays, you don't want units starting out after the game has ended... If you have any further issues please don't hesitate to contact me Cheers Darren
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< Message edited by Bucks -- 3/13/2007 5:06:21 PM >
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