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Unit movement speed

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> Unit movement speed Page: [1]
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Unit movement speed - 3/5/2007 11:38:28 PM   
wings7


Posts: 87
Joined: 8/11/2003
From: Santa Ana, CA
Status: offline
Is there any way to slow down the units moving? They move way too fast!
Post #: 1
RE: Unit movement speed - 3/5/2007 11:39:28 PM   
freeboy

 

Posts: 8345
Joined: 5/16/2004
From: Colorado
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Every scenario has units speed set and should be able to edit all of these.

(in reply to wings7)
Post #: 2
RE: Unit movement speed - 3/6/2007 12:02:06 AM   
wings7


Posts: 87
Joined: 8/11/2003
From: Santa Ana, CA
Status: offline
freeboy,

Forgive my ignorance, how is that done? I went into the editor but didn't see anything to change the movement speed.
Is there a way to change the speed of the game engine itself?
Thanks!

Patrick
quote:

ORIGINAL: freeboy

Every scenario has units speed set and should be able to edit all of these.


(in reply to freeboy)
Post #: 3
RE: Unit movement speed - 3/6/2007 12:57:14 AM   
ralphtrick

 

Posts: 4447
Joined: 7/27/2003
From: Colorado Springs
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quote:

ORIGINAL: wings7

freeboy,

Forgive my ignorance, how is that done? I went into the editor but didn't see anything to change the movement speed.
Is there a way to change the speed of the game engine itself?
Thanks!

Patrick
quote:

ORIGINAL: freeboy

Every scenario has units speed set and should be able to edit all of these.



Open the Matrix Games/The Operational Art of War/Opart 3.ini file.

In there, you'll find the following lines that affect the display
NoDelay=N
NoUpdate=N
SlowAnimation=Y

The first two should already be set that way.


_____________________________

Ralph Trickey
TOAW III Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to wings7)
Post #: 4
RE: Unit movement speed - 3/6/2007 1:40:23 AM   
Szilard

 

Posts: 220
Joined: 1/3/2001
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Ralph - do the -noupdate etc comand line switches still work, or does everything now have to be done via Opart.ini?

(in reply to ralphtrick)
Post #: 5
RE: Unit movement speed - 3/6/2007 2:37:40 AM   
wings7


Posts: 87
Joined: 8/11/2003
From: Santa Ana, CA
Status: offline
Thank you Ralph! I'll give it a try.

Patrick



[/quote]
Open the Matrix Games/The Operational Art of War/Opart 3.ini file.

In there, you'll find the following lines that affect the display
NoDelay=N
NoUpdate=N
SlowAnimation=Y

The first two should already be set that way.

[/quote]

(in reply to ralphtrick)
Post #: 6
RE: Unit movement speed - 3/6/2007 5:26:07 AM   
freeboy

 

Posts: 8345
Joined: 5/16/2004
From: Colorado
Status: offline
Sorry, did you wantto change movemenet rates or the rate at which the units move?

(in reply to wings7)
Post #: 7
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