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Command & Conquer 3

 
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Command & Conquer 3 - 2/28/2007 4:29:39 PM   
Kuokkanen

 

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Just finished demo and um... it eats more HDD space than Supreme Commander yet there are less missions to play. Anyways it seems to be standard C&C stuff where major update from C&C Generals is bit better graphics. Lots of video stuff too where Michael Ironside plays GDI general. There are some neat things, like infantry which can dig in or take cover in structures but tanks ARE STILL missing machine guns. Your typical simple click-fest which seems like crossover of Ground Control 2 and original C&C. Not that simple would be bad thing, I like play simple click-fests sometimes. Anyways if you didn't like C&C, you won't like this one either. Otherwise feeling is much like with Classic Doom 3

Those of you don't know CD3, it's mod for Doom 3 with gameplay and duplicated levels of original Doom. If you have D3, check out that mod

[edit]
Forgot to say that in C&C3 infantry are build in groups and game runs very well. Later part might be becouse there are less action and less calculation than in Supreme Commander.

< Message edited by Matti Kuokkanen -- 2/28/2007 4:49:52 PM >


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RE: Command & Conquer 3 - 3/1/2007 6:31:07 AM   
bostonrpgmania


Posts: 271
Joined: 9/14/2003
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I've tried Demo. Upgraded version of C&C general it seems to me.
If you liked zoomed out view of SupCom and definite wargaming feel there (well, at least sort of), you may miss that feature here.
When starcraft II will come out...

(in reply to Kuokkanen)
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RE: Command & Conquer 3 - 3/1/2007 6:58:46 AM   
Kuokkanen

 

Posts: 2862
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Played skirmish too and whaddya know, AI seems to have some intelligence! I was marchin my troops towards other end and somewhere middle there came across AI's troops. They turned around and went inside building for cover!

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to bostonrpgmania)
Post #: 3
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