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RE: WITM Mod- Released

 
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RE: WITM Mod- Released - 3/7/2007 10:16:43 PM   
fremen


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quote:

ORIGINAL: Matto

Fremen,on the preferences window in the game is possibility "Add 1.60 database changes ..." like it was in the WitP older started games ... How it affects WitM game ???


The WITM database is all new and very different than WITP.
I think (keep in mind this is a mod make by some modders not programers) select this option not affect the game.
HOWEVER, because i don't know the "Add 1.60 database changes" do really, it's possible that funtion changes again the OOB to WITP engine. In this case the mod will be surely destroyed.


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Post #: 121
RE: WITM Mod- Released - 3/7/2007 10:29:00 PM   
marky


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quote:

ORIGINAL: fremen


quote:

ORIGINAL: marky

*whisperz* self installer


If i have the "knowledge" to do it....but is not the case.



i know, i just torturing u

playing with files is like playing twister

u never know wat the #$%#% goes where


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Post #: 122
RE: WITM Mod- Released - 3/9/2007 3:33:14 PM   
qgaliana

 

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When I try running all I get is a popup that says Error: unable to find PW data!!!

Sorry if I'm being a knob but I'm not sure what I missed?

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Post #: 123
RE: WITM Mod- Released - 3/9/2007 3:36:51 PM   
tanjman


Posts: 717
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quote:

ORIGINAL: qgaliana

When I try running all I get is a popup that says Error: unable to find PW data!!!

Sorry if I'm being a knob but I'm not sure what I missed?

qgaliana,

Its looking for the pwhex.dat file, it needs to be placed in the same folder as the War it the Pacific.exe

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Post #: 124
RE: WITM Mod- Released - 3/9/2007 3:41:49 PM   
qgaliana

 

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But it's there ... I'm looking at both files right now

< Message edited by qgaliana -- 3/9/2007 3:57:45 PM >

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Post #: 125
RE: WITM Mod- Released - 3/9/2007 3:58:23 PM   
tanjman


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quote:

ORIGINAL: qgaliana

But it's there ... I'm looking at both files right now


qgaliana,

Could you post a screen shot of the folder in question?

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Post #: 126
RE: WITM Mod- Released - 3/9/2007 5:58:24 PM   
qgaliana

 

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quote:

ORIGINAL: tanjman


quote:

ORIGINAL: qgaliana

But it's there ... I'm looking at both files right now


qgaliana,

Could you post a screen shot of the folder in question?


Sadly, in the intervening time I actually had to go work (BOO HISS). More debugging this eve - thanks tanjman.

Working now, I had to redo my second WITP installation for some reason - very pretty looking so far

< Message edited by qgaliana -- 3/10/2007 4:46:35 PM >

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Post #: 127
Help offered - 3/13/2007 8:55:20 PM   
qgaliana

 

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I like this a lot - Fremen are you looking for help updating leaders, pilots, etc? I am no expert but I can do some online legwork and tedious data entry to at least get some reasonable names or modified values in. You can PM me if you prefer.

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Post #: 128
RE: Help offered - 3/13/2007 9:17:31 PM   
fremen


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quote:

ORIGINAL: qgaliana

I like this a lot - Fremen are you looking for help updating leaders, pilots, etc? I am no expert but I can do some online legwork and tedious data entry to at least get some reasonable names or modified values in. You can PM me if you prefer.


I have now two friends working on pilots database, thanks anyway.
However, i don't have any person working on leaders, may be you can help us.
Main focus would be italian leaders to navy and german/italian leaders to land units.



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Post #: 129
RE: Help offered - 3/14/2007 1:25:17 PM   
AmiralLaurent

 

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Don't know what happened to my last (and extensive) post..

To say it faster, fremen, do you have a file format I can use to provide you names of pilots and leaders ?

Place where I can help (at first thought):
_ French units and pilots (they should be there, at least after Nov 1942...)
_ German fighter pilots (having scored at least a victory)
_ US fighter pilots (having scored at least a victory)
_ everything related to Malta
_ Italian sub captains
_ U-Boote captains
_ Beaufighter and Beaufort anti-shipping units

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Post #: 130
RE: Help offered - 3/14/2007 2:37:54 PM   
fremen


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Every help is welcome Amiral! Thanks.
The U-Boote kaleun are in the mod. Every german submarine have the correct captain in the historical date. Of course, if the player decide change the commander of a sub, the captain pool is japanese.
Would be great you can send me a list of italian sub captains and US Fighter pilots, then i will add to mod.
A list of french air units (in allied side of course) is also needed.



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Post #: 131
RE: Help offered - 3/14/2007 2:49:31 PM   
fremen


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Waiting the revised A2A combat engine, the future 1.2 version new features/corrections are:

-german PC SG-14 added.
-german PCs TA-9, TA-10, TA-11 and TA-12 added.
-german DD Hermes ex-V.Georgios added.
-two italian CL imp-Garibaldi class duplicated ERASED.
-Msus base now start in allied hands.
-Trieste have now a Repair shipyard.
-Some british squadrons have now the correct upgrade path.

Pending work:

-A2A combat and maneuver ratios. To RHS Standards.
-Pilot and leaders.
-Devices.

< Message edited by fremen -- 3/14/2007 2:50:27 PM >


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Post #: 132
RE: Help offered - 3/14/2007 3:42:32 PM   
Sneer


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i see one thing needed changing
many units are 100+ or 200+ or even 300+ against TOE
i don't remeber exactly but one of armoured units was 190/300 against toe
it means toe needs revision
such units will never get any replacement

check it
it may be 15-20% of units that face such problem

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Post #: 133
RE: Help offered - 3/14/2007 10:40:00 PM   
Capt. Harlock


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If you need more info on aircraft armament -- especially the Italian guns -- I highly recommend the "Fighter Gun Debate" website at:

http://www.geocities.com/capecanaveral/hangar/8217/fgun/fgun-pe.html

An amazing amount of detail. There is also a list of the armaments of many models of WWII fighters on another web page.

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Post #: 134
RE: Help offered - 3/15/2007 3:07:55 AM   
AmiralLaurent

 

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Hi Fremen,

Here is an example of what I can porvide you with:

57th FG (operational on 9 August 1942 in Egypt)
Headquarters
Commander: Lt Col Frank H Mears (no victory)
Officers: Major Archie J Knight (1 victory)
64th FS
Officers: Major Clermont E Wheeler (1 victory), Captain Glade B Bilby (3.5 victories), Captain Richard E Ryan (1 victory)
Aces: 1st Lt Robert J Byrne (5 victories), 1st Lt Robert J Overcash (5 victories)
65th FS
Officers: Captain Thomas W Clark (4 victories), Captain Marshal Sneed (1 victory)
Aces: 1st Lt Roy E Whittaker (7 victories), 2nd Lt Alfred C Froning (6 victories)
66th FS
Officers: Captain William J Yates (0.75 victories), Captain Raymond A Llewellyn (2 victories)
Aces: 2nd Lt Arthur B Cleaveland (5 victories)

31st FG (arriving in Algeria on 8 November 1942 with Spitfire)
Headquarters
Commander: Col John R Hawkins (no kill)
Officers: Col Fred M Dean (1 kill), Col Charles M McCorckle (11 kills)
307th FS
Officers: Captain Mercer P Davis (2 victories), Captain William C Bryson (4 victories)
Aces: 1st Lt J D Collinsworth (6 victories), 2nd Lt Charles R Fischette (5 victories), 2nd Lt Virgil C Fields Jr (5 victories), 1st Lt John H White (5 victories)
308th FS
Officers: Captain Frank A Hill (7 victories), Captain Edward G Johnson (3 victories), Captain Elmon R Cobb (1 victory)
Aces: 2nd Lt Richard F Hurd (6 victories)
309th FS
Officers: Major Harrison R Thyng (5 victories), Captain John H Paulk (4 victories), Captain Raymond A Llewellyn (2 victories)
Aces: 2nd Lt Carl W Payne (5 victories)

(in reply to Capt. Harlock)
Post #: 135
RE: Help offered - 3/15/2007 10:33:48 AM   
fremen


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quote:

ORIGINAL: Sneer

i see one thing needed changing
many units are 100+ or 200+ or even 300+ against TOE
i don't remeber exactly but one of armoured units was 190/300 against toe
it means toe needs revision
such units will never get any replacement

check it
it may be 15-20% of units that face such problem



Thanks Sneer. Get the problem and you right.
Fortunately are only a few axis units. The problem when you work in a mod during months and months....always forget check something.

Will be corrected in 1.2


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Post #: 136
RE: Help offered - 3/15/2007 10:35:13 AM   
fremen


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To Capt. Harlock: Thanks, the armament is now re-worked to 1.2 version.
To AmiralLaurent: I will contact you by mail. Thanks.

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Post #: 137
RE: Help offered - 3/16/2007 6:10:46 PM   
Nikademus


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Sendspace doesn't seem to like me.....when i click the link it just brings me to their front page. (I am registered)

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Post #: 138
RE: Help offered - 3/16/2007 6:22:02 PM   
fremen


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quote:

ORIGINAL: Nikademus

Sendspace doesn't seem to like me.....when i click the link it just brings me to their front page. (I am registered)


You can download the mod also from here:

http://martinalcock.powweb.com/WITM.htm
DIXIE WEBPAGE

http://www.akdreemer.com/ahs/freemen/freemen.htm
ALASKANWARRIOR WEBPAGE




< Message edited by fremen -- 3/16/2007 6:23:09 PM >


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Post #: 139
RE: Help offered - 3/16/2007 6:23:28 PM   
Nikademus


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Thx...been wanting to take a look at it. Sounds like a hoot to play. Might even have to NM it.

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Post #: 140
RE: Help offered - 3/16/2007 6:58:30 PM   
Terminus


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quote:

ORIGINAL: Nikademus

Sendspace doesn't seem to like me.....


Well, there's probably a reason for that...

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Post #: 141
RE: Help offered - 3/17/2007 4:51:20 AM   
Nikademus


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Your mod is beautiful Fremen. Excellent job.

I do have one suggestion after the first look over; I think you need to halve all of the ship crew night exp values for the Italian Navy. They were severely deficient in this area (IIRC, they didn't even conduct training exercises outside of cursory examples) The RN had a severe edge here and it showed time and again.

Are you planning on converting/renaming the various land devices in the LCU's? I noticed that there are still Japanese engineers and inf squads for example.

Overall though.....impressive work....particularily the map.


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Post #: 142
RE: WITM Mod- Released - 3/17/2007 11:25:44 AM   
Sardaukar


Posts: 5789
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quote:

ORIGINAL: fremen

The WITM database is all new and very different than WITP.
I think (keep in mind this is a mod make by some modders not programers) select this option not affect the game.
HOWEVER, because i don't know the "Add 1.60 database changes" do really, it's possible that funtion changes again the OOB to WITP engine. In this case the mod will be surely destroyed.



Indeed. One should *NEVER* use that with modded scenario if not totally sure the changes are compatible with mod. It's used mostly to update official scenarios and will usually cause unwanted changes in modded scenarios.


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Post #: 143
RE: Help offered - 3/17/2007 2:50:18 PM   
fremen


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quote:

ORIGINAL: Nikademus

Your mod is beautiful Fremen. Excellent job.

I do have one suggestion after the first look over; I think you need to halve all of the ship crew night exp values for the Italian Navy. They were severely deficient in this area (IIRC, they didn't even conduct training exercises outside of cursory examples) The RN had a severe edge here and it showed time and again.

Are you planning on converting/renaming the various land devices in the LCU's? I noticed that there are still Japanese engineers and inf squads for example.

Overall though.....impressive work....particularily the map.





Thanks!
You right. The night level in italian side is very high, must be revised. In some testing when a night battle was fought the italians win and cause more damage to english ships in spite the british have radar....

The DEVICES..yes, the team is working now in this affair.
The next patch will be a huge improvement, list of pilots, list of leaders, correct devices, be patient.


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Post #: 144
Some issues... - 3/21/2007 4:41:39 PM   
Grunt


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...I've noticed; four of the Axis PCs have nice ASW values of 7 each. But they don't seem to want to re-load their ASW weapons. These PCs are in Tarento with plenty of supply. The depth charges and AS mortars stay at a red 0.

There are two DAK base forces in Napoli. I can't load them on transports. Is it because they are a restricted command? If so, perhaps they should start the game in another command so they may be transported to Africa.

Awesome mod! Great job, Fremen!

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Post #: 145
RE: Some issues... - 3/21/2007 4:52:28 PM   
fremen


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quote:

ORIGINAL: Grunt

...I've noticed; four of the Axis PCs have nice ASW values of 7 each. But they don't seem to want to re-load their ASW weapons. These PCs are in Tarento with plenty of supply. The depth charges and AS mortars stay at a red 0.

There are two DAK base forces in Napoli. I can't load them on transports. Is it because they are a restricted command? If so, perhaps they should start the game in another command so they may be transported to Africa.

Awesome mod! Great job, Fremen!


Please, give me the name of the PCs to check this issue. Probably a DEVICE bug.

Acording to DAK Base forces in Napoli: this units have a HQ named DAK to help player identify your destiny. As i said many times before, the HQ System is not running in the mod. Only the restricted HQ funtion normally. To embark/transfer any air/land unit to another place, simply select ANY HQ available, included any HQ with the same name, and the unit will be ready to embark/transfer. Of course, you must spent PP to do it.


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Post #: 146
RE: Some issues... - 3/22/2007 6:52:35 AM   
Grunt


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Thanks, Fremen.  The four PCs are:  Angelo Bassini, Giacinto Carini, Enrico Cosenzo and Nicola Fabrizi.

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Post #: 147
RE: Help offered - 3/26/2007 1:00:16 AM   
Big B

 

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quote:

ORIGINAL: fremen


quote:

ORIGINAL: Nikademus

Your mod is beautiful Fremen. Excellent job.

I do have one suggestion after the first look over; I think you need to halve all of the ship crew night exp values for the Italian Navy. They were severely deficient in this area (IIRC, they didn't even conduct training exercises outside of cursory examples) The RN had a severe edge here and it showed time and again.

Are you planning on converting/renaming the various land devices in the LCU's? I noticed that there are still Japanese engineers and inf squads for example.

Overall though.....impressive work....particularily the map.





Thanks!
You right. The night level in italian side is very high, must be revised. In some testing when a night battle was fought the italians win and cause more damage to english ships in spite the british have radar....

The DEVICES..yes, the team is working now in this affair.
The next patch will be a huge improvement, list of pilots, list of leaders, correct devices, be patient.


Fremen, this is a very ambitious and pioneering mod, and goes into uncharted territory from WitP - which must naturally mean unwanted/unlooked for things will probably pop up here and there.

Do you intend to keep up an ongoing effort to address things and refine this mod? I think that would be of very great assistance to those who would like to try it.

Great job.

B

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Post #: 148
RE: Help offered - 3/26/2007 9:09:27 AM   
fremen


Posts: 1198
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From: Iliaca, Spain
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quote:

Do you intend to keep up an ongoing effort to address things and refine this mod? I think that would be of very great assistance to those who would like to try it.


Yes Big B, and thanks. We are already a lot of people working on this project and the 1.2 patch will be a great improvement. I hope so.



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Post #: 149
RE: WITM Mod- Released - 3/31/2007 4:28:25 PM   
Dili

 

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Italian aces for SM-79 Torpedo Bombers

Top ace: Buscaglia (132º Gruppo Leader), Capt Faggioni (commander of an unknow Gruppo)
Aces: Cimichi, Di Bella, Melley (all from 130º Gruppo);

Any more info about SM-79 just ask.


-------------------------------------------------------
To remember BB Warspite hit on BB Cesare and more close calls

http://xoomer.virgilio.it/bk/assets/colpo%20Cesare.mov (quicktime movie)

-------------------------------------------------------

http://forums.navalwarfare.org/showthread.php?t=170&page=2&pp=10&highlight=cesare

This is out of Campbell's and Raven and Roberts

Malaya was rebuilt between Oct 34 and Dec 36. Received additional deck armor and a cross-deck catapult. No modification to turrets or machinery. Her best combat speed was around 23.7kts, probably she couldn't exceed 23kts at the battle. She did not receive radar until July 1941, when she took aboard Type 281 for AS, Type 284 for main gun FC and Type 285 for Hv AA gun FC. This was also the earliest point in her career where she could have been modified to handle the longer 1938lb 6 crh projectiles.
Warspite received, along with a new bridge, new machinery and modified turrets with wider hoists for the 1938lb 6 crh shell. Her best battle speed was 23.8kts, probably she could do 23.5kts. She did not receive radar, especially Type 284 until Dec 1941.
SC for the 15in guns were authorized a twenty per gun in late 1941 for Malaya, but there is no confirmation of her ever receiving them.
Malaya, therefor, was carrying 1920lb 4crh shells, up to 20% of which would be CPC and able to range to a maximum of 24,350yds at 20 degrees.
Warspite, on the other hand, could fire her 1938lb AP shells to 33,550yds at 30 degrees, though RN gunnery doctrine considered 30,000yds the maximum effective range for its FC systems and doctrine.

----------------------------------------------------------

Another nitpick from same place

"To further muddy are discussion, experience with the Type 79 family had shown it able to detect surface targets as well. The first known use was Valiant's detection of the approaching Italians at Matapan with her Type 279 at a range of 9 miles. However, neither Warspite or Malaya carried any form of radar during the fight with Cesare(my ed:Punta Stilo Naval Battle)."





< Message edited by Dili -- 3/31/2007 7:11:39 PM >

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Post #: 150
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