From: Seattle, WA
ORIGINAL: Senior Drill
In CC6, you will see scenarios that are made to have opening barrages, plus other offboard artillery, mortars and airstrikes. Again, the number of each type is set in the scenerio design, with possibly a few varibles thrown at you.
Set by the scenario creator? Why shouldn't the player plot his own opening barrage?
When creating a battle, the maker, or designer can chose to have an opening barrage or not, anywhere he wants on the map, just like it is already in CC3. In CC6, he can also chose to give the player the option of the placement of the barrage, which the player then sets in the deployment phase before the battle begins. A "use it or lose it" option for that battle.
Depending on the battle, the player may also have a number of additional artillery, mortar and close air support attacks. The number of each that will be available and the time they each first become available is set in the scenario, or battle design.
In a theoretical "Battle A", there may be a "designed" opening barrage that effects one or both sides, like what happens in some CC3 and CoI battles. Either side, or both may also have a deployable barrage to target a particular part of the map.
After the battle starts, each side may have a combination of one or more off board artillery missions, battalion mortar missions or close air support missions (air strikes). Either side may also have none. The time when they become available is either set in the scenario (battle) design, or is random.
The Blue side may have the first of his 2, or 6 or 15 airstikes available at the start of the battle. The Red side may not have the first of his 3, or 7 or 9 available airstikes until four minutes into the battle, but has 4 artillery missions available at start, while the Blue side's 2 mortar missions are random and could be available any time from the start of the battle to up to 10 or more minutes into it.
Of course that is not to suggest that every battle will have any of those assets available to one or the other side. What off board assets any player has available for a battle, operation or campaign will be part of the design of those, and may require some allocation choices by the players. The who, what, where and when are made in the editor by the battle designer, the same editor that comes with the game.
The terms "Blue side" and "Red side" are generic forces designations used by many militaries. Their use in this post is an intentional maskirovka.
< Message edited by Senior Drill -- 3/1/2007 8:33:01 AM >
C'est magnifique, mais ce n'est pas la guerre. - Pierre Bosquet, 1854