I must be getting old, becasue I seem to remember that, in the Battlefront issued for the C-64, you did not move each individual unit, but rather ordered formations of approximately 3 units which then moved generally according to your orders. And I also seem to remember that you could attach certain support units, like armor or engineers, to the 3 unit formations. However, you did not direct each unit into each space, you directed the formation. While moving, individual units could get bogged down by fire from enemy units and never reach their destination. This could mess up your plans, but seemed alot more realistic. I liked this system alot becasue it tried to mimic a level of command. In reality, no commander orders every single unit down to battalion level.
I have only played part of one battle, but it seems this older style of command control has been deleted in favor of the older absolutely control every unit style of play. Has my memory gone completely, or has SSG abandoned the original style of command that made the Battlefront system so unique and good?
Jumping in late here, but I have to concur with this...I just recently discovered the old Battlefront games (thanks to DOS emulator) and while I don't think the games as a whole are great (well, great for the time period), I absolutely love the command system...I like being able to tell a formation "defend here" and let them find cover, etc., or "take that objective" and let them do it. I look at some of the HUGE scenarios for Operational Art of War and it boggles my mind that guys can sit there and order BATTALIONS around in Operation Barbarossa! Of course, that might be another issue dealing with the scale of the game but you get the idea.
In any event I would like to see more games give you the option...kind of like the old War In Russia game, where you could set objectives for units...I know it didn't work perfectly, but still it was cool.
Maybe this has a lot to do with the fact that I don't have time to sit there and order everyone around! I just want to say "3rd division, move here and when you get there, be in a defensive posture" or something like that...and if I saw after the first turn the AI didn't do it right, I could get in there and fix it. C'mon, wouldn't you love to just tell those reinforcements "When you get on the map, head straight for here" instead of moving every single freaking piece up the road?