Hey guys, I have been getting a lot of mail asking for some clarifications around the future of PureSim. I am currently pulling together a new release which will be the first release of the newly titled "PureSim Baseball - Community Edition." Instead of re-hashing it, I'll paste the readme here. Look for the first release of the CE soon. Here is the readme:
PureSim Baseball Community Edition Release 1
(c) 2007 Shaun Sullivan
What is the "Community Edition?"
Earlier this year I announced my retirement from official commercial development
on PureSim. That means I am not planning to do any more official commercial
annual releases of the game. I also announced that I would continue to work on
improving the game at my leisure, releasing updates periodically. That effort
now has an official name: "The Community Edition." In addition to releasing
updates and new features I am also going to continue to work on making the
game more mod-friendly so we can truly get a community going around the game
for years to come.
What do I need to play this and all future versions of the Community Edition?
The community edition builds on top of the last commercial release of PureSim
which was PureSim Baseball 2007 from Matrix Games. Thus, in order to install
and use Community Edition updates, you must be an owner of the commercial
version from Matrix. It currently sells for less than $30, so considering
I'll update the game in perpetuity, this is a pretty good deal :) I'd like
to thank Matrix Games for their wonderful support in publishing two popular
releases of PureSim.
Can I donate to the project?
Yes, in an effort to at least cover development, web hosting and bandwidth costs
I have setup a secure PayPal donation page, so any and all contributions will be
greatly appreciated! The page can be accessed from the "Donate" button on the
main game menu.
What else can I do to help?
Well, first off if you are a developer take a look at the SDK that installs with
the game! Have a crack at writing an add-in. I intend to open up even more hooks
for you guys in the future. PureSim supports mods created in Visual Basic 6.0,
Visual Basic 2005, and even Visual Basic 2005 Express (Which is a FREE version of VB).
Expect to see more samples and information from me on this front moving forward.
What kind of support can I expect?
While I can't provide the level of support that was provided with past commerical and
shareware versions, I will continue to fix bugs as quickly as time permits. The
less adventurous out there may want to consider staying with the extremely stable
final Matrix release (PureSim 2007 v1.51)
1.0 Community Edition - Features and Fixes
New - Removed DirectX 8.0a dependency. This gets us 100% compatibility with
Windows Vista, with full support for ambient sounds, animated ball flight and
UI effects. PureSim now can run on any system with DirectX 3.0 - 10.0.
The only concession is I had to remove the fireworks display after a home run,
but that was getting old anyway :)
New - Completely revamped initial and amateur draft interface, much more information,
much more interactivity, and quite a bit more immersive.
New - "Quick Links" feature adds handy links (on every screen!) to Minor League Roster
management, Major league roster management and team front office screens.
Change - Removed all Matrix branding from the product.
************** From Here down are release notes from the commercial version **************
ANYTHING ABOVE THIS LINE IS NOT AN OFFICIAL MATRIX RELEASE
AND MATRIX CANNOT OFFER ADDITIONAL SUPPORT. SHAUN SULLIVAN
IS THE SOLE PERSON SUPPORTING "PureSim Baseball CE"
Developer, PureSim Baseball