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Can we get a listing of the changes and new features for the next release?

 
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Can we get a listing of the changes and new features fo... - 1/29/2007 1:48:26 AM   
rook749


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Everyone,

Is there anyway we get a listing of the changes and new features for the next release? I know it has been stated that you *hoped* it would be ready by the end of January but it might take longer. As we get closer to the end of January I hoping we can get some insight on the changes.

Rook
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RE: Can we get a listing of the changes and new feature... - 1/29/2007 6:07:12 AM   
GBS

 

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BUMP>

(in reply to rook749)
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RE: Can we get a listing of the changes and new feature... - 1/29/2007 6:35:43 AM   
Gil R.


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Very funny: you bump a thread that was the second highest already...

The list of changes is enormous. First and foremost (if one doesn't count the reduction of the CSA navy to two men in a canoe), several bugs and unforeseen "features" have been squashed. Next, there have been a lot of changes made to the UI, the most popular of which might be the ability to go from the City List straight to any city's development screen. Battle reports and the other reports give more information about what has happened (with a special emphasis on letting players know what has happened in PBEM). Minor graphics glitches (e.g., wrong units appearing in quick combat) have been fixed. Changes to the AI's behavior in detailed battles have been made. The diplomatic level necessary to bring the Europeans in to the war has been raised to 9. Governors will no longer request absurd things for their states (such as a shipyard in Kansas), and, thanks to the work of Artmiser, have a greater chance of asking for something especially appropriate to that state (e.g., foundries in Pennsylvania). Academies provide more generals at the different ranks than they did before, and one will no longer be limited to one promotion per turn. Demoted generals now have a 50% chance to resign in protest, and their governors to get ticked off. The Medical attribute now can help all of the units in a container survive disease, not just the unit that has it. Generals bios will make their first appearance (with a batch numbering more than sixty so far). Camps now cost more money and less horses, and have a chance to reduce manpower levels in a province -- thus making them about as easy for both sides to build. Out-of-command units now have a flashing star, so that they're easier to find. Jimwinsor has improved his July 1861 scenario, and our "historical" scenario will be there for everyone to argue about. And so on and so on and so on.

To be honest, for me to list and describe all of the changes would take at least half an hour (this just took five minutes), and I'm too busy working on my contributions to the patch to go into as much detail as we'd all like. But I think this brief summary will show that this patch will be far-reaching, and worth the wait.

< Message edited by Gil R. -- 1/29/2007 9:36:29 AM >

(in reply to GBS)
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RE: Can we get a listing of the changes and new feature... - 1/29/2007 9:08:26 AM   
ratters72


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Great work Gil and team.  Keep it up.  And as always thanks for the info and input.

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RE: Can we get a listing of the changes and new feature... - 1/29/2007 5:17:58 PM   
rook749


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Thanks for the info Gil, and also thanks for all the hard work done so far by the team.

Rook

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RE: Can we get a listing of the changes and new feature... - 1/29/2007 5:20:33 PM   
freeboy

 

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ok , sound this out: " uuuoooo, aaahhhh"

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RE: Can we get a listing of the changes and new feature... - 1/29/2007 6:22:20 PM   
spruce

 

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so this means no more Universities then for Alabama ? and a sixpack of telegraphs for Texas ?

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RE: Can we get a listing of the changes and new feature... - 1/29/2007 8:41:47 PM   
Erik Rutins

 

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The list of changes is well over 200 points at this time. I think it's probably enough to read what Gil wrote, what I posted earlier and start getting excited. This is a MAJOR update.

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(in reply to spruce)
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RE: Can we get a listing of the changes and new feature... - 1/29/2007 8:49:32 PM   
IDrinkBeer2

 

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quote:

ORIGINAL: Gil R.



...if one doesn't count the reduction of the CSA navy to two men in a canoe




Hey. Wait one darn minute. I read somewhere that the CSA navy was only ONE man in a canoe!!!!

LOL....

Seriously, thanks for all the work everyone there has (and continues) to put into the game.


IDrinkBeer2

(in reply to Gil R.)
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RE: Can we get a listing of the changes and new feature... - 1/29/2007 9:06:07 PM   
dude

 

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quote:

ORIGINAL: IDrinkBeer2


quote:

ORIGINAL: Gil R.



...if one doesn't count the reduction of the CSA navy to two men in a canoe




Hey. Wait one darn minute. I read somewhere that the CSA navy was only ONE man in a canoe!!!!

LOL....

Seriously, thanks for all the work everyone there has (and continues) to put into the game.


IDrinkBeer2


Canoe?? they had a canoe? I suppose next they'll want an admiral for that canoe...

Just kidding... I can't wait for the update... I've bee holding off starting a new game until it comes out... don't.... know.... how..... much.... long...er... I .... can hold .....out....


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(in reply to IDrinkBeer2)
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RE: Can we get a listing of the changes and new feature... - 1/29/2007 11:18:17 PM   
ABridgeTooFar

 

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Great work fellas.  Keep it up.  It is greatly appreciated.

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RE: Can we get a listing of the changes and new feature... - 1/30/2007 12:35:12 AM   
Titanwarrior89


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Thanks guys for the hard work on the update.

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RE: Can we get a listing of the changes and new feature... - 1/30/2007 1:06:37 AM   
freeboy

 

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butthatcanoe had harpoon anti shipping missiles, it may be slow, but it is deadly!

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RE: Can we get a listing of the changes and new feature... - 1/30/2007 2:59:05 AM   
Gil R.


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I'm playtesting the historically imbalanced scenario (see how much money Washington and Boston produce?), and thought you'd all appreciate this screenshot. Notice anything different? (Hint: look at the bottom of the screen.)

(By the way, we already noticed that Davenport is producing nothing now. Easily fixed.)





Attachment (1)

< Message edited by Gil R. -- 1/30/2007 3:24:01 AM >

(in reply to freeboy)
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RE: Can we get a listing of the changes and new feature... - 1/30/2007 4:21:34 AM   
General Quarters

 

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I can't wait to read the AARs for that one!

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RE: Can we get a listing of the changes and new feature... - 1/30/2007 5:30:56 PM   
ABridgeTooFar

 

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What's up with the ironworks and university buttons?

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RE: Can we get a listing of the changes and new feature... - 1/30/2007 5:32:15 PM   
Erik Rutins

 

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Those allow you to filter the list to see which cities have Ironworks and which cities have Universities. Makes it easier to target your building of mines and research institutions to where they will get the most bonuses.

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(in reply to ABridgeTooFar)
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RE: Can we get a listing of the changes and new feature... - 1/30/2007 6:19:22 PM   
General Quarters

 

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Should a button be added for Telegraphs? Don't they provide a reinforcement benefit to camps?

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RE: Can we get a listing of the changes and new feature... - 1/30/2007 6:21:16 PM   
Erik Rutins

 

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No, telegraphs provide a bonus related to calling in reinforcing groups from adjacent territories.

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RE: Can we get a listing of the changes and new feature... - 1/30/2007 6:42:42 PM   
spruce

 

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quote:

ORIGINAL: Gil R.
Notice anything different? (Hint: look at the bottom of the screen.)



thanks Gil ! Great -

by the way is that some kind of coffee stain at the bottom of the screen ?

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RE: Can we get a listing of the changes and new feature... - 2/3/2007 5:33:15 AM   
Von Hindenburg

 

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Can that new button be made into a "School/University" button?

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RE: Can we get a listing of the changes and new feature... - 2/3/2007 5:34:54 AM   
General Quarters

 

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I don't think schools affect other decisions. Only universities add a bonus to other research institutes.

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RE: Can we get a listing of the changes and new feature... - 2/3/2007 5:56:17 AM   
Gil R.


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Exactly. There is no pressing need to know where one's schools are, unlike universities.

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RE: Can we get a listing of the changes and new feature... - 2/3/2007 11:21:27 AM   
Gresbeck

 

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quote:

ORIGINAL: Gil R.

there have been a lot of changes made to the UI, the most popular of which might be the ability to go from the City List straight to any city's development screen.


Nice. But it would also be fine to have the ability to go from the Governors List straight to the capital province of each governor. For people like me, not living in the USA, it can be rather annoying to read that the Governor of East Ohio River requests for 20 brigades, and to scroll the entire map to find the East Ohio River province.

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RE: Can we get a listing of the changes and new feature... - 2/3/2007 11:28:27 AM   
Gil R.


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Governors never specify the province -- they just say that they want brigades in their state.

Are you asking to go to the state capital's development screen, or to go to it on the main map?


< Message edited by Gil R. -- 2/3/2007 11:43:19 AM >

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RE: Can we get a listing of the changes and new feature... - 2/3/2007 12:59:03 PM   
Gresbeck

 

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I see your point. That's why I thought I could simply go to the capital's province on the main map. To go to the capital's development screen would be useful especially when a governor requests for a building, but in this case I wouldn't necessarily want to build there, that's why auto-selecting the development screen is probably not so important. My point is simply not to scroll the map to find the State. BTW, as far as I remember, cycling through provinces with the upper arrows in the development screen sorts provinces by name. It would be probably better to cycle all of the provinces of a State, to be able to select immediately the provinces where I could build the development requested by the Governor. Thanks for your kind and quick response.

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RE: Can we get a listing of the changes and new feature... - 2/3/2007 4:05:06 PM   
Von Hindenburg

 

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I don't think schools affect other decisions. Only universities add a bonus to other research institutes.

Ah, that explains why I can never get the research to add up - thank you.

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RE: Can we get a listing of the changes and new feature... - 2/3/2007 8:20:41 PM   
Gil R.


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quote:

ORIGINAL: Gresbeck

I see your point. That's why I thought I could simply go to the capital's province on the main map. To go to the capital's development screen would be useful especially when a governor requests for a building, but in this case I wouldn't necessarily want to build there, that's why auto-selecting the development screen is probably not so important. My point is simply not to scroll the map to find the State. BTW, as far as I remember, cycling through provinces with the upper arrows in the development screen sorts provinces by name. It would be probably better to cycle all of the provinces of a State, to be able to select immediately the provinces where I could build the development requested by the Governor. Thanks for your kind and quick response.


It's an interesting idea. We might make the change if enough people like it.

I'm pretty sure that I recall something about Pixelpusher (who does most of our graphics) making a poster that labels all of the provinces, or some such thing. It might be useful for you to have that for quick reference. Pixelpusher, if you're reading this, please enlighten us...

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more changes - 2/4/2007 2:21:23 AM   
ericbabe


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Here are a few things we added today:

255) CHANGED V1.4.3 The Espionage II upgrade now allows the USA to see where CSA blockade runner goods are located whenever the USA player has a fleet selected.  If the CSA has Espionage II, then the USA may no longer see CSA blockade runner goods.

257) CHANGED V1.5.0 Added new game options:
   "Greater Population", "Doubles the population levels of cities."
   "No Time Limit", "The CSA does not receive time-limit related victory points."
   "No European War",    "European powers do not declare war."
   "Total Victory",  "Doubles the victory requirements required to win the game."
   "Always Instant Combat", "Every battle in the game will be resolved as an instant battle."
   "Randomize Start Dates", "Generals can appear up to 6-months before or after their regular starting date."

258) CHANGED V1.5.0 Emancipation criteria.  The USA can now only emancipate when (a) the South has a total European diplomatic levels of 12 or more, and (b) the USA has a positive victory score for Battles won.  The CSA can now only emancipate when (a) the CSA has a total victory score of -6 or less and (b) the CSA has a negative Battles victory score.



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RE: more changes - 2/4/2007 3:01:56 AM   
rook749


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Sounds Great Eric.

Rook

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