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NFL 2006 rosters

 
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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> NFL 2006 rosters Page: [1]
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NFL 2006 rosters - 1/24/2007 5:48:20 PM   
boricua1111

 

Posts: 8
Joined: 1/24/2007
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I just created the full end of season file for the 2006 season based on converted NFL 2K5 2006 rosters, the VPNFL draft classes from 1999-2003, the current players from 2003, and converted all the ratings to VPNFL ratings for FBPRO 98. I can attempt to take those ratings and convert them to Maximum Football ratings. The only thing I would need is an explanation of how each rating affects each player, or is it pretty much intuititive. If someone can send that to me, I can attempt to create the NFL 2006 end of season roster for Max Football.

Are the ratings from Max Football accessible through Microsoft Access? Can I export and import the rosters from Max Football into a comma delimited file or an Excel formatted file? Can I import them as well. If so, I can do this in a matter of a day or 2. I already have the FBPRO98 rosters all set and converting them through an Access database I can do in a day. Could someone let me know the process of exporting and importing rosters from and to Maximum Football.

< Message edited by boricua1111 -- 1/24/2007 6:02:13 PM >
Post #: 1
RE: NFL 2006 rosters - 1/24/2007 7:04:10 PM   
Tullius

 

Posts: 1168
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
So far i know.

1. The ratings are descirbed in the manual. This would be a start. I think DW has answered here some questions about ratings here so that the search function could help. So i know that the Hand rating does not have any effect on Centers (snaps).

2. The game uses as database Microsoft Access 97. The players are in the league mdb.


Perhaps other gamer have here a better insight.

(in reply to boricua1111)
Post #: 2
RE: NFL 2006 rosters - 1/24/2007 7:42:47 PM   
boricua1111

 

Posts: 8
Joined: 1/24/2007
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Good news. I found a league file that I'm looking through now to try to find out how the mdb links to each other and how they link to the Maindata.mdb. Let me see what I can do. I'm doing this blindly b/c I do not have Max FB installed yet.

(in reply to boricua1111)
Post #: 3
RE: NFL 2006 rosters - 1/24/2007 10:54:18 PM   
Frank Brickowski

 

Posts: 66
Joined: 2/17/2006
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Boricua, You work is appreciated very much. Thanks!

(in reply to boricua1111)
Post #: 4
RE: NFL 2006 rosters - 2/2/2007 10:46:18 PM   
boricua1111

 

Posts: 8
Joined: 1/24/2007
Status: offline
Here's an update. I'm in the final touches of creating an Access DB that will automatically put most of the starting players into the correct orders in the depth chart. I found out the reason why some of the players do not line up correctly. I have created a DB to fix that issue. My DB does not insert anybody that is not the starting lineup correctly as each team will have a different amount of positions (IE some teams have 5 CB's some may only have 3, even though Max FB views CB and S as DB's and not their individual positions). I was only concerned with the starting linueps for non special teams, so all the players that are not in a starting lineup will not have a DepthPosition number in the players table. Again, I'm only doing this to make it easy for me to convert the VPNFL FBPro 98 files I created into MaxFB NFL 2006 files.

(in reply to Frank Brickowski)
Post #: 5
RE: NFL 2006 rosters - 2/3/2007 3:27:03 AM   
local8h


Posts: 749
Joined: 5/28/2006
From: INDLAND EMPIRE
Status: offline
Man, cant wait to see the finish product

_____________________________




(in reply to boricua1111)
Post #: 6
RE: NFL 2006 rosters - 2/5/2007 9:54:17 PM   
simmer

 

Posts: 572
Joined: 11/20/2004
From: Pittsburgh,Pa
Status: offline
That sounds like a very deep roster project. Will it enable us to start a NFL League without drafting players at random?

(in reply to boricua1111)
Post #: 7
RE: NFL 2006 rosters - 2/16/2007 5:30:00 AM   
simmer

 

Posts: 572
Joined: 11/20/2004
From: Pittsburgh,Pa
Status: offline
How are your rosters coming??????Are you going to include the 2007 draft college players?

(in reply to simmer)
Post #: 8
RE: NFL 2006 rosters - 9/18/2007 4:57:42 AM   
Mrgravyard50

 

Posts: 88
Joined: 2/11/2007
Status: offline
Boricuda,
Did you ever finish those rosters?

(in reply to simmer)
Post #: 9
RE: NFL 2006 rosters - 9/18/2007 9:41:53 PM   
J P Falcon

 

Posts: 2261
Joined: 11/1/2003
Status: offline
One question comes to mind, would the release of 2.0 make any currently creatied roster unusable?

(in reply to Mrgravyard50)
Post #: 10
RE: NFL 2006 rosters - 9/18/2007 10:26:22 PM   
nmleague

 

Posts: 2360
Joined: 1/14/2006
Status: offline
Im not sure but I think if you were to copy the team file to another directory, then update to MF2, then just copy the league file back to the MF directory, you should be ok.  The players names, rating etc. shouldnt be changed by moving from MF1 to MF2.  Not sure you even have to copy it to another directory.  When you install MF2 over MF1, the first time you go to open a league the game will prompt you asking one by one if leagues other than stock which it found in the directory should be loaded.

If you have modified a stock league, then yes you need to save that else where and then copy it back to the MF folder after you install. Otherwise the install will copy the stock league file that comes with it over the old stock file.

< Message edited by nmleague -- 9/18/2007 10:29:28 PM >

(in reply to J P Falcon)
Post #: 11
RE: NFL 2006 rosters - 9/19/2007 1:16:44 AM   
David Winter

 

Posts: 5157
Joined: 11/24/2004
From: Vancouver, BC
Status: offline

quote:

ORIGINAL: nmleague

If you have modified a stock league, then yes you need to save that else where and then copy it back to the MF folder after you install. Otherwise the install will copy the stock league file that comes with it over the old stock file.


I would only do that if you have not played any games in a league with that roster. This way, the game can update the database structure without losing any data.

(in reply to nmleague)
Post #: 12
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