From: Stage 5.0 (26 Dimensional Jump)
It's not too hard to keep track; give your squad members roles (gunner, flanker, support etc) to remember who has to do what easier, and hunt in formation, as opposed to scattering to cover more map area.
Got any links (reviews, etc) to the games mentioned? MegaMek, MekWars, Steel Panthers World at War. I do know of the first two (aren't they old? I can't find them on GameSpot or even Moby Games), but haven't played them. The last appears to be another title carried by Matrix Games.
Okay, here's MegaMek's wiki: http://en.wikipedia.org/wiki/MegaMek
Hey, I do recall reading about this project a (long) while ago. Good to hear it's still progressing. Basically it seems to be directly based on the FASA tabletop game BattleTech. MekWars (and MegaMekNET) are campaign engines wrapped around MegaMek. From the few screenshots I could dig up, it certainly doesn't outshine ToSWS (not that I, or most of us, really care), but I was more interested in finding out how deep it plays. Couldn't find any images showing stats although I could see each Mek has tabs for movement, armor, weapons, systems. If any MegaMek player would care to give a summary, it would be great. Still, the sprites are a little too basic for my liking.
On the other hand... Steel Panthers appears to be about WW2 (tanks, planes) - I'm not really interested in non-mech based TBS games. Well, I do still play Empire Deluxe, and am seriously contemplating getting Killer Bee Software's updated Internet Edition - but Empire's a special case. I must say though that the random map component is a big factor, as well as the relative hugeness of the maps compared to other TBS wargames. Plus that nostalgic factor :)
Back to Titans of Steel: Warring Suns...
The main draw of ToSWS for me are the rpg aspects of your squad, and the random maps. The massive MegaMek battles do sound interesting, but I really like the way you own and bring up a squad in ToSWS. The AI is pretty damn good in ToSWS; I've praised it before and I'll praise it again. The random map encounters can also be customised a lot - tonnage advantage, allied squads, that sort of thing. Real flexible. I also like the time-based turn system; all the commercial big studio mech games I've played or read about are either hairtrigger real time hooey, or simplistic my-turn-your-turn crap. ToSWS is my favourite TBS mech game, bar none.
< Message edited by Aensland -- 2/3/2007 5:39:49 PM >
Ab Clades, Malevolentia; Ab Victoria, Ultio
( " In Defeat, Malice; In Victory, Revenge! " )