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Help with mod file placement

 
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All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Mods and Scenarios >> Help with mod file placement Page: [1]
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Help with mod file placement - 1/11/2007 4:43:44 AM   
Maltsensation

 

Posts: 5
Joined: 1/9/2007
Status: offline
I am an extreme novice at using/placing mods. I have downloaded William Amos' July 1861 mod and the Unit Icon (NATO) V2.0. The Icon mod has some instructions in the readme that I obviously was to dim to understand. I could really use some advice on how to place these files.

Can we sticky some advice on how to use and place the mods that are created?

This game is great fun and I have been commited to playing and reading the forums since my purchase and download a week ago. My next step is a live advisary. I am retired military and have always enjoyed wargaming (board, sand-table, and computer).



Thanks for any help in advance
Jeff
Post #: 1
RE: Help with mod file placement - 1/12/2007 8:22:02 PM   
christof139


Posts: 979
Joined: 12/7/2006
Status: offline
Hi,

1) First look into or explore the files in the patch, don't unzip it, and write down the file names and extensions that will be replacing the original game files.

2) Find the yellow folders in the main game folder containing the files that will be replaced by the modded files.

3) Back up your old files by creating a new yellow sub-folder in each yellow folder within the main game folder that has files that will be replaced by the new modded files. I usually call this new yellow subfolder Original Files or Original Flag Files, Original Data Files, whatever is appropriate.

4) Create a new yellow folder on your desk top, and this could be done in 1), and unzip your new modded files into this new yellow folder, called New Mod FoF Files or whatever.

5) Then maually copy each new mod file into the appropriate main game yellow subfolder to replace the original game files that you previously into new yellow Original File subfolders.

For mods without a lot of new files that is how I do it. For vastly more complex mods with many new mod files, I make my Original File sub-Folders and put the original files into them that are going to be replaced by the new mod files, then I just unzip the main mod file into the game, or however the mod read Me file in the mod tells me to do.

If you goof-up, as we all have doing this, just reinstall the game and try again with adding the mod files.

Some people make copies of the whole game for each mod, calling each complete game copy something different such as FoF, FoF1, FoF2, FoFBigMod, whatever.

Just experiemnt and you will pick it up fairly quick.

That's about the easiest manner that I can explain this.

Chris

(in reply to Maltsensation)
Post #: 2
RE: Help with mod file placement - 1/13/2007 3:13:20 AM   
Gil R.


Posts: 10043
Joined: 4/1/2005
Status: offline
Okay, I just pinned this to the top. Let's make this be the thread where people give technical info regarding how to make and install mods.

(in reply to christof139)
Post #: 3
RE: Help with mod file placement - 1/13/2007 3:54:51 AM   
Maltsensation

 

Posts: 5
Joined: 1/9/2007
Status: offline
Thanks much for the advice. Glad this has gone sticky. I NEED THE HELP!

I am getting better. I managed to install the WV as union mod...worked great.

Thanks again
Jeff

(in reply to Gil R.)
Post #: 4
RE: Help with mod file placement - 6/4/2007 11:44:54 PM   
Zarkis

 

Posts: 10
Joined: 5/22/2007
Status: offline
There is a mod swapping program called JSGME (JONESOFT GENERIC MOD ENABLER) on the net which was originally written for Silent Hunter III. It works with any game. It's a very handy programm. You can get it here: http://www.users.on.net/~jscones/software/products.html

(in reply to Maltsensation)
Post #: 5
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