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Gary Grigsby’s World at War: A World Divided Update Now Available

 
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Gary Grigsby’s World at War: A World Divided Update Now... - 12/21/2006 11:50:20 AM   
Alex Fiedler


Posts: 507
Joined: 7/22/2003
From: Sydney
Status: offline
Ten hut! The first patch for this grand strategy sequel is on duty and ready for action

Matrix Games and 2by3 Games (www.2by3games.com) are happy to announce the release of the first update for Gary Grigsby’s World at War: A World Divided. The update comes with a handful of stability and bug improvements in addition to a helpful user interface change that makes War Readiness appear in a consistent format throughout the game.

Gary Grigsby’s World at War: A World Divided stands as the highly anticipated sequel to the acclaimed Gary Grigsby’s World at War which captivated gamers with its easy-to-learn gameplay and intriguing strategic style. Apart from including the large variety of scenarios and campaigns that came with its predecessor, Gary Grigsby’s World at War: A World Divided brings substantial improvements to the AI, better diplomacy dynamics, and an exciting “what if” post-WWII East vs. West scenario. Just finished stomping the Third Reich but still want some more victory territory? The new East vs. West scenario lets you play through any WWII scenario and then, if your Russian or Allied forces were victorious, continue seamlessly into the post-War conflict between the American and Soviet war machines!

Gary Grigsby’s World at War: A World Divided also greatly enriches its Axis and Allies-style grand strategy dynamic by adding features like espionage, code-breaking, variable political events, unit experience, and more! Fans of the original World of War can rest assured that Gary Grigsby’s World at War: A World Divided will include the fantastic gameplay elements of the original but with a healthy dose of fresh gameplay and new strategy elements.

http://www.matrixgames.com/games/downloads.asp?gid=330
Post #: 1
RE: Gary Grigsby’s World at War: A World Divided Update... - 12/21/2006 11:51:20 AM   
JamieSI

 

Posts: 6
Joined: 12/21/2006
Status: offline
Hello Alex!

I've added a mirror here: http://www.strategyinformer.com/pc/garygrigsbysworldatwaraworlddevided/patch/10041.html

(in reply to Alex Fiedler)
Post #: 2
RE: Gary Grigsby’s World at War: A World Divided Update... - 12/21/2006 2:33:59 PM   
dobeln

 

Posts: 310
Joined: 3/28/2005
Status: offline
Yay! :) 

(in reply to JamieSI)
Post #: 3
RE: Gary Grigsby’s World at War: A World Divided Update... - 12/21/2006 2:50:36 PM   
GKar


Posts: 617
Joined: 5/18/2005
Status: offline
Great news!

I had problems opening the included rtf file with the changes, but that may have been due to my outdated version of MS Word.

The event log looks great by the way! (Special thanks to JanSorensen are in order, I guess.) One suggestion though: I really think that research advances should be listed there too ("Land Attack for Heavy Bomber increased to 6"). They are tedious to keep track of at the moment.

(in reply to dobeln)
Post #: 4
RE: Gary Grigsby’s World at War: A World Divided Update... - 12/21/2006 2:56:38 PM   
GKar


Posts: 617
Joined: 5/18/2005
Status: offline
Since I couldn't find the patch log anywhere (except after installing it), I'll post it here for others to see (I assume that's not a problem?).

quote:

V1.008

New Feature - Added a "Report Recent Events" feature. This will keep a running record of the last 250 text messages displayed during the game (does not include production or resource / supply trade messages). Pressing the "e" key will bring up this report.

New Scenario provided by Jesse LeBreton - Added a new scenario titled "Alternate 1939-Uncommon Valor" This scenario is a variant of the Total War scenario with changes to the Strategic Points and the Victory Thresholds. These changes were made to give incentives for the Axis player to go after certain regions, with the biggest impact being a greater incentive for a major Japanese campaign in the South and Central Pacific (with the idea that success would more likely cause the Western Allies to make peace with the Axis).

The changes made are:
- Lowered Chungking to 2 SPs and added one SP to Lanchow.
- Added 2 SPs to Hawaii. Added 1 SP to Luzon, Midway, Papua, Bismarck Arch., Solomon Islands, New Caledonia and Queensland.
- Reduced Victoria to 3 SPs and reduced the maximum points scored by Air Proximity to New Zealand to 3 SPs (from 4).
- Added one SP to Vladivostok.
- Reduced Moscow to 5 Strategic Points (SPs) and increased Stalingrad to 2 SPs.
- Changed the victory levels to 71-77-83 (from 67-72-78).~
- Japanese Tactical Bomber Torpedoes increased to 3 (instead of 2).
- Chinese Sub Fleet Evasion reduced to 1 (instead of 2).

GUI Improvement - The random technology event screen now lists the year in which each event is first checked.

GUI Improvement - War Readiness messages have been made to appear in a consistent format throughout the game.

Rule Change - The Eastern Black Sea region has been added to the list of frozen regions in the Soviet Western Zone. See rule section 3.2.6.

Rule Change - The random political event „The Low Countries join the Western Allies“ will now only occur if Western France is controlled by the Western Allies.

Rule Change - When a damaged air unit is attempting to retreat to a factory under rule 8.5.5, the air unit is allowed to use itrquote s speed rating (movement points) to move to a friendly area which is linked strategically to a factory. In the past the air unit only checked whether it could move strategically to a factory from its current location.

Rule Clarification - Airborne units that are dropped into an enemy area and forced to retreat during combat are always damaged when they are forced to retreat.

Rule Clarification - When Germany and Japan surrender, regions that are automatically taken over by Soviet and WA forces have their German and Japanese nationality factories removed from the game.

Bug Fix - In some cases the game was not ending even when both Germany and Japan had both surrendered due to the settings used for the No Auto Victory and/or No End Date game options. Now Axis surrender will be always cause the victory/end screen to be displayed.

Bug Fix - A game did not end because after German surrender, attacks against neutrals were causing them to become part of Germany. Now, once Germany surrenders, no neutrals join Germany, no German tech events take place and no German friendly coups take effect.

Bug Fix - Japan was surrendering even when not at war with the Soviet Union. Now, Japan will not surrender unless the Soviet at war condition is met (along with the other conditions). Also, once the Soviet Eastern Zone unfreezes, they must actually attack Japanese regions or units in order to declare war on Japan if Japan has not yet attacked Soviet regions or areas.

Bug Fix - In some cases the AI might take an area and then move the unit that attacked out of the area even though it had no movement points remaining (it was rare and seems to have happened only when attacking empty areas). This should no longer happen.

Bug Fix - A very infrequent lockup could occur during a WA AI turn involving an attack by a Carrier Fleet with a Carrier Air unit and Light Fleets against a Submarine. The infinite loop was found and fixed so this lockup should no longer occur.

Bug Fix - In some rare cases (especially with Advanced Supplies On and Auto Supplies Off), some units were allowed to execute Extended Movement without expending the required additional supply points. Units will now correctly expend additional supplies for Extended Movement or will be unable to execute this movement.

Bug Fix - Allied supplies in Iraq were not being converted when the Iraq coup random political event occurred. They will now be converted into Italian supplies when the Iraq coup event occurs.

Bug Fix - An attack on Dutch New Guinea or Celebes (when they are still neutral) was not unfreezing all WA areas. It will now unfreeze the areas as per the rules.

Bug Fix - The Western Allied AI would sometimes move WA transports through politically frozen zones in the Pacific. This should no longer happen.

Bug Fix - When the „Greece Joins the Allies“ random political event was triggered, The Low Countries was being set to Allied (Greece should have been set to Allied). Also, when this event occurred it was not correctly being listed as having occurred on the random political events screen. These have been fixed and Greece will now be set to Allied and the event will correctly be listed as having occurred.

Bug Fix - Siam was not being set to Leaning Axis if Siam was Pro-Allied when Vichy was created. Siam will now always be set to Leaning Axis when Vichy is declared.

Bug Fix - It is possible that Spain was immediately joining the Axis as a result of the Spanish Coup political random event, instead of Germany having a choice to decline their entry. Now, Germany will always have a chance to decline their entry into the war, although if they do, US War Readiness will still increase by 3 and the event will be counted as having triggered and will not trigger again.

Bug Fix - It is possible that The Low Countries were not immediately joining the Western Allies when the random political event involving The Low Countries was triggered. Now, The Low Countries will always immediately join the Western Allies the moment this event is triggered.

Bug Fix - In some cases WA (The Low Countries) units were not being removed from areas that convert to German or Vichy control. All WA units will now be correctly removed from areas that convert to German or Vichy control when Vichy is declared.

Bug Fix - Amphibiously invading units that were being fired upon by Op-fire were not being damaged due to accumulated suppression exceeding five times their durability. They will now be damaged per the rules for accumulated suppression.

Bug Fix - During artillery op-fire at an amphibious invasion, the artillery was firing at the transports and the invading unit. They will now only fire at the invading unit as per the rules.

Bug Fix - Units that moved from Spain to Gibraltar and participated in a failed attack were being destroyed for being unable to retreat due to the one-way ferry. They will now be allowed to retreat from Gibraltar to Spain.

Bug Fix - Some text long text messages were being cut off when printed on the screen (messages such as Spy Research theft and changes in War Readiness levels). Text messages can now be broken into three lines and should no longer be cut off. The Event message background has also been made wider.

Bug Fix - When playing a TCP/IP game with the Allies as host player, supplies sent by neutrals to Germany were not actually being added to the German supply totals. Supplies should now be correctly added to Germany.

Bug Fix - A German symbol was being improperly displayed on the map when View Supply Units was toggled on. This was happening in areas containing Japanese and US units but no Japanese supply units. The German symbol will no longer be displayed in this case.

(in reply to GKar)
Post #: 5
RE: Gary Grigsby’s World at War: A World Divided Update... - 12/21/2006 9:21:21 PM   
wargameplayer

 

Posts: 105
Joined: 4/4/2005
Status: offline
Very nice changes. I like the new scenario too.

Are current PBEM games compatable?

(in reply to GKar)
Post #: 6
RE: Gary Grigsby’s World at War: A World Divided Update... - 12/21/2006 10:19:52 PM   
Joel Billings


Posts: 20484
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
They should be, however a few of the changes that rely on data changes will not be in effect in old games. Always be sure to reset your prefs and game options to default (and then readjust them as desired) when you start up with the patch.

(in reply to wargameplayer)
Post #: 7
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