If we can all think of times when it happend, then it should be modelled in the game.
The only time units really run off on their own is if the player doesn't notice they've gone out of command and gets them back in command right away (like in the real war, the commander has to send a courier or staff to redirect a subordinate)...or doesn't have an adequate command staff to handle the number of 'issues' that have arisen.
I guess my only real issue with the implementation of this feature is that with unit flags on it is very hard to tell when a unit has gone "Out Of Command", which results in a player not being able to get control of it until it runs off doing what it thinks is best
Maybe a pop-up to tell us when a unit is out of command, or make the star visible when flags are on?
Disagree with you there Malagant, yeah we can all pull times when these things happened. But in general it didnt, it should be a rare occurence instead of a common one. If anything if you lose control of a brigade it should just stand there and defend itself while its commanders try and get it moving again.
Rock im not sure, the brigade didnt, but could the general have that attribute and the brigade be effected by it even if you cant see it>?
"La Garde meurt, elle ne se rend pas!"