ericbabe
Posts: 10301
Joined: 3/23/2005 Status: offline
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OK, here is The List. FOF To Do List -------------- 1) AI attacker in HW sometimes stalls and does nothing. Detect this and either tell AI to retreat. 2) FIX1.2.2: Copy generals' special abilities to other scenarios from main. 3) Is it First Sgt. or Sgt. level that has no bonuses or penalties for the AI? Manual says First Sgt., but game seems to show this for just Sgt. 4) FIX1.2.3: No cities in low animation mode? 5) FIX1.2.2: Siege related CTD. 6) FIX1.2.2: Freezing interface. 7) FIXED: V1.2.4: "Very stronger" 8) Show governor loyalty on city screen, other info? 9) FIX1.2.2: Backspace key changes AI moves? (As US human) 10) "" in guns.txt file read. (Code to remove seems to be there already. ???) 11) Add "always instant combat" preference 12) Add mousewheel/arrow support for Overview scrolling. 13) CHANGE V1.2.4: Add disease variables to AcwConstants file. 14) Change Overview map to show brigades, garrisons, raiders, et al. 15) FIX V1.2.4: Nefas submarine on land? 16) Prefer to retreat to home provinces w/o enemies 17) TCPIP: Client sb getting popup boxes? 18) ? Make repair fort orders persistent. 19) FIXED: V1.2.4: US nefas buy blockade runners 20) FIXED: V1.2.4: Battle VP's nefas going -6 to +6? 20a) Report on changes of VP's from battles; perhaps remember names of last 3 battles that changed VP's. 21) Governor thanks all for doing something. (Which categories??) 22) FIXED: V1.2.4: Strength lost during battle in unit history report reported incorrectly. (Prebattle strength was not initialized for reinforcements.) 23) FIXED?: V1.2.4: Getting two versions of legendary units. 24) FIXED: V1.2.4: 6pdr no icon in quick combat? Others? Do systematic test of artillery gfx. (Graphics files were not named properly.) 25) Update tooltip for medical attrib mention disease prevention (if room). 26) FIXED?: V1.2.4: Should always be able to build camps regardless of city support level. 27) FIXED: V1.2.4: Using the "attack" option on a city doesn't seem to work. 28) Gunboats not being captured/destroyed when enemy loses battle in province (? All cases.) Are gunboats incorrectly blocking the capture of a province? 29) Can't read credits some machines. (Font used by .swf file seems not to be a standard windows font.) 30) Reinforcements for hexwar: some not arriving (maybe assoc w/ corps/div bonus or else telegraph or sim.) Reported as arriving but seeming not to, perhaps 2nd reinf/turn from bonus. 31) Report info lost when game is saved during detailed battle. 32) ? Implement undo key on advisor screens. 33) Governor elections only in 1862??? Code doesn't seem to indicate; prob in data or reading data?? Ask testers verify. 34) FIXED?: V1.2.4: Units on same side picking up abandoned weapons. (Added additional prevention line.) 35) FIXED: V1.2.4: Bug: Can nefas buy units in cities when don't control governor from the City Details screen. 36) Restore to command shouldn't use up a use when clicking on a unit already in- command. 37) If AI is greatly out WTF'd, then have it withdraw. 38) Implement TCP/IP save in detailed battle?? 39) Calvary in line in HW invis with sufficiently low strength. Nota bene: "sb" is "should be" and "nefas" is a word I use to mean not functioning contrary to design or documentation.
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