From: Super secret hidden base
ORIGINAL: Greco, Thomas A
Are my problems the kind of problems that would happen if I did not upgrade properly? My opponent is not having any problems ( or at least he doesn't whine about them like I do). I am not having problems in my original games, only in CHS. Is that consistent with an improper upgrade?
I don't play CHS, but the fact that it happened right after you upgraded is a huge clue. If the game seemed to be working before and now it is not. My first suggestion would be to start a thread asking specifically about these problems with CHS. Perhaps it is a known bug with that mod, though I can't really see how that could be.
You mention that you have major synch problems, by this assume you mean that what the allied player sees is different from what the Japanese player sees. I use the word see specifically because the synch problem only affects the reply, not the actual state of the units the following turn. It is very annoying for the allied player, but one work around is for the Japanese player to send him his CR and using that to work from. The Japanese player will be unaware of a synch problem sinse what he sees is what happened in the game.
There used to be serious problems with unit fragments. Most of these were fixed with the latest two patches and what you describe doesn't precisely fit any bug I have ever heard of. There used to be a teleport bug where units went from one hex to another, but I have never heard of unit fragements showing up in reinforcement pools of other nations.
I have heard of odd occurances with supply. I assume that you checked your other bases on Oz and the supplies didn't go there. With OZ being connected with rail lines (at least it is in stock) supply can move around a lot. If you had a bunch of units suddenly arrive in Sydney or something the supply could be there, or if someone shelled one of your reports repairs could have sucked it up. Supply on continents does move around on its own. With OZ you really need a surplus for the country as a whole to make sure that any given base will have enough.
In considering if this is a problem do to upgrades remember that running a turn under one version and then under another is like running it under two different programs. It would be really hard to predict what sorts of things could happen.
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