I thought I read in the manual that in order to dig in and entrench your unit had to have that special skill.
Does this not apply to the AI?
ORIGINAL: Hard Sarge
the AI has it's own Dugin, the player needs the hasty upgrade or the digger skill
(but the AI can not dig in, other then the starting postion, with out the hasty or digger skill)
design decison, and it does what it was intended to
(one thing I do look for when I promote Generals to 3 or 2 stars is if they got the digger skill, I am willing to gamble on a poorer leader to have a chance to train in this skill)
(for me, Digger, fast, obleakfire, shooter are some of the key skills,)
(there is a great one for Arty, but I not spelling too good right now)
ORIGINAL: Gil R.
Exactly. Letting the AI dig in at the beginning of a battle struck us all as a fine way of giving the AI a boost without some hidden "cheat," thus making detailed battle more challenging.
Might there be an option to turn this off in a future patch? Although I appreciate trying to make detailed battles more challenging this sort of makes them boring and repetitive. It is an AI cheat but as you said it is not hidden. I would prefer the AI to only be able to dig in the same way as I with the correct skill to do so. This would make the battles more varied and fun...
< Message edited by Tanaka -- 12/7/2006 1:45:15 AM >