From: garfield hts ohio usa
It is hard to judge without having the game. We're going on what we see in one AAR. I've noticed that some divisions and corps in the AAR have no commnaders. I'm not sure if there is any penalty for that or not. I would suggest that a division or corps cannot be formed without a leader. This would force players to use some of the lesser quality leaders in order to form large armies. I'd rather not just see units commanded by only Lee, Grant and Sherman. I want to see Pope, McClellan and Bragg too. I'd also suggest that the number of brigades allowed in Corps and Divisions be lowered. In the AAR we see corps with 45-55 thousand men. It was rare in the civil war to see a corps with over 30 thousand men and that was mostly in the ANV when it was only two corps under Longstreet and Jackson.
I don't follow
some Generals come in at there promoted rank, some come in as one star
for a General to effect a Div or Corps or Army he has to be assigned to that Container
a one star can control a Bde, a 2 Star is needed to command a Div, 3 Stars is needed to command a Corps and so on
so over all, if you only have 4 2 star Generals, you are going to use them as your Div Commanders, you can have the greatest General to ever live, but if you do not have the slot to promote him, he is only good as a Bde Commander, until you either break some one down (I don't like to do) or get another slot to open up
Starting Generals and New Generals – “Forge of Freedom” has a database of over 1,000 generals with which a player may begin a game. The most famous of these have a 100% chance to appear at some point each game one plays, while some of the slightly less famous generals have a high chance of appearing but are not guaranteed to do so, and the rest have a small chance of appearing. Hence, players will always receive a different set of generals each time they play.
Name, Home State, and Rank – Each general’s name is given, along with his home state. Each general is ranked between 1 and 5 stars:
Rank Command Level
1 Star Brigade Commander
2 Star Division Commander
3 Star Corps Commander
4 Star Army Commander
5 Star Overall Commander
A general may be attached to any group, but he may only provide their bonuses and abilities to groups and units at or below his Command level. For example, a 2-star general may be attached to a Corps, but he will not be able to command the corps. 1-star generals are unique, in that they only provide their bonuses and abilities to individual brigades.
Five-star generals are unique, in that not only may they be assigned to and command any group, but in detailed combat they also provide benefits to groups and units to which they are not assigned: their bonuses extend to any friendly unit on the same battlefield.
Generals enter the game at a certain rank, and may be promoted or demoted to other ranks, as explained below. The Rank, or Command level, of a general provides the following benefits:
Training – Only the highest-ranking general in each military unit can provide training for units in that group. A general must also hold an appropriate command level for the group whose units he is training. For example, in a Corps with both a 4-star and a 3-star general attached, the 4-star general provides the training. However, in a corps with both a 2-star and a 1-star general attached, neither general provides any training.
Initiative Check – In determining the Initiative Check before detailed battle, the Initiative rating of each general on both sides is multiplied by the rank of the general, and the results are then compared. The general with the highest result determines the base Initiative score for each side.
Rallying – A general can rally “broken” units in detailed combat within the group that he commands. (See the Detailed Combat chapter for more information.) For instance, a 3-star general attached to a Corps has a chance to rally any broken unit in his Corps at the end of every turn in detailed combat.
Bonuses – Brigades in detailed combat use the bonuses from any generals directly attached to them, as well as the bonuses from the highest ranking general in their group. (See the Detailed Combat chapter for more information.)
Command Counter Rating – Generals contribute to the Command Counter rating in detailed combat. The Command Counter rating is the measure of how many out-of-command units can be returned to command each turn. A general contributes to this rating in proportion to his Command attribute multiplied by his rank.