Thanks for the well-balanced review. I disagree on the severity of your comment on the lack of TCP/IP play, but that's because I know how excruciatingly boring it would be to watch me play a turn, in real time...
TCP/IP play might be useful for extremely small scenarios, where it might only take 15 minutes to finish a turn, or perhaps in a tutorial/learning situation where one player is trying to teach another the finer points of how to play. However, to make that work well, a chat client would need to be integrated, and a whole bunch of recoding done to the engine. Not a relatively fruitful expenditure of programming resources at this point in time, I'm afraid. However, it might be something to consider in a "from the ground up" redesign of the game.
< Message edited by JAMiAM -- 11/13/2006 7:55:26 PM >