Since the enemy hasn't made it into the province yet, this is my last chance to upgrade my garrisons there. Unfortunately, I only have 45 Guns, which cannot buy top-quality artillery, and can only be used for Richmond Muskets for one brigade or Minie Rifles for two. It's a no-brainer, though, that artillery is the way to go, so I give Fort Wright, the one with just two brigades, a 42-pounder (see screenshot). This makes the fort tougher than Fort Henry was, and makes this province even harder to take.
It is unfortunate that I didn't give any of these garrisons better weapons (as I did with some of those in Fort Donelson0. In sieges, it doesn't matter what sort of weapons garrison troops carry, since siege results do not factor that in. However, if I were to fight a battle in a province with one or more forts those garrison troops would take part in the battle, and then their weapon types would indeed matter. I have 31,500 troops in Memphis and its forts, so if I were to send in a corps of 40,000 men I would actually be fighting with 71,000 men -- and 31,500 of them would have "Improvised," the least effective weaponry possible in the game. This is highly regrettable, but what Minie Rifles and Richmond Muskets I've been purchasing have been going to the regular army, not garrisons. As soon as I get the chance I really should improve the quality of the weapons some of my key garrisons have.
Before the turn ends I make a few more moves:
1)I send my Partisans into Hatchie and order them to sabotage the railroad, which might keep some Union forces from being able to follow a movement order.
2) I send the 12th Division, my weakest division in Knoxville, by rail into Shenandoah. That province is of crucial importance because the railroad passes through it, and since it has no city or forts all the Union has to do to capture it is to send in a division, and that rail-line into Tennessee will be going through Union territory. Right now, the Union has no spare divisions, but it could easily send one there, so I get there first, and plan to build a small Type I fort as soon as I can. (This will cost 100 Money, 100 Labor and 100 Iron, so it will be a few turns from now. In the meantime, I'm going to hope that fog of war makes that division look much bigger than it really is. Maybe I'll call it the Pufferfish Division.)
3) That infantry brigade I purchased in Atlanta four turns ago is done, so I send it by rail (isn't it great now that I have 20 or so RR points each turn?) to Knoxville and put it in one of those divisions. Purchased brigades enter as "seasoned" (= 5.0 Quality) so this instantly becomes my best brigade in terms of quality, but I can't get it a good weapon until next turn.
4) Since it's one of those times of the year when disease may strike, I build a second hospital in Richmond (as already mentioned) and another in Chattanooga. I would have built a second one in Knoxville, where my corps is, but there is no room for another building there until I first built a Mansion or Plantation. So, next turn I'll move those forces by rail into Chattanooga, getting them one province closer to the potential scenes of action, and also getting them into a province where in two turns they'll be better protected from disease.
5) I build a Signal Tower in Chattanooga, which will help my scouting check before any battles fought there. I never built one in TN-MS River, which was a mistake, but I did build one in Cumberland River. So when I go in there to defend Nashville, I'll have a greater advantage over the invading forces.
And with that, the turn is over.