I need to start improving my forces both east and west, but I only start with 114 Money, 147 Labor, 74 Iron, 82 Horses and 52 Guns. (Next turn, I might get 60 and 50 Weapons/Guns from my blockade-runners, which will be VERY helpful.)
So, first things first: Fort Pillow only has Rifle Pits, so I buy it a second attribute, a Bombproof (which negates the effects of critical hits, such as those from siege artillery and gunboats). This costs 20 Money and 10 Iron, but if it helps the fort stand a few more turns, my garrison there will kill a lot more Yankees. I also send one of the two garrison units in Little Rock to Fort Pillow, hoping it gets there without being intercepted. (If it is, I've lost a mediocre unit; if it's not, the fort's garrison has just gone up 33%.) At this point, my two forts there, Fort Pillow and Island No. 10, both have 10-inch Rodmans, Rifle Pits (+50% damage from defending units), a Bombproof or Breastworks, and garrisons of 10,000 and 12,000, respectively. Plus, Memphis itself has a few thousand men, so even if both forts fall it will take several more rounds to take the city. (Remember how long Wheeling took to fall?)
I also purchase a Bombproof for Fort Donelson. This fort still doesn't have a good artillerypiece, but I can't afford one. Next turn, though, if those runners come away with 110 Weapons, I'll be able to afford it -- I just have to hope the fort isn't attacked this next turn. But if it is attacked, it has a very large garrison, and I make it bigger by 3,000 more men by moving the garrison from the fort in adjacent Murfreesboro into Fort Donelson. Plus, to keep Nashville from falling -- or falling quickly -- I take a mediocre infantry brigade that I had stashed in Knoxville earlier and send it to Nashville to join the garrison there. (Well, I would have put it in the fort itself, but the fort is now at capacity.)
As for my mobile forces there, I send the 16th division back to Cumberland River from Bowling Green (which, at least, has become CSA territory for the time being, depriving the Union of a modest amount of income. I also send my Partisans to the Lower Tennessee River to prey on the Union army there. (At the end of the turn I tell them to steal weapons -- I need all the Guns resources I can get, and the 23 Guns I would get if they succeed can equip another brigade of mine with Minie rifles.
I don't have much in the way of resources, but one thing I can afford is the Brigade Cavalry attribute for one of my infantry brigades in the Cumberland River province, as you can see below.
< Message edited by Gil R. -- 11/12/2006 1:52:24 AM >