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RE: Late December 1862

 
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RE: Late December 1862 - 11/28/2006 12:45:48 PM   
jchastain


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Ooops. It appears I didn't get a screen cap of the Naval movements. I'll do that next turn. At the end of this turn, there is one more advancement - we'll up gun production. The big cannons I am giving to artillery, siege artillery, and now navies all require a lot of the "guns" resource.

That's it. Sorry so rushed yet again.




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Early January 1863 - 12/1/2006 2:27:12 AM   
jchastain


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The following is slightly dated, but things have been really busy here. The good news is that many likely have the game now so I'm betting you've not been bored.

The events report... sieges continue...




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RE: Early January 1863 - 12/1/2006 2:31:18 AM   
jchastain


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Looks like they bested my Navy yet again. I really need to deal with that.

Aw crud. I've been kicked out of Jackson just as I was getting close. And I lost over 20,000 troops. Apparently my reinforcements didn't make it. OK, this is a real good lesson for everyone (myself included) as to why it is important to build up siege capability before launching massive attacks. I've pretty much accomplished nothing now except to kill my national will.

Some of my mints and a camp are coming online. And Sherman, W.T. is now available. I might be able to use him.




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RE: Early January 1863 - 12/1/2006 2:32:15 AM   
jchastain


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And diplomacy continues to bobble.




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RE: Early January 1863 - 12/1/2006 2:34:01 AM   
jchastain


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Let's take a look at the battle reports. Jackson is the obvious big one. the weapons lost are not significant. It was the slaughter that really hurts - that and losing it right before we complete the siege.




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RE: Early January 1863 - 12/1/2006 2:35:06 AM   
jchastain


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At least we got a few experience points. Guess that was a real good lesson in how to get my butt kicked.




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RE: Early January 1863 - 12/1/2006 2:36:38 AM   
jchastain


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Looking out west, Hill took Jackson just as I feared he would. And I now have a mess of loose divisions in Yazoo. I'll combine Keyes' army back together and get them ready for a fight.




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RE: Early January 1863 - 12/1/2006 2:37:24 AM   
jchastain


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Up above, nothing of real interest happened.




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RE: Early January 1863 - 12/1/2006 2:38:41 AM   
jchastain


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A quick shot of the phony war. I really should just post the same picture as last time and see if anyone notices. But since I took the time to do a screen cap...




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RE: Early January 1863 - 12/1/2006 2:40:07 AM   
jchastain


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Here's the Navy that really needs to go settle a score. First things first, let's upgrade some weapons. I can't do them all, but a few fleets is better than none. With any luck, he hasn't been wasting his resources on upgrading his nascent Navy.




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RE: Early January 1863 - 12/1/2006 2:41:33 AM   
jchastain


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We'll order that Navy to link up with the one off Tallahassee - which is down to just 19 ships. I suspect he'll attack again so I want to join the fight. But worst case, I have to go through him to get to where I am going so I'll attack him where he sits if he doesn't advance.




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RE: Early January 1863 - 12/1/2006 4:10:41 AM   
jchastain


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The attrition on the Tallahassee force has been massive. Most units showing 0K meaning there are under 1,000 men. We run a very real risk of these brigades being disbanded due to low strength. Normally, I'd consider swapping one with the garrison in Pensacola, but it is winter and I couldn't be sure anyone would move in either direction.




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RE: Early January 1863 - 12/1/2006 4:12:16 AM   
jchastain


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I brought extra garrisons down to the Kentucky cities to try and meet the governor's request earlier. I guess I might as well pull some out and reinforce Bowling Green now. I doubt he'll attack again, but it can't hurt to build that force just in case.




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RE: Early January 1863 - 12/1/2006 4:13:08 AM   
jchastain


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Now I'll go ahead and reconsolidate Keyes' army.




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RE: Early January 1863 - 12/1/2006 4:14:00 AM   
jchastain


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And now that I finally have a little money, I'll get another artillery piece in progress.




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RE: Early January 1863 - 12/1/2006 4:15:27 AM   
jchastain


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Checking the Nation screen, all looks fine - well, good enough any way.




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RE: Early January 1863 - 12/1/2006 4:16:26 AM   
jchastain


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And finally, I'll get one more mint in the works with my excess iron before ending the turn.




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RE: Early January 1863 - 12/1/2006 6:46:08 PM   
genie144

 

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Thank you for posting.  I can't get the game because I put on an idea list...  SO I must wait until Christmas...  I am curious to see how your game ends.  What is the purpose of sending the second navy down to florida?  I suspected it was to reinforce the other navy and supply tallahassee, but you said something about have to go through him to get to where you are going...

Sam

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RE: Early January 1863 - 12/2/2006 6:53:22 PM   
jchastain


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I do want to supply tallahassee, but I'm really trying to wipe out his navy in the process.  If I could destroy him, the current Navy could supply Tallahassee.  If not, the current Navy will be harrassed by him.  So, my mission is

1.  To go to where he is and provoke a fight.
2.  Support Tallahassee - and by moving there now, I pass through where he is and accomplish goal #1.

So I am moving to Tallahassee "just in case", though the real goal is to go kill him.

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Late January 1863 - 12/4/2006 4:48:24 AM   
jchastain


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End of the Winter... still mostly just getting geared up for the upcoming year...

The Siege in Jackson dissipates from getting kicked out last turn. The siege in Tallahassee drags on.




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RE: Late January 1863 - 12/4/2006 4:50:00 AM   
jchastain


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Looks like the naval engagement didn't turn out as hoped. I'll need to look at that some more.

Disease in Bowling Green. That's not good news but it could have been much worse.




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RE: Late January 1863 - 12/4/2006 4:52:35 AM   
jchastain


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Europe still wavering and note much else happening.




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RE: Late January 1863 - 12/4/2006 4:53:58 AM   
jchastain


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Nothing much happened out west and now isn't the time I'll try to press for anything. Next turn, winter movement won't happer us any more. I'll wait till then to do anything.




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RE: Late January 1863 - 12/4/2006 4:55:02 AM   
jchastain


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Keyes army did reassemble.




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RE: Late January 1863 - 12/4/2006 4:56:35 AM   
jchastain


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But his performance has been pretty disappointing. We've not done well out west and I was feeling responsible. But now I realize - it is my generals fault! I'll bust Keyes down and put this new Sherman guy in charge of that army.




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RE: Late January 1863 - 12/4/2006 5:00:23 AM   
jchastain


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Out east, all is quiet.




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RE: Late January 1863 - 12/4/2006 5:03:44 AM   
jchastain


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I put my new ART into Sherman's new army and upgraded the gun. I also added sharpshooter skills to one of my decent brigades with good weapons. With the resources remaining, I'll buy one last camp. And since money continues to be in short supply, I'll impress it in a few cities with relatively low production. In Columbus, if it works (60% chance) I'll get 30. If not (20% chance), I'll lose out on 1 per turn for a few turns while the city is in unrest. That sounds like a good gamble. I'll try a few more cities also and we'll see if we can't "find" an extra 100 cash.




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Early February 1863 - 12/10/2006 8:11:11 AM   
jchastain


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Sorry this has been going so slowly recently. I am actually out of town all week next week (and won't be able to play) and was slammed at work this past week trying to get some things wrapped up before I leave. I have yet to post my most recent 2 turns, so I'll add them now. But the game will likely have to wait for my return before making additional progress. So...

Early Feb... The Siege in Taqllahassee is slowly grinding on.






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RE: Early February 1863 - 12/10/2006 8:13:13 AM   
jchastain


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But these Navy battles are.... ummmmm.... worrisome. Over 60 ships lost????? I was going down there to force a battle and wipe him out. That doesn't look very promising.




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RE: Early February 1863 - 12/10/2006 8:14:08 AM   
jchastain


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...




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