quote:Yes, yes, yes, and yes... sort of... I think...
To run smoothly on Win XP
To run at a comfortable speed on today’s computers some 7 generations faster than those of 1999.
To improve vehicle pathing.
To improve the way infantry react in all situations
Much of the surmising is on the right track, but it doesn't need a genius to assess the logistics etc and realize that this is and cannot be a new release with a bagful of new goodies. It was never my intention anyway, as I have said before, the re-release of a Classic Game which has been out of production for years (a decade in the case of CCI) is justification enough in itself for me. However the hardware issues DID need addressing as it is not common to be able to run CC on modern rigs without some tweaking, and there are other built in defects (Scenario Editor in CC3 crashing if you don't go to Play a Game first etc...).
Infantry reactions? You will notice some differences. They may not be 'spectacular' and I may be wrong, but I think you will find some interesting and possibly even some challanging behaviour happening.
For example, Units are far more sensitive to Command influence than in the original game. As this has a big impact on the psych/behaviour model, watch out for some different results than you may have been used to expecting. The 'crawl of death' should be minimal if not eliminated. Teams will not always carry through an order in the same way as they did before, especially when they come under fire.
AI is not linear, and when you mess about with it, there are consequences that may be unforseen. Hopefully, these will translate into more compelling game play. If I was to give just one piece of advice on how to play CoI, it would be to be more cohesive. The AI is still not going to be a big challange as an 'intelligent' apponent, especially to good players, but by adjusting the difficulty level, I can get a more difficult game without having to go the 'overwhelming odds' route to difficulty, which does get tedious in the end...