From: garfield hts ohio usa
Hard Sarge, I sympathize with you for having volunteered like this. But since you did :)
My question concerns the AI. In many ACW battles, the opponent's mistakes were capitalized upon to change the outcome. In a PBM game you can get much the same flavor with sufficient fog of war. However, my concern is playing against the AI. I want to at least have the opportunity to surmise the character of the opposing commander - if he's a McClellan, I would expect him not to be real aggressive. If he's a Grant, I would expect the opposite. If he's a Pope I would expect to be able to send Jackson around Cedar Mountain and hit his supply base before he was aware. (And if I'm Pope, I would want to deploy my cavalry in such a way as to discover those maneuvers before they were a threat).
So does the AI cheat? Is it possible to trick it into the sort of realistic blunders that actual commanders commited during the war? Or if I have half as many men in my AoNV am I necessarily doomed to the defensive?
hmmmm, this one is kind of tricky, parts of what you would see on this would be when a battle begins (or gets a chance to begin, as the General in charge would be part of the mix, did him move first, did he wait, did he follow his orders to the letter)
and at the start of the battle, depending on the force type, you get a screening roll, where you have options as to what to do, sneak attack, raid supplies are some of them, and also the General can let you pick the type and terrain of the battle field (you may gets forts, or you may get open and lots of roads, or swamps and woods, or other combos inbetween, based on where the battle is fought)
a smaller, but better trained unit (Div,Corps) can indeed win vs numbers, but Defending is Strong, and Attacking is HARD
so it is HARD to run wild in the game
the West is the battle of movement, in the East, it is kind of stagenent (at least for me, I don't like losses, so I stand my ground while the Union Stands his and we watch each other)
does the AI cheat ?, overall, I do not really think so, some things may happen, where it looks like it may, during tactical Combat, but there are so many "skill" combos that can effect what a unit can do (sometimes, the AI seems to be able to move a unit pretty far, but I also have units that March pretty good (not counting if it is using forcemarch or not) I got units that shoot good, and so does the AI (hate when I run into them)
does it know where your at, or where your weak ? No I think not, I have seen it try to outflank me and I have had it walk right into the middle of my line