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Announcement from the development team!

 
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Announcement from the development team! - 10/1/2006 2:45:23 AM   
Marshall Ellis


Posts: 5627
Joined: 10/2/2001
From: Dallas
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Hello all:

Just a quick update!

We're in the final stages of testing and have a few graphical touch-ups to do then we'll be ready. I'm telling you this because I feel that our release is very close! I cannot tell you in terms of days but our testing is actually ramping down a bit. We're finishing our PBEM testing as we speak.

I'm excited that our journey is closing...

More news to follow SOON!

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games


Post #: 1
RE: Announcement from the development team! - 10/1/2006 11:20:31 AM   
Norden


Posts: 165
Joined: 8/27/2003
From: expatriate german
Status: offline
Hot Damn!

Im ready for paytesting!



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Norden
---------------------------------------------------------------
Hexagonally challenged

(in reply to Marshall Ellis)
Post #: 2
RE: Announcement from the development team! - 10/1/2006 12:37:30 PM   
ravinhood


Posts: 3891
Joined: 10/23/2003
Status: offline
Thanks Marshall. I'm still anxiously awaiting this release as well. Seems all the games I want are in production or have been in production so long I've given up on them. Hope everything turns out great.

(in reply to Norden)
Post #: 3
RE: Announcement from the development team! - 10/1/2006 5:11:04 PM   
Joisey

 

Posts: 161
Joined: 8/3/2006
From: Montgomery, New Jersey
Status: offline
Thanks Marshall, You Da Man! 

_____________________________

"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)

(in reply to ravinhood)
Post #: 4
RE: Announcement from the development team! - 10/1/2006 6:08:51 PM   
Beren


Posts: 277
Joined: 5/13/2005
From: Spain
Status: offline
Superb! thanks!!

_____________________________


"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813

(in reply to Joisey)
Post #: 5
RE: Announcement from the development team! - 10/1/2006 6:54:30 PM   
Windfire


Posts: 127
Joined: 10/24/2003
From: Colorado Springs, CO
Status: offline
Thanks Marshall - Looking forward to playing the game!

< Message edited by Windfire -- 10/1/2006 6:55:19 PM >

(in reply to Beren)
Post #: 6
RE: Announcement from the development team! - 10/1/2006 8:25:06 PM   
Gresbeck

 

Posts: 100
Joined: 7/13/2004
From: Ferrara - Florence
Status: offline
Am I sleeping? Am I drunk? Could someone please wake me up?

(in reply to Windfire)
Post #: 7
RE: Announcement from the development team! - 10/1/2006 9:24:53 PM   
Rosen

 

Posts: 11
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Well...

I have not been a active member, but Im very pleased to hear this...

Wow




(in reply to Gresbeck)
Post #: 8
RE: Announcement from the development team! - 10/2/2006 6:07:36 AM   
JodiSP

 

Posts: 15
Joined: 9/28/2006
From: New Zealand
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That's great news, EIA has the potential to be a great computer game, look forward to hearing more news

(in reply to Rosen)
Post #: 9
RE: Announcement from the development team! - 10/2/2006 8:51:36 AM   
Camile Desmoulins


Posts: 115
Joined: 9/15/2003
From: Madrid, Spain
Status: offline
Excelent news. I hope that Santa has a hard work this christmas!

Camille

PD: Isn´t it?

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(in reply to Marshall Ellis)
Post #: 10
RE: Announcement from the development team! - 10/2/2006 3:35:37 PM   
Froonp


Posts: 7951
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Rosen

Well...

I have not been a active member, but Im very pleased to hear this...

Wow


Same for me .

(in reply to Rosen)
Post #: 11
RE: Announcement from the development team! - 10/2/2006 4:09:38 PM   
Alan_Bernardo

 

Posts: 204
Joined: 5/17/2002
From: Bowling Green, Ohio
Status: offline
Since release of EiA appears imminent, what are the chances that the manual could be made available for everyone to see?  I'd like to be as fully prepared as possible, befor the game is released.

Thanks,


Alan

(in reply to Froonp)
Post #: 12
RE: Announcement from the development team! - 10/2/2006 8:52:11 PM   
Joisey

 

Posts: 161
Joined: 8/3/2006
From: Montgomery, New Jersey
Status: offline
How about posting some more screen shots!

_____________________________

"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)

(in reply to Alan_Bernardo)
Post #: 13
RE: Announcement from the development team! - 10/4/2006 12:34:28 AM   
Ursa MAior

 

Posts: 1411
Joined: 4/20/2005
From: Hungary, EU
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Second to that!

Carry on one more step to go!

_____________________________


Art by the amazing Dixie

(in reply to Joisey)
Post #: 14
RE: Announcement from the development team! - 10/5/2006 1:07:29 AM   
Joisey

 

Posts: 161
Joined: 8/3/2006
From: Montgomery, New Jersey
Status: offline
"Soon". It's such a relative term, eh?

_____________________________

"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)

(in reply to Ursa MAior)
Post #: 15
RE: Announcement from the development team! - 10/5/2006 10:45:14 PM   
hlj

 

Posts: 83
Joined: 3/19/2004
Status: offline
Great news, I am thrilled that we are now speaking in terms of days ^_^
I am going to make myself a gift list for x-mas now putting cEIA on top of the list.

(in reply to Joisey)
Post #: 16
RE: Announcement from the development team! - 10/6/2006 5:44:54 PM   
von Curow

 

Posts: 89
Joined: 6/20/2000
From: Plymouth (Massachusetts)
Status: offline
Great news. It's been a long wait. I've had fun with Crown of Glory in the meanwhile, but I prefer EiA and am looking forward to it, as I have been lo these many years.

(in reply to hlj)
Post #: 17
RE: Announcement from the development team! - 10/7/2006 4:28:59 AM   
Alan_Bernardo

 

Posts: 204
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From: Bowling Green, Ohio
Status: offline
Not to be an impatient goon, but in a few days, the "any day now" pronouncement of the release of EiA will turn into a week.  Then the announcement might read "any week now": days cannot be used.  :)

Seriously though, I can wait as long as the next person, but it's not the brightest idea to claim "any day" unless it's an absolute. 

But how about another update-- a comment about the possiblity of an early manual release and some newer screenshots while we wait?  We've waited this long, a little more of a wait, though discouraging, is not going to do us any harm.


Thanks,


Alanb

(in reply to von Curow)
Post #: 18
RE: Announcement from the development team! - 10/7/2006 9:36:55 AM   
coregames


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Wow, it's actually going to be released before we finish our current EiA game! That means we can play MEiA concurrently with over-the-board WiF.

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"The creative combination lays bare the presumption of a lie." -- Lasker

Keith Henderson

(in reply to Marshall Ellis)
Post #: 19
RE: Announcement from the development team! - 10/8/2006 2:18:05 PM   
jamo262


Posts: 82
Joined: 4/21/2003
From: Perth Australia
Status: offline
Whilst ruminating on the length of time this game has taken in its development, I realised
that this length of time exceeds any one of Napoleon's campaigns bar the peninsular war.

Thus causing me to ponder the saying "It is harder to build than destroy".

Surely there is a lesson in there for all of us

Somewhere

I think.

Damn Ive gone senile with waiting. :-(

(in reply to Marshall Ellis)
Post #: 20
RE: Announcement from the development team! - 10/9/2006 1:49:53 AM   
ktotwf

 

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The more I think about it, the more excited I am.

(in reply to jamo262)
Post #: 21
RE: Announcement from the development team! - 10/9/2006 2:35:03 PM   
von_Bülow

 

Posts: 5
Joined: 10/9/2006
Status: offline
I've been following this forums now for years popping in just once in a while, mainly interested in the process of EiA.
I never felt the need to register but now I guess the time has come...
I am very excited and looking forward to see some more good news.

...enough said...

Greetings from Germany


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To do is to be - Socrates
To be is to do - Sartre
Do be do be do - Sinatra

(in reply to ktotwf)
Post #: 22
RE: Announcement from the development team! - 10/10/2006 12:33:57 PM   
gazfun


Posts: 849
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From: Brisbane, Australia
Status: offline
I had an Idea Marshall would say this LOL

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(in reply to von_Bülow)
Post #: 23
RE: Announcement from the development team! - 10/11/2006 1:38:53 AM   
Marshall Ellis


Posts: 5627
Joined: 10/2/2001
From: Dallas
Status: offline
Hey guys:

Ok, you asked for it and here is a screen shot with a small tour guide:

Game description:
This is a solo game I have played in which I am France. I have secured Berlin after some serious field combats in hopes of getting an unconditional surrender from Prussia.

The top buttons are buttons active at all times (Main menu, end phase, view political statuses, etc).
The buttons in the lower left part of the screen are the phase buttons (DOW, attempt alliances, etc).
The text window above the phase buttons is a text log which can be enlarged to see more messages at once.
Just to the right of the text window is the current selected unit (Napoleon) and its stats.
To the of the current unit window is the current area window which has a lot of info about the current area, city control, nation, current nation that controls this area and the province in which it belongs. This window also has the current units in this area broken down by stack i.e. Units in the city, besieging unit and rural units.
Just to the right of the area information window is the strategic map with color coding of control.
You can see the optional panels in the main menu that allow me to view more detailed info about my nation. This panel will show current conquered nations, freestates, wars, peace restrictions, access, money and VPs.
The very top right section is a quick view of the current nation with its phase and manpower/money info.

Anyway, just wanted to give a quick view of the main play screen. Some of you have seen this before BUT maybe not the latest...
Hope this helps...

Thank you







Attachment (1)

< Message edited by Marshall Ellis -- 10/11/2006 1:46:53 AM >


_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to gazfun)
Post #: 24
RE: Announcement from the development team! - 10/11/2006 2:28:44 AM   
StCyr

 

Posts: 148
Joined: 7/2/2003
Status: offline
quote:

Thank you


no, thank you for this, it looks like it will be fun to play. But ... I will never understand why you made some changes to the map that are so terrible wrong... just compare the cities of Kiel and Lubeck, both quite the same quality on your map... historical, Lubeck was a extremly strong town at this time while Kiel was less than a village, its "habour" only used by local fishermen... but according to your map the same size as Bremen, another strong Hanse town... was it really too hard for you to check this out ?

But as I said: it looks like it will be fun to play


(in reply to Marshall Ellis)
Post #: 25
RE: Announcement from the development team! - 10/11/2006 3:24:58 AM   
JimMerson


Posts: 56
Joined: 12/26/2005
From: Texas
Status: offline
Wow....

The map is beautiful.  I guess I should start my favorite football play.. the left handed drop back draw play.  You know pull out the wallet etc.

Hope to see this one soon.

Jim

(in reply to StCyr)
Post #: 26
RE: Announcement from the development team! - 10/11/2006 7:24:01 AM   
Ursa MAior

 

Posts: 1411
Joined: 4/20/2005
From: Hungary, EU
Status: offline
Oh yes. The moment of truth is coming.

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Art by the amazing Dixie

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Post #: 27
RE: Announcement from the development team! - 10/11/2006 12:25:04 PM   
McGuire

 

Posts: 63
Joined: 11/2/2005
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Great stuff Marshall!

And very nice of you to keep us informed! And by showing us things like this keeping us HUNGRY!

But from my point of view:
I'd rather forgo any screenshots or updates, if you can get your work finished a day earlier!
But you'll know best!

Still: THANK YOU!


_____________________________

There are only 10 types of people in the world!
Those who can read binary - and those who don't!

(in reply to Ursa MAior)
Post #: 28
RE: Announcement from the development team! - 10/11/2006 5:02:26 PM   
Joisey

 

Posts: 161
Joined: 8/3/2006
From: Montgomery, New Jersey
Status: offline
Thanks, Marshall!    I know I was asking for new screen shots for quite awhile.

I don't know why you've kept this beautiful map and interface hidden!    It's gorgeous.  Don't be afraid to show off your hard work.

There's alot of artistic and graphical choices that you had to make all rolled up in that one screen shot.  Maybe you were a bit nervous about what the feed back would be?  I know its too late for you to change anything but not to worry:  I think your graphics are both pleasing AND elegant.  I especially appreciate the way your graphics try to capture the ambience of the period (the map looks like painted cloth).  Good Job!

I only have one small, teeny, tiny, quibble, and fortunately it IS something you can change any time you like:

The foraging values look like they've been shaved down in this area of the map from the orginal.  A "2" for Posen?  Warsaw and its environs are hardly the same as the Russian Steppes!

I would be interested to hear the rationale for this design choice.  Is it to make it harder on the French for an extended campaign in the Meta-game?

_____________________________

"Glory is fleeting, but obscurity is forever."
- Napoleon Bonaparte (1769-1821)

(in reply to McGuire)
Post #: 29
RE: Announcement from the development team! - 10/11/2006 6:46:26 PM   
Monadman


Posts: 2085
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From: New Hampshire
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quote:

ORIGINAL: Joisey

The foraging values look like they've been shaved down in this area of the map from the orginal.  A "2" for Posen?  Warsaw and its environs are hardly the same as the Russian Steppes!

I would be interested to hear the rationale for this design choice.  Is it to make it harder on the French for an extended campaign in the Meta-game?



Hi Joisey,

The Posen forage value is one of many graphical errors that are currently being addressed (that’s what we’re told) but it was coded correctly. In the insert below, you can see the two supply options available to the Prussian IV corps; forage and depot supply.

1) The forage value is 3 (not 2) and the modifiers to the die roll are -2 (+2 for winter, -1 for own territory and -3 for unused movement points)
2) The cost to use depot supply from Berlin is $4 (2 areas away during winter)

Richard

Edit: Oh and btw, the white highlighted areas show the movement range that the corps has and the winter land movement option (double cost) was not in use for this example.




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< Message edited by Monadman -- 10/11/2006 6:57:29 PM >

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