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Question about some termes in data files

 
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Question about some termes in data files - 9/18/2006 5:52:13 PM   
welk

 

Posts: 449
Joined: 9/17/2006
From: France
Status: offline
Hello,


1°/I have ordered this great game WAW and I want to do some littles modifications with WAW (at the present time, I have just the demo for my "WAW modding studies", I will receive the game in some days).


Could somebody confirm me the signification of these terms, in baseline.txt and units.txt data files :

TD_UA = Submersible attack
TD_SA= Ship attack
TD_AA= Air attack
TD_LA= Land attack
TD_Torp=Torpedo capacity
TD_SPEED= move capacity
TD_EVADE= Capacity of evade if attacked
TD AMPHIB=amph capacity
TD_ARMOR=Armor capacity
TD_DURAB= Capacity to survive when attacked (Resistance)
TD_COST=cost to buy or time delay for building (Time delay in fact)
TD_SUP_USE = how use supply or not
TD_FUEL_US = how use fuel or not
TD_RANGE= Range for move or fight ? (for fight probably, sinon double emploi avec TD_speed)
TD_CAP= Transport capacity
TD_CLASS : ?

Thanks in advance for replies

2°/ For those who are interrested, I learned with some very interessant posts of members here and I have modified the Czekoslovaquian situation : independant state allied with URSS (or with UK) and with ability to have his own production. The same would be able to realized with Austria for a "1936 scenario".


The lines to enter are


A/in "nation" data file :


NATION_NAME,Chile,Tchecoslovaquie,

B/in place of
NATION_NAME,Chile,Chile,


C/in "régionXX" data file (XX= year of the scenario):

REGION,343,Czechoslovakia,PLAYER_SOV,Chile,TER_COLD
MOVECOST,1
POP,1
FORT,0
CONNECT,66,67,68,70,92
SIDE,6,6,6,6,6
UNIT,RAIL,2
UNIT,FACTORY,3
UNIT,RESOURCE,1

in place of
REGION,343,Czechoslovakia,PLAYER_GER,Germany,TER_COLD
MOVECOST,1
POP,1
FORT,0
CONNECT,66,67,68,70,92
SIDE,6,6,6,6,6
UNIT,RAIL,2
UNIT,FACTORY,3
UNIT,RESOURCE,1


D/in "alliance" data file:

PLAYER_LIST,PLAYER_SOV,Russia,Chile

in place of
PLAYER_LIST,PLAYER_SOV,Russia

and

NATION_PLAYER,Chile,3,

in place of
NATION_PLAYER,Chile,6,


Then, Czekoslovaquia is considered as independant country allied with URSS (because no more place in UK/USA alliance for flag in production screen), with independant production capacity (the Chile flag becomes the Czekoslovaquian flag : I have no logicial for tga art modifications)

_____________________________________________________________________

For those who want to add a port in Tripoli : I have learned in a post of this forum tje process:

in "mapregionloc" data file, enter that :
region_id 49 0 1353 1059
portloc 49 1370 1020
(in place of original mention for region Id 49(Tripoli)

and in "aera" data file, enter that :

PORT,49,74, // TRIPOLI
(at the end of list of ports)

You will have a fine port in Tripoli !

< Message edited by welk -- 9/24/2006 1:47:20 PM >
Post #: 1
RE: Question about some termes in data files - 10/20/2006 7:36:10 AM   
Joel Billings


Posts: 20482
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline

quote:

ORIGINAL: welk



Could somebody confirm me the signification of these terms, in baseline.txt and units.txt data files :

TD_UA = Submersible attack - Attack value when attacking a sub
TD_SA= Ship attack - attack value when attacking a non-sub ship
TD_AA= Air attack - attack value when attacking an air unit
TD_LA= Land attack - attack value when attacking a ground unit
TD_Torp=Torpedo capacity - torpedo attack value used when attacking a non-sub ship
TD_SPEED= move capacity - movement points
TD_EVADE= Capacity of evade if attacked - evasion times durability equals net defense factor
TD AMPHIB=amph capacity - amount of amphib a transport can carry/amount of capacity used by a unit that is landing amphibiously
TD_ARMOR=Armor capacity - extra defense that reduces attacker's dice
TD_DURAB= Capacity to survive when attacked (Resistance)
TD_COST=cost to buy or time delay for building (Time delay in fact)
TD_SUP_USE = how use supply or not - amount of supply used to supply unit
TD_FUEL_US = how use fuel or not - amount of supply used to fuel unit for extended movement
TD_RANGE= Range for move or fight ? (for fight probably, sinon double emploi avec TD_speed) - impacts combat as longer range gives ability to outrange enemy in combat
TD_CAP= Transport capacity - basic transport capacity for transport/amount used by unit being carried by transport/rail
TD_CLASS : ? - air/ground/surface ship/sub/infrastructure



In baseline, this is the "world standard" that impacts all nations research costs. In unitdata it is the starting value for each World Power's units. Info on items is in quote above.

(in reply to welk)
Post #: 2
RE: Question about some termes in data files - 10/20/2006 1:36:56 PM   
welk

 

Posts: 449
Joined: 9/17/2006
From: France
Status: offline
Thanks.

Other little question : I founded Two strange values :

TD_Class

and

TD_TYPE in the baseline file.

For one unit, they are always identical (if TD_TYPE is 1, TD_CLASS is 1,etc...
I have founded that 1= air units, 2= ground units, 3= naval units, 4= submarine and 5= factories/resources/rails

But what is "TYPE" and "CLASS" ?

If somebody as answer, it would be nice...

(in reply to Joel Billings)
Post #: 3
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