Matrix Games Forums

Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!A little bit of history with To End All WarsBattle Academy 2 gets a release date!Reinforcements on the Frontline!New shipping cost for European territories!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

MWiF Map Review - America

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> MWiF Map Review - America Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
MWiF Map Review - America - 9/15/2006 1:13:21 AM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
Well, I've not yet finished, not even begun, drawing draft coastlines for America, but I wanted to see what the Great Lake Region was looking like in MWiF. I had heard that it was badly done, so I wanted to be sure.

And to avoid making an awfull first shot, I used a Google Map underlying Layer to try to have the contours of those enormous Lakes as right as possible from the start.

This was not an easy task, because these are 5 large bodies of water that have to be placed one from each other realisticaly, and each one must look like the real too. Also, there are the borders with Canada that is right in the middle (?) of 4 of those lakes, this adds to the problem of drawing and taking into acount the hexgrid.

To achieve the following draft drawing, I had to move Detroit 1 hex S from its initial MWiF position (who seemed wrong anyway), I had to draw Lake Huron (Middle one) & Georgian Bay nearly 1 hex south of its MWiF initial position, and I also had to distord some witdths and lengths, particulary on Lake Huron, but each one had a bit of distortion to handle the hexgrid.

I hope you all Americans will find them good looking.




Attachment (1)
Post #: 1
RE: MWiF Map Review - America - 9/15/2006 2:16:49 AM   
Flanker Leader


Posts: 660
Joined: 7/26/2003
From: Toronto, Canada
Status: offline
slight adjustment for toronto and hamilton - both are on the coast so i pinpointed their exact location according to mapquest. ottawa looks fantastic

beautiful job!




Attachment (1)

< Message edited by Flanker Leader -- 9/15/2006 2:18:43 AM >

(in reply to Froonp)
Post #: 2
RE: MWiF Map Review - America - 9/15/2006 2:34:05 AM   
Shannon V. OKeets

 

Posts: 18239
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Patrice,

Nice from what I can tell (I lived in Rochester for 4 long winters). The hex NE of Milwaukee should either be made bigger or eliminated completely (I do not care which). That small sliver of land doesn't warrant being a hex (IMO).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 3
RE: MWiF Map Review - America - 9/15/2006 5:05:41 AM   
wfzimmerman


Posts: 649
Joined: 10/22/2003
Status: offline
Much improved!  Thank you. 

The resource hex in Michigan's upper peninsula corresponds, I think, to Iron Mountain, and  I wonder if some of the hexes in the UP should be mountains. They are small beer by global standards of mountains, but pretty rugged and wild even today.

The plain hex SE of the straits of Mackinac (linking upper and lower peninsula) corresponds to the minor port of Cheboygan and should I think also be forest.  I have driven along the coast road many times and the forest goes right up to the coastline.

The final E in Milwaukee is running into Lake Michigan.

It would be good to have the names of the Great Lakes as they are the largest fresh water lakes in the world (yay team!)

The state slogan of MInnesota (west edge of this image) is "land of 10,000 lakes," i think there should be a few lake hexsides in there to reflect this area of glacial moraines.

Cheers

Fred


_____________________________

Contribute to the Steve H. thank you book! http://www.nimblebooks.com/wordpress/2009/04/contribute-to-the-wargamers-wwii-quiz-book/

(in reply to Shannon V. OKeets)
Post #: 4
RE: MWiF Map Review - America - 9/15/2006 6:01:10 AM   
Zorachus99


Posts: 941
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline
I know it's bizzare, but the great lakes should be at least one sea zone.

_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to wfzimmerman)
Post #: 5
RE: MWiF Map Review - America - 9/15/2006 7:54:09 AM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
Patrice,

Nice from what I can tell (I lived in Rochester for 4 long winters). The hex NE of Milwaukee should either be made bigger or eliminated completely (I do not care which). That small sliver of land doesn't warrant being a hex (IMO).

Yes, I saw a couple more quirks of this kind that I will try to eliminate.

(in reply to Shannon V. OKeets)
Post #: 6
RE: MWiF Map Review - America - 9/15/2006 8:00:56 AM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Zorachus99

I know it's bizzare, but the great lakes should be at least one sea zone.

Size would warrant it. The Aral Sea too would warrant it, but I did not raised the question because I wondered if it was useful or not. If war goes to this point, it is useful, because Sea Areas allow for Ships and planes to patrol them, as well as supply to be traced for, and troops to be transported across them. All of which are impossible with Lakes.

History may warrant it too, because I seem to remember that there were training warships sailing the Great Lakes, especially a training Carrier.

The question for the Great Lakes would be :
- Can a warships sail from one of those to all the others, thus having one Sea Area ?
- Can warships sail from them to the Atlantic through the St Laurent ?

It would also need a rule to restrict its access to the possession of one keypoint such as London for the North Atlantic & Brest, or to the possession of some hexes such as the Kiel & Suez Canal.

(in reply to Zorachus99)
Post #: 7
RE: MWiF Map Review - America - 9/15/2006 9:16:06 AM   
Hairog


Posts: 349
Joined: 7/11/2000
From: Appleton, WI
Status: offline
There were many ocean going ships in the Great Lakes. Very large oar frieghters still ply the Lakes and were vital during WWII. They of course have to go through the St. Lawrence lock system.

There were a great number of WWII mine sweepers built north of the Milwaukee hex in Manitowoc, WI. In fact they are building some more right now. They all had wooden hulls to fool magnetic mines.

I believe they built a few subs there too. Capital ships have never been in the great lakes that I know of. I do believe they got a destroyer in a few times but never really felt the need for anything bigger. I do believe they could have because those ore frieghters are pretty large. Remember the wreck of the Edmond Fitzgerald.

On a side note the USS Wisconsin wouldn't fit so they gave up on having it come to Wisconsin and have it as a museum in the Nauticus Museum near Norfolk, VA. It is very very cool. The last battle ship to fire a shot in anger in Desert Storm.

On another side note. The Great Lakes hold 80% of the fresh water in the US.

< Message edited by Hairog -- 9/15/2006 9:27:17 AM >


_____________________________

World War Three 1946 Blog
World War Three 1946 2nd Edition available at Amazon

(in reply to Froonp)
Post #: 8
RE: MWiF Map Review - America - 9/15/2006 11:28:56 AM   
Shannon V. OKeets

 

Posts: 18239
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Zorachus99
I know it's bizzare, but the great lakes should be at least one sea zone.


I do not see a need for this.

In WIF sea areas are transportation routes for resources, supply, and land/air units. They serve no other purpose. Given that the Great Lakes are far from any salt water, and that the St. Lawrence Seaway was built in the 1960s (?), they are isolated from other sea areas. The area around them contains a lot of railroads so adding a sea area for supply and resource transportation seems pointless. I also have trouble envisioning an invasion fleet sailing from Detroit to take out Chicago. As another example, if the Axis were able to fly a naval air unit into the Great Lakes, it would not affect Allied logistics. If we are thinking in terms of an all-out Axis invasion of the US and fighting raging across the midwest (i.e., around the Great lakes), then the impact of a sea area for the Great Lakes would still be inconsequential - given all the other stuff that would be happening.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Zorachus99)
Post #: 9
RE: MWiF Map Review - America - 9/15/2006 12:09:59 PM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
I made some adjustements to the area.




Attachment (1)

(in reply to Shannon V. OKeets)
Post #: 10
RE: MWiF Map Review - America - 9/15/2006 4:05:21 PM   
wfzimmerman


Posts: 649
Joined: 10/22/2003
Status: offline
quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Zorachus99

I know it's bizzare, but the great lakes should be at least one sea zone.

Size would warrant it. The Aral Sea too would warrant it, but I did not raised the question because I wondered if it was useful or not. If war goes to this point, it is useful, because Sea Areas allow for Ships and planes to patrol them, as well as supply to be traced for, and troops to be transported across them. All of which are impossible with Lakes.

History may warrant it too, because I seem to remember that there were training warships sailing the Great Lakes, especially a training Carrier.

SThe question for the Great Lakes would be :
- Can a warships sail from one of those to all the others, thus having one Sea Area ?
- Can warships sail from them to the Atlantic through the St Laurent ?

It would also need a rule to restrict its access to the possession of one keypoint such as London for the North Atlantic & Brest, or to the possession of some hexes such as the Kiel & Suez Canal.


I am not sure what is the largest ship class that can fit through the St. Laurent, but ore carriers of many tens of thousands of tons routinely make the transit, and as noted there were two training CVEs, Wolverine and Sable. A rule limited to cruisers, CVEs, and subs would probably be fair. U-505 is currently deployed in the Chicago Museum of Science and Industry.

Mackinac Island (the strait between upper and lower peninsula), Sault-St. Marie (to Lake Superior), and Detroit (Huron to Erie) are chokepoint hexes through which opposed transit would be extremely difficult.

No automobiles or mechanized troops are allowed on Mackinac Island, where Fort Mackinac is currently guarded by a vast array of horsedrawn carriages and fudge shops.


< Message edited by wfzimmerman -- 9/15/2006 4:22:09 PM >


_____________________________

Contribute to the Steve H. thank you book! http://www.nimblebooks.com/wordpress/2009/04/contribute-to-the-wargamers-wwii-quiz-book/

(in reply to Froonp)
Post #: 11
RE: MWiF Map Review - America - 9/15/2006 4:13:00 PM   
wfzimmerman


Posts: 649
Joined: 10/22/2003
Status: offline
quote:

ORIGINAL: Shannon V. OKeets

quote:

ORIGINAL: Zorachus99
I know it's bizzare, but the great lakes should be at least one sea zone.


I do not see a need for this.

In WIF sea areas are transportation routes for resources, supply, and land/air units. They serve no other purpose. Given that the Great Lakes are far from any salt water, and that the St. Lawrence Seaway was built in the 1960s (?), they are isolated from other sea areas. The area around them contains a lot of railroads so adding a sea area for supply and resource transportation seems pointless. I also have trouble envisioning an invasion fleet sailing from Detroit to take out Chicago. As another example, if the Axis were able to fly a naval air unit into the Great Lakes, it would not affect Allied logistics. If we are thinking in terms of an all-out Axis invasion of the US and fighting raging across the midwest (i.e., around the Great lakes), then the impact of a sea area for the Great Lakes would still be inconsequential - given all the other stuff that would be happening.


Of course you are right in a strictly logical sense. I am taking childlike delight in hypothetical chrome.

But in a strictly tactical sense, it seems to me very likely that if there was armed conflict around the great lakes, light weight amphibious actions (division scale) would be part of it. It simply takes too long to drive all the way around one of the lakes! I too find it very difficult to imagine corps-sized amphibious actions in the Great Lakes. Maybe the rule should be CLs, CVEs, and subs only -- no TRs or Amphibs.

_____________________________

Contribute to the Steve H. thank you book! http://www.nimblebooks.com/wordpress/2009/04/contribute-to-the-wargamers-wwii-quiz-book/

(in reply to Shannon V. OKeets)
Post #: 12
RE: MWiF Map Review - America - 9/15/2006 5:33:59 PM   
composer99


Posts: 2155
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Given that the Great Lakes are not a sea area, why is it that Duluth is a port on them?

Also, just thought I'd agree with FlankerLeader's assessments of Toronto, Hamilton, and Ottawa (especially the latter, given that is where I live!). The Lakes themselves look fine given the requirements to fit them into the hexgrid.

You may wish to change more of the hexes east and north of Ottawa to forest. Not only is Algonquin Park around there (although it may not have existed during the war, I'm not sure), but almost all of its environs are still heavily forested to this day, as anyone who has driven up around there can attest. Not to mention infested with countless millions of black flies and mosquitoes.

_____________________________

~ Composer99

(in reply to wfzimmerman)
Post #: 13
RE: MWiF Map Review - America - 9/15/2006 5:41:42 PM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

Given that the Great Lakes are not a sea area, why is it that Duluth is a port on them?

Yeah, good catch !!!!
Anyway, I'll have some question to you people about some cities / ports in the US, as I saw some bizare things.

(in reply to composer99)
Post #: 14
RE: MWiF Map Review - America - 9/15/2006 8:51:08 PM   
Flanker Leader


Posts: 660
Joined: 7/26/2003
From: Toronto, Canada
Status: offline
mr. composer brought up a good point about the big park/forests up there - i'm not too sure about the resource that is supposed to be there, but it can't hurt.

although it looks fine as it is if you prefer here is a more accurate assessment of the transport routes going north in the area - they all radiate from north bay which is the 'gateway to the north' (my dad/family was stationed at the NORAD base there from '86-'90)




Attachment (1)

(in reply to Froonp)
Post #: 15
RE: MWiF Map Review - America - 9/15/2006 9:25:40 PM   
Shannon V. OKeets

 

Posts: 18239
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Patrice,

The label for Georgian Bay should be farther east. The fifth Great Lake is Lake Erie.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 16
RE: MWiF Map Review - America - 9/15/2006 9:35:31 PM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Flanker Leader

mr. composer brought up a good point about the big park/forests up there - i'm not too sure about the resource that is supposed to be there, but it can't hurt.

although it looks fine as it is if you prefer here is a more accurate assessment of the transport routes going north in the area - they all radiate from north bay which is the 'gateway to the north' (my dad/family was stationed at the NORAD base there from '86-'90)

Thanks for the advice Flanker, I was just about to ask people about the railways north of Toronto.
I also wondered about the rail east of Detroit. Does it runs North or South from the small lake ?
On your drawing, I supposed that the 2 hexes with the G inside mean that you think these hexes should be Forest.
I added all of your suggestions to my draft drawing.

(in reply to Flanker Leader)
Post #: 17
RE: MWiF Map Review - America - 9/15/2006 10:01:20 PM   
abj9562


Posts: 787
Joined: 7/8/2005
Status: offline
I do not own America in Flames but if someone does... It should answer all questions about sea zones and the lakes...at least I assume Harry addressed this issue. Especially if the US was to be invaded from marauding facists.

< Message edited by abj9562 -- 9/16/2006 2:01:42 AM >


_____________________________

Integrity is what you do when nobody is watching.

(in reply to composer99)
Post #: 18
RE: MWiF Map Review - America - 9/15/2006 10:04:20 PM   
Flanker Leader


Posts: 660
Joined: 7/26/2003
From: Toronto, Canada
Status: offline
sorry - yes, the G's are green forest hexes - it actually wouldn't be out of line to make all hexes east, west, and north of those hexes (within canada anyways)to be forest too, with the possible exception of the sudbury resource hex slightly west of north bay.

i'm not exactly sure about how all the rivers will look in the end, but ottawa should be touching the ottawa river in the final map draft.

forgot i moved detroit a little as well

edit: i deleted another rail that is not supposed to be there

re-edit: i found a map of canadian rail lines:
http://atlas.nrcan.gc.ca/site/english/maps/archives/3rdedition/economic/transportationandcommunications/083?w=4&h=4&l=2&r=0&c=0

and edited the map as such.





Attachment (1)

< Message edited by Flanker Leader -- 9/15/2006 11:03:14 PM >

(in reply to Froonp)
Post #: 19
RE: MWiF Map Review - America - 9/16/2006 12:29:22 AM   
Hairog


Posts: 349
Joined: 7/11/2000
From: Appleton, WI
Status: offline
Silly me of course the St. Lawrence Seaway was not completed until 1959. Duh.

The mine sweepers, subs and landing craft made in Manitowoc, WI were sent down the Mississippi system during WWII. The heyday of Manitowoc, WI shipbuilding was during World War II when 28 submarines were built. In fact, more than 100 vessels including landing craft, minesweepers and submarine chasers were constructed for the war. All made their way to the Gulf of Mexico and from there to where ever they were assigned. There were a number of mock invasions to test out landing craft etc. held on the western shores of Michigan. Nice beaches there.

So you'd have the equivalent of river warfare during the Civil War with torpedo boats trying to slip past the forts along the Ohio river etc. Probably wouldn't have happened even if the Axis had some how got to the US.

The ore freighters during WWII were still huge and their work vital to the war effort but they went from Duluth to the steel mills in Detroit, Chicago, Cleveland etc. Most of the steel for WWII came from this route. The freighters had to stay within the Great Lakes system however. They couldn't get out into the Atlantic until 1959.

This fact might be worth while modeling. It would have been a huge setback to the war effort if these freighters could not transport the ore from Duluth to the steel mills. It would have taken enormous amounts of trains and trucks to do the same thing.

(in reply to Froonp)
Post #: 20
RE: MWiF Map Review - America - 9/16/2006 12:51:02 AM   
Shannon V. OKeets

 

Posts: 18239
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Hairog
Silly me of course the St. Lawrence Seaway was not completed until 1959. Duh.

The mine sweepers, subs and landing craft made in Manitowoc, WI were sent down the Mississippi system during WWII. The heyday of Manitowoc, WI shipbuilding was during World War II when 28 submarines were built. In fact, more than 100 vessels including landing craft, minesweepers and submarine chasers were constructed for the war. All made their way to the Gulf of Mexico and from there to where ever they were assigned. There were a number of mock invasions to test out landing craft etc. held on the western shores of Michigan. Nice beaches there.

So you'd have the equivalent of river warfare during the Civil War with torpedo boats trying to slip past the forts along the Ohio river etc. Probably wouldn't have happened even if the Axis had some how got to the US.

The ore freighters during WWII were still huge and their work vital to the war effort but they went from Duluth to the steel mills in Detroit, Chicago, Cleveland etc. Most of the steel for WWII came from this route. The freighters had to stay within the Great Lakes system however. They couldn't get out into the Atlantic until 1959.

This fact might be worth while modeling. It would have been a huge setback to the war effort if these freighters could not transport the ore from Duluth to the steel mills. It would have taken enormous amounts of trains and trucks to do the same thing.


Though I am loathe to add rules, we might treat this similar to the way the Swedish resources get to Germany through Narvik. That would require (1) designating a resource(s) which has to go to Duluth by rail, (2) control of the choke points (e.g., from Lake Superior to Huron & within Lake Huron just above Detroit), and (3) use within the factories at Chicago, Milqaukee, Detroit, Cleveland, and Buffalo.

That seems like a lot of effort for very little gain. Perhaps as part of America in Flames in a future MWIF product?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Hairog)
Post #: 21
RE: MWiF Map Review - America - 9/16/2006 2:55:18 AM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

Though I am loathe to add rules, we might treat this similar to the way the Swedish resources get to Germany through Narvik. That would require (1) designating a resource(s) which has to go to Duluth by rail, (2) control of the choke points (e.g., from Lake Superior to Huron & within Lake Huron just above Detroit), and (3) use within the factories at Chicago, Milqaukee, Detroit, Cleveland, and Buffalo.

That seems like a lot of effort for very little gain. Perhaps as part of America in Flames in a future MWIF product?

Yes, keep that idea for MWiF product 2.

(in reply to Shannon V. OKeets)
Post #: 22
RE: MWiF Map Review - America - 9/16/2006 10:29:01 PM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
Here is a draft drawing of the coastlines of the East Coast.
On the real maps, most of the rivers and lakes are named, and most of the city & ports names are better placed.

The most difficult places to draw were New York and Washington areas.

Long Island (to the east of New York) is not a real island on this MWiF map (it was originaly, but it led to a strange drawing due to the hexes), because it is easy to enter and leave this island, it is so close to the continent and I suppose there are lots of crossing means between New Yok Island and Long Island.
I hope it is OK, and wait for your comments.




Attachment (1)

(in reply to Froonp)
Post #: 23
RE: MWiF Map Review - America - 9/16/2006 10:33:19 PM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
Here is the southern US coast.

Miami was not part of this map originaly, but I added it because in 1940, 172,172 people lived in the city (Wikipedia). I also added a minor port to it (not visible on the picture, because I forgot to place it here), tell me if this is ok, I did no researchs on Miami's Port capacity.

Also, I forgot to say that on previous picture, I added Connecticut river (river west of Boston), because it was on the WiF FE maps and not on this one. Wikipedia confirms that it is an obstacle to movement.

Edit : Here it is the area around New Orleans that was very hard to draw. Especially because of this lake on the NW hexside, that I first wanted to remove, but it is really large in reality.




Attachment (1)

< Message edited by Froonp -- 9/16/2006 10:37:30 PM >

(in reply to Froonp)
Post #: 24
RE: MWiF Map Review - America - 9/17/2006 12:10:39 AM   
Shannon V. OKeets

 

Posts: 18239
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Froonp
Here is a draft drawing of the coastlines of the East Coast.
On the real maps, most of the rivers and lakes are named, and most of the city & ports names are better placed.

The most difficult places to draw were New York and Washington areas.

Long Island (to the east of New York) is not a real island on this MWiF map (it was originaly, but it led to a strange drawing due to the hexes), because it is easy to enter and leave this island, it is so close to the continent and I suppose there are lots of crossing means between New Yok Island and Long Island.
I hope it is OK, and wait for your comments.




Yes, all the cities along the east coast are on the coast, which puts Richmond and Philadelphia in the SE corner of their hexes.

The water indentation you have in the hex NW of New York City (NYC) is the Hudson River and can be removed. We'll let the river overlay put that terrain graphic in. The Hudson river really bisects the hex NW of NYC so the river line should run due north and then NW out of NYC - that will give the hex NW of NYC 2 river hexsides (E and NE) instead of 3.

The connection between NYC and Newark would then be a straits hex. They built the Verrazano Narrows bridge in the 1970s there and it is very long. Shove the port symbol out into the ocean (soutrhern tip) to remove some of the clutter in the hex and the factories can then be placed on Long Island (not accurate with reality but it will look better). You might make Staten Island (between NYC and Newark) small - I can't tell how big it is now with the factories on top.

I lived in New Jersey for 14 years when I was growing up and in Philadelphia for 26 after college. The 3 NJ hexes are hard to type for terrain. The northern most is hilly woods with a stretch of clear running from Philadelphia to NYC. From a combat point of view, the offensives during the American Revolutionary War ran between those two cities frequently - so the clear terrain seems appropriate.

Southern NJ is farmland and pine barrens - it is known as the Garden State for all the vegetable farms and fruit ochards [I do miss Jersey tomatoes and corn]. All of southern NJ was created as deposits/delta from the Delaware River over hundreds of thousands of years - so it's flat and a combination of sandy, innumerable dwarf pine 'forests'. I guess labelling it as forest isn't too bad.

"In the pines, in the pines, where the sun never shines, and the wind blows cold through the trees." A nice tune too.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 25
RE: MWiF Map Review - America - 9/17/2006 1:44:56 AM   
Froonp


Posts: 7898
Joined: 10/21/2003
From: Marseilles, France
Status: offline
Well, I did not understand quite well all what you said, especially with the river Hudson.
I did not understood wether you advised to remove the river hexside and put an all sea hexside (because you speak of a strait), or wether letting it as it is but just removing the graphic coastline.

So I tried to improve the drawing. I increased the size of the NYC strip of land (I forgot the name) and placed the icons better (as you said for NYC).

In the below graphic, for clarity, I show the map as it is with the coastline, and the same map as it is with the current CSV data I'm working on.

Comments ?




Attachment (1)

(in reply to Shannon V. OKeets)
Post #: 26
RE: MWiF Map Review - America - 9/17/2006 1:55:03 AM   
Mziln


Posts: 1107
Joined: 2/9/2004
From: Tulsa Oklahoma
Status: offline
quote:

ORIGINAL: Froonp

Edit : Here it is the area around New Orleans that was very hard to draw. Especially because of this lake on the NW hexside, that I first wanted to remove, but it is really large in reality.



That would be Lake Pontchartrain.

While the mountains arround Little Rock, Arkansas should be the Ouachita (ou-ah-chi-ta or Wash-eh-taw) Mountains (I think).

< Message edited by Mziln -- 9/17/2006 2:32:52 AM >

(in reply to Froonp)
Post #: 27
RE: MWiF Map Review - America - 9/17/2006 2:52:09 AM   
wfzimmerman


Posts: 649
Joined: 10/22/2003
Status: offline
quote:

ORIGINAL: Froonp

Here is the southern US coast.

Miami was not part of this map originaly, but I added it because in 1940, 172,172 people lived in the city (Wikipedia). I also added a minor port to it (not visible on the picture, because I forgot to place it here), tell me if this is ok, I did no researchs on Miami's Port capacity.

Also, I forgot to say that on previous picture, I added Connecticut river (river west of Boston), because it was on the WiF FE maps and not on this one. Wikipedia confirms that it is an obstacle to movement.

Edit : Here it is the area around New Orleans that was very hard to draw. Especially because of this lake on the NW hexside, that I first wanted to remove, but it is really large in reality.





The hex northeast of Cincinnatti is Dayton, Ohio, home of the Wright brothers and Wright-Patterson Air Force Base.

_____________________________

Contribute to the Steve H. thank you book! http://www.nimblebooks.com/wordpress/2009/04/contribute-to-the-wargamers-wwii-quiz-book/

(in reply to Froonp)
Post #: 28
RE: MWiF Map Review - America - 9/17/2006 2:56:07 AM   
wfzimmerman


Posts: 649
Joined: 10/22/2003
Status: offline
quote:

ORIGINAL: Froonp

Here is the southern US coast.

Miami was not part of this map originaly, but I added it because in 1940, 172,172 people lived in the city (Wikipedia). I also added a minor port to it (not visible on the picture, because I forgot to place it here), tell me if this is ok, I did no researchs on Miami's Port capacity.

Also, I forgot to say that on previous picture, I added Connecticut river (river west of Boston), because it was on the WiF FE maps and not on this one. Wikipedia confirms that it is an obstacle to movement.

Edit : Here it is the area around New Orleans that was very hard to draw. Especially because of this lake on the NW hexside, that I first wanted to remove, but it is really large in reality.





Shouldn't some of Texas be desert?

_____________________________

Contribute to the Steve H. thank you book! http://www.nimblebooks.com/wordpress/2009/04/contribute-to-the-wargamers-wwii-quiz-book/

(in reply to Froonp)
Post #: 29
RE: MWiF Map Review - America - 9/17/2006 3:18:07 AM   
Shannon V. OKeets

 

Posts: 18239
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Froonp
Well, I did not understand quite well all what you said, especially with the river Hudson.
I did not understood wether you advised to remove the river hexside and put an all sea hexside (because you speak of a strait), or wether letting it as it is but just removing the graphic coastline.

So I tried to improve the drawing. I increased the size of the NYC strip of land (I forgot the name) and placed the icons better (as you said for NYC).

In the below graphic, for clarity, I show the map as it is with the coastline, and the same map as it is with the current CSV data I'm working on.

Comments ?




OK, I like how NYC looks now. The small island south of Newark is way too big though (I know it is Staten Island and the official HQ for Matrix Games, but even so, ...). It should be about 1/3 of its current size and placed in the NYC hex. Then the Newark hex can become almost entirely land. And the middle New Jersey hex can gain a bit of land to its north too.

Sorry for being so picky here, but I did live in New Jersey during my formative years: grade school in the middle hex, high school in the northern hex, and summers in the southern hex.


_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> MWiF Map Review - America Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117