From: Marseilles, France
ORIGINAL: Shannon V. OKeets
Is Bombay attackable from only 1 hex? Not so in WiFFE...
It's important, bacause Bombay will often see battle and does have a factory (a PART in Bombay is common)
Yes. You have good eyesight! I agree this is a problem, but I do not have a ready solution.
At the European scale Bombay is clearly on a peninsula with one attached land hex (to the NE). The WIF FE scale lumped Bombay's peninsula into surrounding terrain and conneected it to 3 other land hexes. Big change. What to do?
While I do not agree that Bombay often sees battle (I tend to have a TERR here as the CW, so I'm not leaving the door open for a PART, and the Jap rarely comes that far), I agree that the Bombay depiction is not ideal. I would have lived with it, for the previous reason, but if you think that it is a problem, I think it is easy to solve.
The hexes E and SE of Bombay are curently All Sea hexsides.
We only need to make them land hexside, by drawing the peninsula less big (and so the sea arm less deep).
By the way, looking at large scaled maps of Inda, it seems to me that the size of te Peninsula was well exagerated, so reducing it might serve 2 goals, making the map more WiF FE like, and makinf it more real.
Just a last not to say that composer99 commented that India seemed easier to conquer, at least to attack, for Japan. Maybe having Bombay slightly more difficult to conquer would be good for game purposes ?
Also, as a real last note, please note that Calcutta now is attackable from 1 normal hexside, and 4 river hexsides, while it was attackable from 3 river hexsides before. We might consider that it is easier to attack, so maybe making Bombay a little more hard helps ?
So we have the choice :
- Removing both E & SE All sea hexsides to make bombay as in WiF FE, and closer to reality.
- Removing only E hexside to maket it more like in WiF FE, but slightly harder given that there are other areas in India that are easier.
I prefer the last one finally.
And you ? Or a third one ?
< Message edited by Froonp -- 8/27/2006 12:49:34 AM >