Mike Scholl
Posts: 9349
Joined: 1/1/2003 From: Kansas City, MO Status: offline
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quote:
ORIGINAL: el cid again quote:
ORIGINAL: Zemke_4 Well I am using the plane date from a program called IL-2 Compare. It is a program that has charts to show top speed at all altitudes, manueverbiltiy by speed and degrees of turn per second, and rate of climb from sealevel to ceiling. Granted it is from another game IL-2 Forgotten Battles / Pacific Pacific Fighters, which is considered the very best combat flight simulation out there today. This program was made from plane data in the game. You can find the program here in the downloads section http://334theaglesquadron.com/portal/ . The technique I was using was take each plane's max level speed rating and max manueverability rating, and use each planes best rate of climb. I have re-done all the planes in a mod I am working on already. For manueverability, I took the rate of turn in degrees per second and doubled the number. The problem I have run into is most of the Dutch planes are not in IL-2, so I sort of extrapolated the data by comparing planes and using the game data. I think the data fits very well with historical plane data so far. Japanese plane manueverability has increased a lot, while late war Allied planes have increased in speed. The Soviet planes went up in several areas as well. I will post a few examples of the new plane data using IL-2 Compare. Speed Man Climb A6M2 320 44 2790 A6M3 340 42 2900 A6M5 350 42 3282 J2M 402 34 3952 Ki-43Ib 305 48 3180 Ki-44 340 36 3832 Ki-84Ia 411 38 2850 F2A 286 36 2598 F4F-3 315 36 2585 F6F 369 34 3040 F4U-1 407 32 3080 P-39D 376 36 2516 P-40E 345 34 2070 P-38G 395 26 3037 P-38L 415 30 3143 P-47D 420 29 2661 P-51D 426 29 2646 I-153c 253 53 3023 I-16c 270 40 3050 Yak-3 389 37 3608 La-7 407 40 4127 SpitVb 345 42 2550 SpitXIV 402 40 3700 Now I know these numbers will raise a few issues, but the thing to remember is this is the max speed at the ideal altitude for that plane, and best turn rate in degrees per second, and each are not the same. In other words, every plane has a certain speed at which it can turn best, and a F4U can out turn a Zero at high speed, but not at lower speed. But the maneuverability rating is the best a certain plane can turn at its best turning speed. Of note is the Spit, far better maneuverability and good speed. I found max range for a Spit to be 668K Vb and 698K XIV, which if you shave 20-30% off for combat time, that means about four hexs in the game for range, with internal fuel. REPLY: This is interesting, but not germane to our situation. We do not get to rate planes at different altitudes - which I would prefer - nor to separate maneuverability in a turn sense from maneuverability in a speed/climb/dive sense. Also, in technical terms, I don't like numbers in this range, because of the impact on air combat lethality in our engine. But we might divide them by two - if of course the model permitted a maneuverability rating of this sort - which it doesn't at the moment. We have found a better composite system than we had - or than existed anywhere else so far. So we will go with it - and hope for a better model with more fields some day. This discussion has turned out better than seemed likely - having failed twice along the way to produce anything useful - we finally have something. It IS germane in one sense. What A/C does it list as by far the best in "Manueverability"? The I-153. And if you think about it, what A/C would you LEAST like to be caught flying in a combat situation? That's the basic answer to the folks who keep screaming that the Zero is the greatest thing since sliced bread because of it's turning radius..., and the basic reason you are engaged in hammering out a more realistic A-to-A combat system.
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