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Back to Paper Mod - 7/18/2006 6:33:16 AM   
Bil H


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I encourage everyone to take a look at the Back to Paper mod done by Robin Pirez: Downloads Markshot especially might like this one, has the old RDOA look.

Good stuff! Plenty to choose from in the mod department now.

Bil

< Message edited by Bil H -- 7/18/2006 8:23:04 PM >
Post #: 1
RE: Back to Paper Mod - 7/18/2006 6:41:54 AM   
hlhudson74

 

Posts: 12
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From: Cary, NC USA
Status: online
Just a heads-up...

The second link for the Back To Paper mod is pointing to the 'Captain' mod...

Excellent work by all involved! Thanks!

Henry

(in reply to Bil H)
Post #: 2
RE: Back to Paper Mod - 7/18/2006 9:43:10 AM   
JudgeDredd


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Whilst these mods do look good, I have to say I like the original COTA maps and don't think I'll change them unless a map with contours appears

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RE: Back to Paper Mod - 7/18/2006 4:09:49 PM   
Trigger Happy


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Yes, the COTA one is the captain mod.

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RE: Back to Paper Mod - 7/18/2006 4:19:17 PM   
Rooster


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I'll fix the link tonight.

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RE: Back to Paper Mod - 7/18/2006 4:38:38 PM   
MarkShot


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I tried Back to Paper last night. It is quite nice. However, the contrast is not as high for contours as what is in yours, Bil.

So, what's happening with Castle Ridge in yours? Can you fix it or is it a secret signal to the Aliens that the Allies are the good guys and dug-in to the South? :)

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RE: Back to Paper Mod - 7/18/2006 6:37:52 PM   
Bil H


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Mark, I'm going to fix the problem you found toay.  I'll get it to Rooster so he can upload it, hopefully in the next day or so.

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Post #: 7
RE: Back to Paper Mod - 7/18/2006 7:59:27 PM   
Robin le guetteur


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Thank you Bill for posting my mod.
As Markshot said, in Back to Paper Mod, I didn't try to accentuate the contour. But I will surely work on a "mod of my mod" to change the colors and make contours more visible and general tonality warmer with more yellow ocher and burnt sienna colours.
But I have to work as well on some models for our sequel of Birth of America. Be patient...


PS : Please Bill,note that my name is Pirez and not Perez

< Message edited by Robin le guetteur -- 7/18/2006 8:05:19 PM >

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RE: Back to Paper Mod - 7/18/2006 8:24:18 PM   
Bil H


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Sorry about that Robin, I've fixed it in my original post 

Also, note, my name is Bil, and not Bill


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Post #: 9
RE: Back to Paper Mod - 7/18/2006 9:54:21 PM   
RedMike


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You two guys remind me of the infamous:

"Don't call me dude, bub!"

"Don't call me bub, dude!



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RE: Back to Paper Mod - 7/18/2006 11:18:11 PM   
JeF


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Robin,

very good stuff ! Keep them coming.
And : Welcome !

JeF.

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(in reply to Robin le guetteur)
Post #: 11
RE: Back to Paper Mod - 7/19/2006 2:28:28 AM   
Robin le guetteur


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Sorry about that Bil, I'll pay attention in my next posts...


But all in all, this topic become very funny, no ? And Rednike make me really laugh out loud...

By the way, I hope my new mod, Back to colored paper" will be appreciate by those who wanted more contrast.

And I find this new ambiance, more colored and warm very pertinent with these mediterranean countries. What is your feeling ?



< Message edited by Robin le guetteur -- 7/19/2006 2:49:36 AM >

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Post #: 12
RE: Back to Paper Mod - 7/19/2006 3:54:21 AM   
MarkShot


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Robin,

Bien venue! It is nice to see you here. I have felt for a while that PG and AGEOD are two of the most innovative development teams out there. Perhaps, you should give Sandra a shot at a COTA map mod as what she achieved with BoA was simply stunning!

As long as we are correcting everyones' manner of address, my callsign is MarkShot (note capital "S"; pronounced Mark Shot and not Mark's Hot). Gee this is fun! :)

By the way, your sig should read "Have you tried ..."

A plus tart ...

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Post #: 13
RE: Back to Paper Mod - 7/19/2006 4:51:32 AM   
MarkShot


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Robin,

By the way, where is your Back to Paper (color) mod? Thanks.

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Post #: 14
RE: Back to Paper Mod - 7/19/2006 5:27:28 AM   
Rooster


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Robin's latest mod (enhanced from the version a day ago) is avaiable on the COTA Website.

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Post #: 15
RE: Back to Paper Mod - 7/19/2006 9:57:22 AM   
Robin le guetteur


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Hé, hé Mark...
I note your capital S and promise to be carefull with such details in the future

Rooster, I thank, but why don't you let the precedent one available to download ? "Back to Colored Paper" Terrain Mod don't replace the "Back to Paper" Terrain Mod, it is only a coloured variation.

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Post #: 16
RE: Back to Paper Mod - 7/19/2006 3:55:08 PM   
Rooster


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Good Idea - I'll put it back up.

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Post #: 17
RE: Back to Paper Mod - 7/19/2006 5:44:34 PM   
Deerslayer


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Now I can't decide which mod would be my preference as they all look so good.... We need a poll!

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Post #: 18
RE: Back to Paper Mod - 7/19/2006 10:18:29 PM   
GoodGuy

 

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Nah, I need several monitors and several 'puters next to each other, since I can't decide atm ! Geez need a quad-screen card.

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Post #: 19
RE: Back to Paper Mod - 7/20/2006 12:42:58 AM   
MarkShot


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Robin,

I tried Back to Paper (Color). Very nice. I think the only effect I don't like is how woods turn almost black when zoomed at two highest settings. It seems green would be better to me than black.

Thanks.

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Post #: 20
RE: Back to Paper Mod - 7/20/2006 2:50:07 AM   
Robin le guetteur


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Yes, it's true Mark.
I have just finished a new one (the last, for instance), and I prefer the way I take to create the tree zones in this backtocoloredpaper2. This solution lets the ground appear under the vegetation (on the two max zoom out view). And the contours are more visible with 3 main hues (instead of two for the other), from ocher on low level to Brown on mid level and to light grey on high level. It's surely my preferate one and I will surely put the new trees on the two precedent when I'll have the time to do it.

Dan will put it soon online I hope


< Message edited by Robin le guetteur -- 7/20/2006 2:53:51 AM >

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RE: Back to Paper Mod - 7/20/2006 7:21:20 AM   
Rooster


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Hi - Robin's first mod ("Back to Paper") and the most recent mod ("Back to Colored Paper 2") are avaialbe at these links:

http://cota.matrixgames.com/downloads/paper1.zip

http://cota.matrixgames.com/downloads/paper3.zip

Nice work Robin. I'll update the html very soon.

Cheers!

*#!%&! Links!

< Message edited by Rooster -- 7/20/2006 7:25:47 AM >

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Post #: 22
RE: Back to Paper Mod - 7/20/2006 9:00:40 AM   
Trigger Happy


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J'aime vraiment cette dernière mod Robin!
But just a little thing preventing it from being absolutely to my taste: the roads can be very hard to distinguish between "minor roads" or simply "roads", or difficult just to see "tracks".

But apart from that, good job! really!




Attachment (1)

< Message edited by Trigger Happy -- 7/20/2006 9:42:30 AM >

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Post #: 23
RE: Back to Paper Mod - 7/23/2006 7:25:39 PM   
Robin le guetteur


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I have heard you Trigger Happy !

As soon as Dan has the time to put it online, you will have my third (and last) version of backtocoloredpaper :



As you see, many improvements on Trees (lighters and more logical between whood light wood...) and scrub, swamp, colors and of course, road contrasts. This time, I am very satisfy by the result. At least !

Well, it's time to work on the buildings of the sequel of BoA... Sorry.

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Post #: 24
RE: Back to Paper Mod - 7/23/2006 7:44:54 PM   
benpark


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That's fantastic, Robin!! As a proud owner of BoA, I've admired the graphic work you have done in the past. Thanks for the great mod.

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RE: Back to Paper Mod - 7/24/2006 1:45:41 AM   
RedMike


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RE: Back to Paper Mod - 7/24/2006 2:12:32 AM   
Robin le guetteur


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Hé, hé benparks... I must thank you and thank you all for your compliments.

Don't think I m crasy, but I wanted to try this ULTIME version, with more visibility on the relation between low levels, rivers and vegetations... To better understand the geography and having more cotnrast between valley and hills or mountains.



Dan will post the last two files soon, I think... ?

And now, see you for new pictures of the post BoA game ! Yahoo !!!



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Post #: 27
RE: Back to Paper Mod - 7/25/2006 4:33:56 PM   
Robin le guetteur


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I wonder if anybody have tried this last version and if all is OK in it...

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RE: Back to Paper Mod - 7/25/2006 4:39:59 PM   
Analog Kid


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I want to try it, but was waiting for a message here that it has been uploaded and where I could find it. I 'm using your # 3rd release right now but would like "with more visibility on the relation between low levels, rivers and vegetations... To better understand the geography and having more cotnrast between valley and hills or mountains." So... where can I get it :)

S!

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Post #: 29
RE: Back to Paper Mod - 7/25/2006 4:44:25 PM   
Robin le guetteur


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Just here, at the right place :
http://cota.matrixgames.com/downloads/


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Post #: 30
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