Matrix Games Forums

More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the FamilyTablet Version of Qvadriga gets new patchNew Command Ops: Battles from the Bulge UpdateCommand gets a huge update!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Wishlist (cont'd)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Conquest of the Aegean >> RE: Wishlist (cont'd) Page: <<   < prev  1 2 3 4 [5]
Login
Message << Older Topic   Newer Topic >>
RE: Wishlist (cont'd) - 6/23/2009 5:41:59 AM   
Arjuna


Posts: 17762
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
A full blown dismounted Inf feature ( with seperate units for the transport and inf components ) has not yet been added to the engine. It won't make it for BFTB either. The engine does model the dismounting of inf in a more abstract way. Whenever, such units enter an area threatened by effective enemy fire, then a dismount flag is set and they move at foot rates. However, the unit does not split up into two components. As a result you cannot give such a unit an order to enter terrain that only a foot unit can enter. I realise that this is not totally realistic but modelling this will be a big job. It is in our top four on the wish list.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to sross)
Post #: 121
RE: Wishlist (cont'd) - 6/23/2009 11:16:57 PM   
Deathtreader


Posts: 703
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline
Hi Arjuna,

Probably a premature and/or potentially loaded question........ but I'd love to know what the other 3 top enhancements will be.

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to Arjuna)
Post #: 122
RE: Wishlist (cont'd) - 6/24/2009 12:27:24 AM   
Arjuna


Posts: 17762
Joined: 3/31/2003
From: Canberra, Australia
Status: offline

  • Cross River Assault
  • Minefields - laying and clearing
  • Off-map fire support - ground, naval and air


_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Deathtreader)
Post #: 123
RE: Wishlist (cont'd) - 6/24/2009 4:17:11 AM   
Prince of Eckmühl


Posts: 2449
Joined: 6/25/2006
From: Texas
Status: offline

quote:

ORIGINAL: Arjuna


  • Cross River Assault
  • Minefields - laying and clearing
  • Off-map fire support - ground, naval and air


Sounds Good.

_____________________________

Government is the opiate of the masses.

(in reply to Arjuna)
Post #: 124
RE: Wishlist (cont'd) - 5/16/2010 4:32:22 AM   
ZBrisk

 

Posts: 23
Joined: 5/16/2010
Status: offline

  • A LoS tool that shows all areas seen by all units, like in RTS games.
  • Sound ranging or aerial recon for counter-battery fire? Not sure how realistic or relevant this would be to implement, just wondering.
  • The manual indicates nothing about AA actually performing as anti-air. Any chance that stationing an AA unit somewhere can reduce the severity of airstrikes there, like in Combat Mission?
  • A notification when a bridge is fully primed (or is being unprimed) would be nice, so I don't have to check with the engineering unit constantly to see if they're done.
  • Come to think of it, a given estimated time to finish priming a bridge would be useful. An ETA when using the pathfinding tool with a unit would be too.
  • Does aggro level in CotA affect on call arty? If not then it should, since bombardment messes up ambushes.

(in reply to Prince of Eckmühl)
Post #: 125
RE: Wishlist (cont'd) - 5/16/2010 4:56:40 AM   
Arjuna


Posts: 17762
Joined: 3/31/2003
From: Canberra, Australia
Status: offline

quote:

ORIGINAL: ZBrisk
  • A LoS tool that shows all areas seen by all units, like in RTS games.

  • OK consider that added to the list.

    quote:

  • Sound ranging or aerial recon for counter-battery fire? Not sure how realistic or relevant this would be to implement, just wondering.

  • Already on the list.

    quote:

  • The manual indicates nothing about AA actually performing as anti-air. Any chance that stationing an AA unit somewhere can reduce the severity of airstrikes there, like in Combat Mission?


  • This has already been incorporated into the soon to be released BFTB.

    quote:

  • A notification when a bridge is fully primed (or is being unprimed) would be nice, so I don't have to check with the engineering unit constantly to see if they're done.


  • Good idea.

    quote:

  • Come to think of it, a given estimated time to finish priming a bridge would be useful.


  • Good idea.

    quote:

  • An ETA when using the pathfinding tool with a unit would be too.


  • This has already been incorporated into the soon to be released BFTB.

    quote:

  • Does aggro level in CotA affect on call arty? If not then it should, since bombardment messes up ambushes.

  • Not sure what you mean here, please elaborate.

    _____________________________

    Dave "Arjuna" O'Connor
    www.panthergames.com

    (in reply to ZBrisk)
    Post #: 126
    RE: Wishlist (cont'd) - 5/18/2010 12:26:00 AM   
    ZBrisk

     

    Posts: 23
    Joined: 5/16/2010
    Status: offline
    Hmmm. I was under the impression that low aggro is good for ambushes, but turns out none of the references mention that. Anyway I was suggesting that aggro affect not only direct fire, but also calling for artillery. Because if I have an ambush set up, I don't want the enemy to bunker down or fall back from arty fire before they run into it.

    (in reply to Arjuna)
    Post #: 127
    RE: Wishlist (cont'd) - 5/24/2010 9:58:15 AM   
    ZBrisk

     

    Posts: 23
    Joined: 5/16/2010
    Status: offline
    • Moving a rest order location shouldn't automatically set formation to 'unspecified'. I keep accidentally moving battalions when they need sleep.


    edit: wow, I didn't even notice the BFTB forum until now.

    < Message edited by ZBrisk -- 5/24/2010 3:03:20 PM >

    (in reply to ZBrisk)
    Post #: 128
    Page:   <<   < prev  1 2 3 4 [5]
    All Forums >> [Current Games From Matrix.] >> [World War II] >> Conquest of the Aegean >> RE: Wishlist (cont'd) Page: <<   < prev  1 2 3 4 [5]
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    0.094