I like a few of the ideas so far...
Someone mentioned in another thread about having a small picture show up when you select a particular unit. An image that is represenative of what that unit is/the units main equipment that would give us a good idea about the unit. As I recall they even made a little mock-up of it. I really liked that idea. Combine that with a display of the information that is available in the senario editor being available in-game, and I think that would make a huge difference.
The idea of draging the units around in the OB screen to organize units is a GREAT idea! Very intuitave method of organizing units IMHO. (I actually tried to do this a couple times when I first started playing, only to discover that it didn't work )
What about some audio cues for when certain messages arrive. I seem to miss messages alot when the action is going. For instance, when reinforcements arrive, a nationality specific voiceover telling us that reinforcements have arrived, along with the text message. If it is Greek troops, then a guy with a thick Greek accent tells me that Greek reinforcements have arrived. This would work for artillery barrages ending, supplies arriving, when an enemy/friendly unit is eliminated, and maybe when troops retreat or are routed. Some of them could be humorous too.
Anything that adds more immersion to the game is good!
What about giving different units their own sound effects (based on unit type, not each individual unit in the editor). The effects do this a little, but more unique effects to give a clearer audio que to what exactly is firing. You might not know where the tank brigade is, but you can sure hear it! Infantry units attacking sounds like small arms fire, tanks attack and you get mg fire and main guns firing, motorcycle units sound like reving 'cycle engines and small arms fire, AT guns sound like, well, AT guns, etc... and this could be modable in the senario editor with the ability to add your own sounds.
Any possibility of a campaign mode where we can take units from senario to senario, and they progress in experience as the campaign moves along?
I love Tomus' idea about the LOS/terrain graph showing the lay of the land. Combine this with elevation/grade lines on the map and the range indicator in the LOS tool and that would be a huge improvement.
We have normal and small unit icons, what about ones that are 150% larger than the normal ones? Maybe with more unit info on the icon and larger text? I am running this on a large LCD monitor and sometimes the normal icons seem small.
Great game. Can't wait for the Bulge!
< Message edited by Doobious -- 3/22/2007 2:44:13 AM >