From: St. Petersburg, Florida, USA
Back with another suggestion.
I gave the Tempe Gorge scenario a try last night after reading the AAR yesterday.
I found it a challenge to guage whether or not my mortars would be in range of Tempe from a small copse of light woods across the river before comitting to the orders to send them to that location..
One thing I would like to have, if it doesn't exist already, is a means to measure distances on the map. The 1 kilometer grid is a help, but it is tough tough to guage distances diagonally.
Where this comes into play is judging fire base locations for short ranged artillery. The long range tubes cover 1/3 to 1/2 of the map, at least in the couple of scenarios I have played so far, so it is fairly easy to guage good locations for them.
The ones that are tough are the mortars. I can see the range radius of the tube in it's present location, but I have a hard time judging if the tube will be in range of the objective in the location I would like to move it to.
If I could pick a point on the map and see various range circles from that location, or if I could simply pick a spot and drag a "ruler" line to the objective I can see if my tubes will be in range from that spot. Many naval games have rulers like this for guaging range.