From: Vermont, USA
Thanks for your feedback.
ORIGINAL: Bil H
1. The Campaign map seems very basic and under-developed. I thought this was a campaign game with 3D battle resolution? I see a 3D game with a very basic scripted campaign wrapper instead. Personally, I would prefer just to have the 3D engine perhaps a little more developed than what you are presenting and releasing.
If I understand correctly, you're looking for a more full-featured operational "layer"? The campaign system is much more like a Panzer General or the previous Tin Soldiers games from Koios. The battles are joined together, there are post-battle effects, experience, medals and special abilities. There are pre-battle purchase/replacement decisions but there isn't a full operational layer.
Where we are heading with this is a more dynamic campaign system that is akin to the "Mega Campaigns" for SPWAW. In the long run we would like to also add an operational layer, but that's not a short term effort. For now, the player's focus is on his own battle group.
One area that I agree, given your comments, that we could improve on is adding a little more info to the campaign map as far as showing Army/Corps/Division boundaries and such. That's something we could definitely do in a post-release update for WinterStorm now that you have me thinking about it.
2. Vehicle scale. Does this game have multiple vehicle scales like CM does? The vehicles seem very close together in those screen shots which makes me wonder about unit scale and/or ground scale accuracy.
There is only one scale, which is equivalent to CM's "realistic" scale and as far as I know everything should match that. If the vehicles were closer together formation-wise than historical, that's because of my placement and tactics (or lack thereof).