GoodGuy
Posts: 1467
Joined: 5/17/2006 From: Cologne, Germany Status: offline
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quote:
ORIGINAL: Rooster Conversely, if there's limited amount of scenarios/theatres available, demand for the future releases will be higher. Hmm, I'm not sure......While HttR and COTA feature high replay-values, many expert AA gamers will be done with the game sooner or later, ok ok - maybe some rather after playing painfully realistic, both sides, and with all sets of reinf. schedules tested. On one hand, I suspect that the lack of custom scenarios, and especially the lack of moddable estabs, might have hampered the creation of a bigger fanbase + a bigger base of mappers. The general rule of thumb, imho: the more (challenging/interesting) custom scenarios available, the bigger the hype/attraction. Sure, a game should be solid/well thought-out too. But just check the "Gamesdepot", there is a massive number of scenarios for many different games, and I'm sure that such kind of flexibility offered by developers keeps a community/hobby alive, and it would create some additional customer loyalty (I'm convinced that Panther already gained some serious loyalty by delivering a great game, but hey, the more the better, eh? :p). On the other hand, I understand the risk to create a product that delivers such a high level of customer satisfaction (in terms of flexibility, customization), that there'd be no need to develop any sequel, the death of a small developer. Also, a 100% customizable game would also cause a situation where the devs would have to invent a ton of new features (that would attract new/old customers) for each sequel.........in order to be able to feed the kids, like we say, hehe. But in fact, looking at the general game market (not the niche markets), it's just like that. Devs have to reinvent the wheel, often, if they want a sequel to be successful. Anyway, but it would be great if there'd be a happy medium somewhere, where customization would be allowed, maybe only on a Coy level, which would allow the creation of small custom scenarios, but with the theater/region/era determined by the mapper, not the developer, to some extent at least. With a future release, and with a somewhat flexible estab (very restricted, maybe allow the inclusion of let's say a custom estab with 20 (empty) custom slots) I could imagine the creation of patrol boats/amphibious tanks or Coys crossing a river in assault boats (both would look good in historic/fictional Vietnam maps, for example, or the latter would come in handy for WWII maps covering final operations in Germany 1945). Well, my 2 cents.
< Message edited by GoodGuy -- 7/1/2006 4:19:52 AM >
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"Aw Nuts" General Anthony McAuliffe December 22nd, 1944 Bastogne --- "I've always felt that the AA (Alied Assault engine) had the potential to be [....] big." Tim Stone 8th of August, 2006
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