Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

OAW Locks Up

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> OAW Locks Up Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
OAW Locks Up - 6/18/2006 2:39:37 PM   
caseyf

 

Posts: 12
Joined: 6/10/2004
Status: offline
I just purchased The OAW III. I loaded the game and everything was fine BUT (theirs always a but somewhere) when I play athe small scenarios it will lock up when it starts computing the combat resolution. (small France 40). When I play a large scenario (normandy 44) it will lock up during movement. I'm having this same issue with Grisby's World at War. it will lock up soon after launch.

I have copied my system information below and my directx information. At least I think this is what that stuff is. I am assuming that because both games are locking up it is an issue with my computer?
Thank you for your help

caseyf


Assembly Date: 8/6/02
Mainboard: Epox 8KHA+
Processor: AMD XP1800
Memory: 256 MB DDR
Hard Drive: 60GB
Display: GeForcew/64mb
CD-ROM: LG 52x CD-ROM
Sound Card: Epox Onboard
MODEM: USR 56K 2977 PCI
NIC: None
SCSI Adapter: None
Monitor: None
Printer: None
Special Hardware: Sony 40/24/10
System Information
------------------
Time of this report: 6/17/2006, 08:13:37
Machine name: WINXP-114494
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: VIA Technologies, Inc.
System Model: VT8366-8233
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) XP 1800+, MMX, 3DNow, ~1.5GHz
Memory: 256MB RAM
Page File: 234MB used, 501MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce2 MX/MX 400 (Microsoft Corporation)
Manufacturer: NVIDIA
Chip type: GeForce2 MX/MX 400
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0110&SUBSYS_1420270F&REV_B2
Display Memory: 64.0 MB
Current Mode: 800 x 600 (16 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.5673 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 8/4/2004 02:56:44, 4274816 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/24/2004 10:04:00, 1895648 bytes
Device Identifier: {D7B71E3E-4250-11CF-9652-2A3413C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0110
SubSys ID: 0x1420270F
Revision ID: 0x00B2
Revision ID: 0x00B2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: VIA AC'97 Audio (WAVE)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1106&DEV_3059&SUBSYS_30041695&REV_40
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: viaudio.sys
Driver Version: 5.12.0001.3820 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 9/16/2002 04:20:00, 64128 bytes
Other Files:
Driver Provider: VIA Technologies, Inc.
HW Accel Level: Full
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
Description: VIA AC'97 Audio (WAVE)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: viaudio.sys
Driver Version: 5.12.0001.3820 (English)
Driver Attributes: Final Retail
Date and Size: 9/16/2002 04:20:00, 64128 bytes
Cap Flags: 0x0
Format Flags: 0x0

-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: n/a
Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
VIA AC'97 Audio (WAVE), Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Registry: OK
Test Result: Not run

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Poll w/ Interrupt: No
Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x1106, 0x3038
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/4/2004 01:08:42, 57600 bytes
| Driver: usbd.sys, 8/18/2001 07:00:00, 4736 bytes

----------------
Gameport Devices
----------------
+ PCI bus
| Matching Device ID: *pnp0a03
| Service: pci
| Driver: pci.sys, 8/4/2004 01:07:46, 68224 bytes
|
+-+ Standard Game Port
| | Matching Device ID: *pnpb02f
| | Service: gameenum
| | Driver: gameenum.sys, 8/4/2004 01:08:21, 10624 bytes

------------
PS/2 Devices
------------
+ Easy Internet Keyboard
| Matching Device ID: *pnp0303
| Upper Filters: itchfltr
| Service: i8042prt
| Driver: i8042prt.sys, 8/4/2004 01:14:36, 52736 bytes
| Driver: kbdclass.sys, 8/4/2004 00:58:32, 24576 bytes
| Driver: itchfltr.sys, 11/15/2002 03:15:00, 12640 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 03:01:07, 40840 bytes
| Driver: kbdclass.sys, 8/4/2004 00:58:32, 24576 bytes
|
+ Logitech-compatible Mouse PS/2
| Matching Device ID: *pnp0f13
| Upper Filters: L8042Pr2
| Service: i8042prt
| Driver: i8042prt.sys, 8/4/2004 01:14:36, 52736 bytes
| Driver: mouclass.sys, 8/4/2004 00:58:32, 23040 bytes
| Driver: L8042Pr2.sys, 12/19/2001 09:42:00, 50990 bytes
| Driver: LMouFlt2.sys, 12/19/2001 09:42:00, 67694 bytes
| Driver: LKbdFlt2.sys, 12/19/2001 09:42:00, 5838 bytes
| Driver: LCoInst.dll, 12/19/2001 09:42:00, 19180 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 03:01:07, 40840 bytes
| Driver: mouclass.sys, 8/4/2004 00:58:32, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Modem Service Provider: U.S. Robotics 56K Fax PCI
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM2
DirectPlay8 Serial Service Provider: COM3
DirectPlay8 TCP/IP Service Provider: MS TCP Loopback interface - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------
Imperial Glory (DX8) - Registry: OK, ExeFile: ImperialGlory.exe (<File Missing>) LauncherFile: ImperialGlory.exe (<File Missing>)
Normandy '44 (DX7) - Registry: OK, ExeFile: normandy44.exe ()

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 43.3 GB
Total Space: 58.6 GB
File System: NTFS
Model: IC35L060AVVA07-0

Drive: D:
Model: HL-DT-ST CD-ROM GCR-8521B
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/4/2004 00:59:52, 49536 bytes

Drive: E:
Model: SONY CD-RW CRX175A1
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/4/2004 00:59:52, 49536 bytes

--------------
System Devices
--------------
Name: U.S. Robotics 56K Fax PCI
Device ID: PCI\VEN_12B9&DEV_1008&SUBSYS_00A212B9&REV_01\3&61AAA01&0&60
Driver: n/a

Name: VIA CPU to AGP Controller
Device ID: PCI\VEN_1106&DEV_B099&SUBSYS_00000000&REV_00\3&61AAA01&0&08
Driver: C:\WINDOWS\system32\DRIVERS\VIAAGP1.SYS, 5.00.0000.3420 (English), 3/20/2002 04:20:00, 27648 bytes

Name: VIA Standard PCI to ISA Bridge
Device ID: PCI\VEN_1106&DEV_3147&SUBSYS_00000000&REV_00\3&61AAA01&0&88
Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/17/2001 13:58:02, 35840 bytes

Name: VIA Tech CPU to PCI Bridge
Device ID: PCI\VEN_1106&DEV_3099&SUBSYS_00000000&REV_00\3&61AAA01&0&00
Driver: n/a

Name: VIA AC'97 Enhanced Audio Controller (WDM)
Device ID: PCI\VEN_1106&DEV_3059&SUBSYS_30041695&REV_40\3&61AAA01&0&8D
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 02:56:42, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/4/2004 02:56:57, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/4/2004 01:15:21, 140928 bytes
Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/4/2004 01:07:58, 60288 bytes
Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/4/2004 01:15:49, 145792 bytes
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/4/2004 01:08:02, 48640 bytes
Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 02:56:57, 23552 bytes
Driver: C:\WINDOWS\system32\drivers\viaudio.sys, 5.12.0001.3820 (English), 9/16/2002 04:20:00, 64128 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_12340925&REV_23\3&61AAA01&0&8B
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/4/2004 01:08:37, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 01:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 02:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 01:08:42, 57600 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_12340925&REV_23\3&61AAA01&0&8A
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/4/2004 01:08:37, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 01:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 02:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 01:08:42, 57600 bytes

Name: VIA Bus Master IDE Controller
Device ID: PCI\VEN_1106&DEV_0571&SUBSYS_05711106&REV_06\3&61AAA01&0&89
Driver: C:\WINDOWS\system32\DRIVERS\viaide.sys, 1.00.0001.0001 (English), 8/4/2004 00:59:42, 5376 bytes
Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.2180 (English), 8/4/2004 00:59:41, 25088 bytes
Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.2180 (English), 8/4/2004 00:59:42, 95360 bytes

Name: NVIDIA GeForce2 MX/MX 400 (Microsoft Corporation)
Device ID: PCI\VEN_10DE&DEV_0110&SUBSYS_1420270F&REV_B2\4&618BA55&0&0008
Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0010.5672 (English), 3/24/2004 10:04:00, 1895648 bytes
Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0010.5673 (English), 8/4/2004 02:56:44, 4274816 bytes

------------------
DirectX Components
------------------
ddraw.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 266240 bytes
ddrawex.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 8/23/2001 06:00:00 10496 bytes
d3d8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:41 1179648 bytes
d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:41 8192 bytes
d3d9.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:41 1689088 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 8/23/2001 06:00:00 436224 bytes
d3dim700.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:41 825344 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 8/23/2001 06:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 06:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 8/23/2001 06:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/23/2001 06:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 8/18/2001 07:00:00 33040 bytes
dplayx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 229888 bytes
dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 23552 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 8/18/2001 07:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 57344 bytes
dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:48 30208 bytes
dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:48 18432 bytes
dpnet.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 375296 bytes
dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:03 3584 bytes
dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:03 3584 bytes
dpvoice.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 212480 bytes
dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:48 83456 bytes
dpvvox.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 116736 bytes
dpvacm.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 21504 bytes
dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 35328 bytes
dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/18/2001 07:00:00 53520 bytes
dinput.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 159232 bytes
dinput8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 181760 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 8/23/2001 06:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 06:00:00 467968 bytes
joy.cpl: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:57 68608 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 8/23/2001 06:00:00 223232 bytes
pid.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:44 35328 bytes
gameenum.sys: 5.01.2600.2180 English Final Retail 8/4/2004 01:08:21 10624 bytes
dsound.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 367616 bytes
dsound3d.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 1294336 bytes
dswave.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 19456 bytes
dsdmo.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 181760 bytes
dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 71680 bytes
dmusic.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 104448 bytes
dmband.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 28672 bytes
dmcompos.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 61440 bytes
dmime.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 181248 bytes
dmloader.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 35840 bytes
dmstyle.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 105984 bytes
dmsynth.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 103424 bytes
dmscript.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 82432 bytes
system.dll: 1.00.3705.0288 English Final Retail 8/16/2002 11:41:26 1167360 bytes
dx7vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 619008 bytes
dx8vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 1227264 bytes
dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 2113536 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 8/18/2001 07:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 8/4/2004 02:56:42 1028096 bytes
wsock32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 02:56:46 22528 bytes
amstream.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:41 70656 bytes
devenum.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:42 59904 bytes
dxmasf.dll: 6.04.0009.1125 English Final Retail 8/4/2004 02:56:42 498205 bytes
mciqtz.drv: 4.00.0096.0729 English Final Retail 8/17/1998 04:21:54 11776 bytes
mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:42 35328 bytes
mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:57 148992 bytes
msdmo.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:43 14336 bytes
encapi.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 20480 bytes
qasf.dll: 9.00.0000.3250 English Final Retail 8/4/2004 02:56:44 237568 bytes
qcap.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:44 192512 bytes
qdv.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:44 279040 bytes
qdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:44 385024 bytes
qedit.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:44 562176 bytes
qedwipes.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:24 733696 bytes
quartz.dll: 6.05.2600.2749 English Final Retail 8/29/2005 22:54:26 1287168 bytes
quartz.vxd: Final Retail 8/17/1998 04:21:56 5672 bytes
strmdll.dll: 4.01.0000.3928 English Final Retail 8/4/2004 02:56:45 246302 bytes
vidx16.dll: 0.00.0000.0000 English Final Retail 8/17/1998 04:21:56 10240 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 8/4/2004 02:56:57 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 8/4/2004 02:56:57 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/4/2004 02:56:42 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/4/2004 02:56:42 338432 bytes
ir50_32.dll: 5.2818.0015.0055 English Final Retail 5/17/1999 14:12:56 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 10/7/1998 16:46:18 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 10/7/1998 16:50:22 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/4/2004 02:56:57 154624 bytes
mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:44 204288 bytes
ks.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:15:21 140928 bytes
ksproxy.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:57 130048 bytes
ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:42 4096 bytes
stream.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:08:02 48640 bytes
mspclock.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:58:38 5376 bytes
mspqm.sys: 5.01.2600.2180 English Final Retail 8/4/2004 00:58:40 4992 bytes
mskssrv.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:58:41 7552 bytes
swenum.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:58:41 4352 bytes
mstee.sys: 5.03.2600.2180 English Final Retail 8/4/2004 00:58:38 5504 bytes
bdaplgin.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:57 18432 bytes
bdasup.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:12 11776 bytes
msdvbnp.ax: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:57 56832 bytes
psisdecd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:44 363520 bytes
psisrndr.ax: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:57 33280 bytes
ipsink.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:57 16384 bytes
mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:57 118272 bytes
ndisip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:12 10880 bytes
mpe.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:12 15360 bytes
streamip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:12 15360 bytes
msvidctl.dll: 6.05.2600.2180 English Final Retail 8/4/2004 02:56:43 1428480 bytes
slip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:16 11136 bytes
nabtsfec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:28 85376 bytes
ccdecode.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:16 17024 bytes
vbisurf.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:57 30720 bytes
msyuv.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:44 17408 bytes
kstvtune.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:57 61952 bytes
ksxbar.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:57 43008 bytes
kswdmcap.ax: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:57 90624 bytes
wstcodec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:10:21 19328 bytes
wstdecod.dll: 5.03.2600.2180 English Final Retail 8/4/2004 02:56:46 50688 bytes
msdv.sys: 5.03.2600.2180 English Final Retail 8/4/2004 01:09:58 51328 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
SonyCDSrcWriter,0x00200000,1,0,SonyCDSrcWriter.ax,3.02.0000.12242
MGI MPEG-1 Demuxer,0x00200000,1,2,MGIMPEGDemuxer.dll,0.00.0000.0082
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2749
VW4 MediaPlacer,0x00200000,2,2,MediaPlacer.dll,1.00.0000.0001
OpenMG Async. File Source,0x00400000,0,1,OmgAfs.ax,3.02.0000.12242
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
Sony Audio CD Source Filter,0x00600000,0,1,cdsrc.ax,3.02.0000.12242
VW Scene Detector,0x00200000,1,1,SceneDetectFilt.dll,1.00.0000.0000
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2749
WM ASF Reader,0x00400000,0,0,qasf.dll,9.00.0000.3250
SAL Output Converter,0x00200000,1,0,saloconv.ax,3.02.0000.12242
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2749
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2749
MGI MPEG-2 Video Decoder,0x00640000,1,1,MGIVideoMPEG.dll,0.00.0000.0082
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
VW4 Video Scale Filter,0x00200000,1,1,VidScaleFilt.dll,1.00.0000.0000
MGI MPEG-1 Audio Encoder,0x00200000,1,1,MGIAudioEnc.dll,0.00.0000.0082
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2749
VW4 MJPEG Decoder,0x00200000,1,1,mjpeg.dll,1.00.0000.0000
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2749
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
VideoWave SeqCap Filter,0x00200000,1,0,vwseqcap.dll,4.00.0489.0000
WAV Dest,0x00200000,0,0,WAVDest.ax,
Internal LMRT Renderer,0x00800001,1,0,LMRTREND.dll,6.00.0004.0827
MGI WAV Dest,0x00200000,0,0,WavHead.dll,4.00.0489.0000
MGI MPEG-1 Video Encoder,0x00200000,1,1,MGIVideoMPEG.dll,0.00.0000.0082
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
MGI MPEG-2 Muxer,0x00200000,2,1,MGIMPEGMuxer.dll,0.00.0000.0082
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2749
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,9.00.0000.3250
TrueMotion 2.0 Decompressor,0x00600001,1,1,tm20dec.ax,1.00.0000.0001
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MGI MPEG-2 Demuxer,0x00800000,1,2,MGIMPEGDemuxer.dll,0.00.0000.0082
DV Patch,0x00200000,1,1,dvpatch.dll,4.00.0489.0000
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASX file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.3250
NSC file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2749
Windows Media source filter,0x00600000,0,2,wmpasf.dll,9.00.0000.3250
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,
VideoWave Video Grab,0x00200000,1,0,fsource.dll,4.00.0489.0000
VideoWave Audio Grab,0x00200000,1,0,fsource.dll,4.00.0489.0000
VideoWave Quick Grab,0x00200000,1,0,fsource.dll,4.00.0489.0000
MGI Switcher,0x00200000,1,1,MGISwitcher.dll,4.00.0489.0000
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2749
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2749
OpenMG Audio Decrypt Splitter,0x00600000,1,1,omgdec.ax,3.02.0000.13161
WM ASF Writer,0x00400000,0,0,qasf.dll,9.00.0000.3250
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
MGI Raw Writer,0x00200000,1,0,MGIRawWriter.dll,1.00.0000.0000
VideoWave ImgCap Filter,0x00200000,1,0,vwseqcap.dll,4.00.0489.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487
OpenMG OmgSource Filter,0x00600000,0,1,omgsrc.ax,3.02.0000.12242
File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
Cakewalk Audio Bit-depth Converter,0x00200000,1,1,DepthConvert.ax,1.00.0000.0001
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000
MGI MPEG-1 Muxer,0x00200000,2,1,MGIMPEGMuxer.dll,0.00.0000.0082
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
SonyMSAConverter,0x00200000,1,0,SonyMSAConverter3.ax,3.02.0000.12242
Cutlist File Source,0x00200000,0,1,qcut.dll,6.00.0002.0902
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2749
.RAM file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.3250
rmbeep,0x00200000,1,1,rmbeep.dll,4.00.0489.0000
MGI Source,0x00200000,0,1,DVSrcFilter.dll,4.00.0489.0000
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
Sewer,0x00200000,1,0,VWcDSutil.dll,4.00.0489.0000
VideoWave AWR Filter,0x00200000,1,0,mvwawr.ax,4.00.0000.0000
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,9.00.0000.3250
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF URL Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.3250
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
URL StreamRenderer,0x00600000,1,0,LMRTREND.dll,6.00.0004.0827
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,
IVF source filter,0x00600000,0,1,ivfsrc.ax,5.10.0002.0051
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
StreamBufferSource,0x00200000,0,0,sbe.dll,
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2749
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2749
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2749
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
Lyric Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2749
XML Playlist,0x00400000,1,0,wmpasf.dll,9.00.0000.3250
VideoWave SeqCap Source Filter,0x00200000,0,1,vwseqcap.dll,4.00.0489.0000
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2749
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2749
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2749
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Pad VU Data Grabber,0x00600000,1,0,wmmfilt.dll,1.02.2541.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180
SAL Input Converter,0x00200000,0,1,saliconv.ax,3.02.0000.12242
MGI MPEG-2 Video Encoder,0x00200000,1,1,MGIVideoMPEG.dll,0.00.0000.0082
BDA MPEG2 Transport Information Filter,0x00200000,1,0,psisrndr.ax,6.05.2600.2180
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2749
ShotBoundaryDet,0x00200000,1,1,wmmfilt.dll,1.02.2541.0000
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2749
AudioFlt,0x00200000,1,1,audf.dll,4.00.0489.0000
RDX Video Renderer,0x00200000,1,0,rdxvid.ax,3.00.0002.0037
Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
Cakewalk ESP,0x00200000,1,1,CakewalkESP.ax,1.00.0000.0001
Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003
Cakewalk Amp Sim Lite,0x00200000,1,1,AmpSimLite.AX,10.00.0002.0235
Cakewalk Parametric EQ,0x00200000,1,1,ParametricEq.ax,10.00.0002.0235
Cakewalk Delay,0x00200000,1,1,StereoDelay.ax,10.00.0002.0235
Cakewalk Chorus,0x00200000,1,1,StereoDelay.ax,10.00.0002.0235
Cakewalk Flanger,0x00200000,1,1,StereoDelay.ax,10.00.0002.0235
Cakewalk Reverb,0x00200000,1,1,StereoReverb.ax,10.00.0002.0235

WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00200000,2,2,,5.03.2600.2180
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180

Video Compressors:
WMVideo Encoder DMO,0x00600800,1,1,,
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
WMVideo8 Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180
MGI MPEG-1 Video Encoder,0x00200000,1,1,MGIVideoMPEG.dll,0.00.0000.0082
MGI MPEG-2 Video Encoder,0x00200000,1,1,MGIVideoMPEG.dll,0.00.0000.0082
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.2749
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180
DVSoft (TM),0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo(R) Video Interactive,0x00200000,1,1,qcap.dll,6.05.2600.2180
Indeo® video 5.11,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft MPEG-4 Video Codec V2,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft MPEG-4 Video Codec V3,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft MPEG-4 Video Codec V1,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IAC2,0x00200000,1,1,quartz.dll,6.05.2600.2749
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2749
PCM,0x00200000,1,1,quartz.dll,6.05.2600.2749
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2749
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.2749
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.2749
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2749
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2749
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2749
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2749
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2749
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2749
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2749

Audio Capture Sources:
VIA AC'97 Audio (WAVE),0x00200000,0,0,qcap.dll,6.05.2600.2180

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2749
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2749

WDM Streaming Capture Devices:
VIA AC'97 Audio (WAVE),0x00200000,3,3,,5.03.2600.2180

WDM Streaming Rendering Devices:
VIA AC'97 Audio (WAVE),0x00200000,3,3,,5.03.2600.2180

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.2180
Microsoft DVBC Network Provider,0x00200000,0,1,msdvbnp.ax,
Microsoft DVBS Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.2600.2180
Microsoft DVBT Network Provider,0x00200000,0,1,msdvbnp.ax,

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,1,0,psisrndr.ax,6.05.2600.2180
MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax,

WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00200000,2,2,,5.03.2600.2180

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,
Encrypt/Tag,0x00200000,0,0,encdec.dll,
XDS Codec,0x00200000,0,0,encdec.dll,

Audio Renderers:
VIA AC'97 Audio (WAVE),0x00200000,1,0,quartz.dll,6.05.2600.2749
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2749
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2749
DirectSound: VIA AC'97 Audio (WAVE),0x00200000,1,0,quartz.dll,6.05.2600.2749

WDM Streaming System Devices:
VIA AC'97 Audio (WAVE),0x00200000,14,2,,5.03.2600.


Attachment (1)
Post #: 1
RE: OAW Locks Up - 6/18/2006 7:43:58 PM   
ralphtricky


Posts: 6580
Joined: 7/27/2003
From: Colorado Springs
Status: offline
Try turning the sound off in TOAW, that's one thing that's very easy to check.



(in reply to caseyf)
Post #: 2
RE: OAW Locks Up - 6/20/2006 12:40:54 AM   
caseyf

 

Posts: 12
Joined: 6/10/2004
Status: offline
The sound is off. I've turned the intro off and i've updated all my drivers to the best of my ability. still it locks up when it goes into combat resolution phase. I have been able to play the granada scenario which makes me wonder if this is a memory related problem?
Thanks for your input though.

(in reply to ralphtricky)
Post #: 3
RE: OAW Locks Up - 6/20/2006 5:43:49 AM   
roboczar

 

Posts: 17
Joined: 5/10/2006
Status: offline
I usually run into this problem in the 3rd or 4th turn of resolution. I haven't been able to play a full scenario yet, so I'm waiting on the patch. COW works fine, however.

(in reply to caseyf)
Post #: 4
RE: OAW Locks Up - 6/20/2006 7:13:25 AM   
Central Blue

 

Posts: 695
Joined: 8/20/2004
Status: offline
I have various forms of the lockup problem too. Sometimes it locks up just moving the cursor off the highlighted unit for movement or artillery fire. At this point I have seen it freeze up in a wide variety of situations. However, it has never locked up on the between turn calcs on supply, air missions, etc.

Needless to say that I spent a day downloading all of the latest software and drivers. And I always play with the sound off. I'm running W2K, all patched up. And my mouse and vid card are running on the latest drivers.



_____________________________

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year

(in reply to roboczar)
Post #: 5
RE: OAW Locks Up - 6/20/2006 7:22:07 AM   
wolflars

 

Posts: 184
Joined: 6/8/2006
Status: offline
yup, me too, lock ups and crashes....

(in reply to Central Blue)
Post #: 6
RE: OAW Locks Up - 6/20/2006 7:24:26 AM   
ralphtricky


Posts: 6580
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: caseyf

The sound is off. I've turned the intro off and i've updated all my drivers to the best of my ability. still it locks up when it goes into combat resolution phase. I have been able to play the granada scenario which makes me wonder if this is a memory related problem?
Thanks for your input though.

What do you mean by the combat resolution phase, please?

Thanks,
Ralph

(in reply to caseyf)
Post #: 7
RE: OAW Locks Up - 6/20/2006 7:25:12 AM   
larryfulkerson


Posts: 36453
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Central Blue
I'm running W2K....


Have you tried running it in compatability mode with W95 as the OS?

(in reply to Central Blue)
Post #: 8
RE: OAW Locks Up - 6/20/2006 7:33:15 AM   
ralphtricky


Posts: 6580
Joined: 7/27/2003
From: Colorado Springs
Status: offline
If anyone is having crash problems, let post here if you can reproduce them.

The sound drivers have some known problems, and it's possible to have problems if the display strings for a hex is too long (typically a winter hex, in a hex with a long city name)

Ralph

(in reply to ralphtricky)
Post #: 9
RE: OAW Locks Up - 6/20/2006 7:48:13 AM   
Central Blue

 

Posts: 695
Joined: 8/20/2004
Status: offline
larry,

I have never tried compatability mode because COW worked fine on my current W2K machine. I'll give it a shot and post my experience.

ralph,

I always restart the game from the autosave file or any save I have made. No crash has ever duplicated itself. Everything works fine for a few turns, and then some other weird problem.

_____________________________

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year

(in reply to ralphtricky)
Post #: 10
RE: OAW Locks Up - 6/20/2006 8:24:13 AM   
ralphtricky


Posts: 6580
Joined: 7/27/2003
From: Colorado Springs
Status: offline
Have you tried turning the sound off? I know that's causing some problems. Other than the sound, there isn't a lot of new stuff that should cause problems. What are you doing when it locks up?

Ralph



(in reply to Central Blue)
Post #: 11
RE: OAW Locks Up - 6/20/2006 9:57:13 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline
Heh heh, hate to add to the bad news, but I'm getting some instability too. The crash to desktop never reprouduces itself exactly, but it almost exclusively (possibly exclusively, but it has happened a bunch and I'm not sure if one of the times it wasnt clickign on the mini-map or scrolling over it) happens when I've just clicked on the mini-map, or have just scrolled over the mini-map and come back. Sound is off, latest drivers are installed...

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to ralphtricky)
Post #: 12
RE: OAW Locks Up - 6/20/2006 12:24:20 PM   
larryfulkerson


Posts: 36453
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: ralphtrick
What do you mean by the combat resolution phase, please?
Thanks,
Ralph


I think what he means is that he has clicked on the "end turn" button and the popup pops up and asks "do you want to resolve combats" or something like that. And if you answer "yes" then it goes into the combat resolution phase where all the combats are resolved. Correct me if I'm wrong somebody.

(in reply to ralphtricky)
Post #: 13
RE: OAW Locks Up - 6/20/2006 9:50:35 PM   
Central Blue

 

Posts: 695
Joined: 8/20/2004
Status: offline
I always play with the sound off. I would delete the directory if I thought it was safe.

Sometimes the game locks up when I am moving the cursor during my turn. Other times it locks up during Elmer's moves. Sometimes I can use the cursor to close the game from the x in the upper right hand corner of the game, and sometimes I have to close the game from outside.


quote:

ORIGINAL: ralphtrick

Have you tried turning the sound off? I know that's causing some problems. Other than the sound, there isn't a lot of new stuff that should cause problems. What are you doing when it locks up?

Ralph





_____________________________

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year

(in reply to ralphtricky)
Post #: 14
RE: OAW Locks Up - 6/21/2006 1:50:19 AM   
caseyf

 

Posts: 12
Joined: 6/10/2004
Status: offline
When I end the turn and the computor starts to resolve the combats it will lock up after one or two combats. On large scenarios it will lock up almost anytime. If I click on something or if I scroll the map and their doesn't seem to be a specific trigger to the lock up it just does it. When it locks up it seems to totally freeze the game. The mouse doesn't work and I can't control, alt, delete out of it. I have to reboot my machine. I remember problems like this in COW but for me its everytime I play the game. I have never been able to get past the first turn of a game and most of the time do not get to the end turn before it locks on me. I haven't tried playing from the autosave game but I will try that, and I will try a compatability mode to see if that helps any.
Thanks for all the input

Kevin 

(in reply to Central Blue)
Post #: 15
RE: OAW Locks Up - 6/21/2006 2:52:25 AM   
caseyf

 

Posts: 12
Joined: 6/10/2004
Status: offline
I tried the compatability mode (95) and it didn't work. Once again after I clicked end turn and the computor calculated 2 or 3 combats it locked up on me again. Next I will try to save the game before combat and see if I can sneak it through that way. But it may have to wait for awhile. Life is going to get in the way of my gameing very soon. (the wife came home from work).

Thanks
Kevin

(in reply to caseyf)
Post #: 16
RE: OAW Locks Up - 6/21/2006 7:30:00 AM   
oi_you_nutter


Posts: 418
Joined: 10/28/2004
From: from Bristle now living in Kalifornia
Status: offline
i have had one lock up (the zimbabwe 2003 scenario), it just froze with the cursor as the movement circle, the window did not repaint

and one CTD with the large WW1 scenario, the scenario loading was sllloooowww and it just went ping with no warning

3200+ Athlon XP
2 Gig Ram
Win2000

will try and get a savegame and i will turn the sound off, i dont listen to it anyway so no big loss there


(in reply to caseyf)
Post #: 17
RE: OAW Locks Up - 6/21/2006 7:22:42 PM   
roboczar

 

Posts: 17
Joined: 5/10/2006
Status: offline
The most lock-ups I've had is during an interdiction phase. It doesn't always freeze then, but it has about 50% of the time... it will get some portion of the way through all the '(etc) is attacked by (etc)' messages, and then simply lock up in such a way that I have to forcibly end the TOAW process.

(in reply to caseyf)
Post #: 18
RE: OAW Locks Up - 6/21/2006 7:38:39 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline
Hehe, sneak this in hear, since I don't want to start a new thread over it.

It has been suggested in the 'known porblems' sticky that the nosound command line be tried to help those of us that are experiencing crashes.

My question is: How do i implement the nosound command line?

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to roboczar)
Post #: 19
RE: OAW Locks Up - 6/21/2006 8:25:21 PM   
caseyf

 

Posts: 12
Joined: 6/10/2004
Status: offline
I have the same question as Veers. How do I a relatively computor illiterate person disable the sound. Also could the format of my hard drive have a detrimental affect on the game. My hard drive is formatted NTFS not Fat32. I haven't been able to run the original TOAW games since I bought my computor a couple of years ago. I've heard that people could run TOAW II on an XP machine but I never could. I tried the compatability modes, etc. and never got that to work and wondered if the HD format could have something to do with that?

Thanks
Kevin

(in reply to Veers)
Post #: 20
RE: OAW Locks Up - 6/22/2006 12:47:44 AM   
Telumar


Posts: 2210
Joined: 1/3/2006
From: niflheim
Status: offline
Okay you guys. You have to create a shortcut. You can do/place it on the desktop or in any folder you want. Just right click with the mouse and select new -> create shortcut. Then you will be asked to enter a command line, you can browse to the folder of the toawIII exe and select it, click next. Then you will be asked to name the shortcut, rename it if you want and click finish.
Then you have the shortcut.
Or you open the toawIII folder, left click the exe and hold and move it out of the folder on your desktop i.e.

Right click on the shortcut icon and go to properties. In the line 'target' you can add a command line in double quotes ("nosound").

Hope this helps and works. See also the attachment; it's from Acow for the toawlog feature, but will be the same for Toaw III and nosound.. It's all in german but the displays will be the same (it's from win98 SE).





Attachment (1)

< Message edited by Telumar -- 6/22/2006 12:49:34 AM >


_____________________________


(in reply to caseyf)
Post #: 21
RE: OAW Locks Up - 6/22/2006 9:08:56 PM   
Central Blue

 

Posts: 695
Joined: 8/20/2004
Status: offline
I just wanted to report that the game has been very stable for me since I used Driver Cleaner Pro to completely scrub existing video drivers and leftovers and reinstall the latest drivers. I also reinstalled monitor support at the same time. So it could be that ATI isn't struggling with leftover Nvidia, or maybe it's just happier at 1280 by 1024. Any problems I'm having with my video now, I can't entirely blame on NKAOW. I have the feeling that 64k of vid mem probably isn't enough to support many/any of the "features" on my Radeon.

I have not tried the "nosound" command line yet. I thought it was sufficient to disable in the preferences. But I will now. I am not going to try emulation unless I develop more problems.

This report is based on only a few hours of gaming. I have been pretty busy. But you all know how Windows is with unistals, etc., and this is something you might want to check for yourself.

At some point I would like to go back to 1024 by 768. But it's hard for me to tell if that will require me getting a better video card or the TOAD crew spending all their time on display issues. I think they have more interesting near term goals than running down every display problem. If I run into "new problems" I will pass them along for consideration.

_____________________________

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year

(in reply to Telumar)
Post #: 22
RE: OAW Locks Up - 7/2/2006 2:45:51 PM   
caseyf

 

Posts: 12
Joined: 6/10/2004
Status: offline
Hello everyone. I am still having problems with the game and started haveing lock ups with other programs. I thought maybe I have a problem with a virus or something, so I started a complete scan of my computor and it locked up again. So I took it in to the local techies. They ran it for awhile and scanned it and never found anything wrong . So I had them add in more memory (512) and brought it home. Started the game and when it went into resolving combat it Locked up After a couple of combats the curser won't move and I have to reboot. Then it seems the whole system is unstabil and will lock up at anytime. I've had it lock up while loading from the reboot and have to reboot again. I am at a loss as to what to do now. I've unistalled the game and am planning to reinstall it with the patch. Does anybody have any suggestions for me when I reinstall.
Thanks.
Kevin

(in reply to Central Blue)
Post #: 23
RE: OAW Locks Up - 7/2/2006 5:03:37 PM   
Okimaw


Posts: 268
Joined: 4/24/2006
From: Land of the brave, home of the Cree
Status: offline
Hey guys, I'm having the same problem, I posted it on another thread. My game locks up when the PO is in his movements, not all the time though. I have no problems with pbems. I thought it was a problem with my old comp which was quite a bit under the system requirements, 333mz, 400mb mem, 64mg ram, two days ago I got a pent 4, 1.6gz, 512ram, Win2000 OS, with all my drivers etc updated and still the same problem so I don't thnk it has to do with viruses or memory. I haven't tried playing PO on my ACOW (boring) but I'll give it a try and report back here.

_____________________________

I have returned

(in reply to caseyf)
Post #: 24
RE: OAW Locks Up - 7/2/2006 6:10:54 PM   
larryfulkerson


Posts: 36453
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: caseyf
I thought maybe I have a problem with a virus or something, so I started a complete scan of my computor and it locked up again....
Kevin


So um.......Kevin, you didn't say so while I was watching so I need to ask if this is a laptop. And since you say it locked up while you were scanning for viri I'm inclined to think it's not related to any specific program ( TOAW, etc. ) and I'm wondering if you have a mouse driver problemo or maybe a video card that's beginning to become flakey or some kinda hardware problemo. Laptops are notorious for having problemos when they overheat, I know, I had one that overheated and had to put something under the back edge like a book or something so that air could circulate underneath the laptop to help cool it down.

Sorry you're having problemos. I hate when that happens.

(in reply to caseyf)
Post #: 25
RE: OAW Locks Up - 7/2/2006 6:13:55 PM   
larryfulkerson


Posts: 36453
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Okimaw

Hey guys, I'm having the same problem, I posted it on another thread. My game locks up when the PO is in his movements...Win2000 OS....


So um....Roger have you tried running this thing in compatability mode? I've heard bad things about Win2K and believe it to be not all that good an OS. Maybe if you tried running as if it were W98 or something the problemo might go away?

Here's how you get into compatability mode:




< Message edited by larryfulkerson -- 7/2/2006 6:26:14 PM >

(in reply to Okimaw)
Post #: 26
RE: OAW Locks Up - 7/2/2006 7:41:42 PM   
Okimaw


Posts: 268
Joined: 4/24/2006
From: Land of the brave, home of the Cree
Status: offline
I see a couple of others in this thread are also running Win2000 OS and I think I may have found our problem. In searching some forums after my dxdiag. I came across some threads that discussed issues with other games and the culprit maybe the main driver not being compatible with direct x9. The ati2dvaa.dll was the last release in 2001 quite a number of yrs before the dx9. There have had problems with Roller Coaster Tycoon and other games. So if this was the case where does that leave us as the game is supposed to work on all OS's from 98 to XP with a 32 mb video card. Can it be resolved a patch or what? I've reached the limits of my technical abilities. If I'm mistaken sorry guys, someone correct me.

< Message edited by Okimaw -- 7/2/2006 7:43:22 PM >


_____________________________

I have returned

(in reply to larryfulkerson)
Post #: 27
RE: OAW Locks Up - 7/2/2006 10:29:33 PM   
ralphtricky


Posts: 6580
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: Okimaw

I see a couple of others in this thread are also running Win2000 OS and I think I may have found our problem. In searching some forums after my dxdiag. I came across some threads that discussed issues with other games and the culprit maybe the main driver not being compatible with direct x9. The ati2dvaa.dll was the last release in 2001 quite a number of yrs before the dx9. There have had problems with Roller Coaster Tycoon and other games. So if this was the case where does that leave us as the game is supposed to work on all OS's from 98 to XP with a 32 mb video card. Can it be resolved a patch or what? I've reached the limits of my technical abilities. If I'm mistaken sorry guys, someone correct me.

There are some things to try

1) Try adding the nosound parameter to the command-line, that will eliminate the sound card as the problem.

2) It doesn't help now, but the next patch may help this.

There is a problem with the audio library causing problems on some systems. It's intermittent, I haven't had any problems, but other people have reported them. I'm allowing an alternate sound library to see if it helps those people.

There is also a problem if the bottom display line will try to display more than 132 characters. That's fixed in the next patch.


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Okimaw)
Post #: 28
RE: OAW Locks Up - 7/3/2006 2:08:37 PM   
caseyf

 

Posts: 12
Joined: 6/10/2004
Status: offline
I do not have a laptop just a desktop running windows xp home edition. I didn't know if I had a virus or not but when I tried to run a full system scan Norton would lock up after 99630 files. That is when I wodered if I had a virus. When I tool it in they ran the computor for several ours and didn't find anything. I did not have this kind of problem until after I installed TOAW and GGWAW. I went and uninstalled them and anything else that I thought might be a problem went back throught and updated all my drivers and software and installed TOAW and the same thing locks up after I end the turn and the computor does the combat resolution phase. I tried the nosound and it didn't matter.
Do I have a virus?
Do I have a software problem?
Do I have a harware problem?
The only thing I know is that it does not work and I'm very frustrated. I have crown of glory and never had a problem playing that.
So I'm packing this damn thing back up with all the hardware and taking it in the the shop and seeing if I can make it break and they can tell me why.
Thanks
Kevin

(in reply to ralphtricky)
Post #: 29
RE: OAW Locks Up - 7/3/2006 4:49:00 PM   
caseyf

 

Posts: 12
Joined: 6/10/2004
Status: offline
Updating my previuos post. I believe that I've narrowed this down to a software problem with the game itself. (I think). Follow my logic and tell me if I'm off base or not. If I turn my computor on and try to run TOAW it will lock up when I click on the button to end the turn and the computor resolves combats. Sometimes a few combats are resolved once all were resolved ( there were three) and then it locked up when going to the next phase. After the lock up I have to hit the reset button and the computor will reboot. Sometimes it reboots and is locked up and sometimes it doesn't but when I go to another program and use it it will lock up after a few moments. I tried scanning my hard drive to insure that I didn't have a problem with viruses, etc. but it would lock up while scanning. But I could go to the internet and it never would lock up on me then no matter how long I was on.
I shut down my computor and turned it back on and scanned my hard drive. No problem finished the scan and there were no problems detected. Tried to run the program and it locked up as usual. Tried to scan my hard drive locked up. Tried another game and it locked up.
Shut the computor down and turned it on and no problems since. As long as I do not run TOAW my computor is o.k. when I run TOAW it becomes unstabil.
I have updated every driver that I could on my computor. I added more memory (512). I meet or exceed all the system requirements for the game.
So now what do I do?
I could not run the old TOAW II on this computor when I first bought it and never could figure out why. I tried everything then to get to run and couldn't. I have a few questions that I hope some of the more learned people out there can answer for me.
  1. Is it possible that I could have received a CD that has a problem on it from the factory and if so how can I check that out and resolve the issue if there is one?
  2. My hard drive is formatted NTFS not FAT32 could this be an issue with this game?
  3. Is there any way a novice like me can find out what and when my computor locks up so that I can try to find the cause of the problem and possibly resolve it?

Thaks to veryone for there help in this matter. While it has been very frustrating it does help to have a place to go and at least try to resolve issues that arise.

Kevin

(in reply to caseyf)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> OAW Locks Up Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.525