JM's TOAW III mod
Moderators: JAMiAM, ralphtricky
JM's TOAW III mod
I have uploaded my mod for TOAW 3, it is a compilation of 2D terrain, units and GUI files:
Download from SZO
Download from rapidshare
This is a similar screenshot but with my terrain files version 2.1 and my square counters (see below):
I'm also working on large 3D graphic (I hope in a patch to have NATO symbols on 3D counters), the work is not completed but I have uploaded some files:
Download from SZO
Download from rapidshare
Download from SZO
Download from rapidshare
This is a similar screenshot but with my terrain files version 2.1 and my square counters (see below):
I'm also working on large 3D graphic (I hope in a patch to have NATO symbols on 3D counters), the work is not completed but I have uploaded some files:
Download from SZO
Download from rapidshare
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
- GreenDestiny
- Posts: 177
- Joined: Tue Jan 04, 2005 2:09 am
- Location: Alamogordo NM
RE: JM's TOAW III mod
It looks good JMass, I like the black&gray camo and the towns.
Also can you make a desert camo GUI ? [:)]
Also can you make a desert camo GUI ? [:)]
RE: JM's TOAW III mod
ORIGINAL: GreenDestiny
Also can you make a desert camo GUI ? [:)]
Uhmmm... any example? I have tried to make a german panzer three colors scheme but it resulted too much light.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
-
- Posts: 61
- Joined: Thu Apr 20, 2006 11:15 am
RE: JM's TOAW III mod
Will try it, thanks for the effort, JMass.
- GreenDestiny
- Posts: 177
- Joined: Tue Jan 04, 2005 2:09 am
- Location: Alamogordo NM
RE: JM's TOAW III mod
ORIGINAL: JMass
Uhmmm... any example? I have tried to make a german panzer three colors scheme but it resulted too much light.
No... not really. nice mod BTW.
RE: JM's TOAW III mod
Your "small" water .bmps have some edge issues. The colors on the hex edges create "white" lines on the small map. Check it out and you'll see.
Thanks for the mod though.
Thanks for the mod though.
I7-6700K@4.5GHz/Asus MAXIMUS VIII FORMULA/EVGA GTX 1080SC/Corsair LPX 16GB/Corsair 600Q/Corsair RM750i/Acer XB270H 27"/BenQ G2400W 24"/SOUND BLASTER ZX/Samsung 850 Pro x2/Samsung 950 Pro x1/Win10 Pro 64bit/Saitek X52/TrackIR3: Pro-TrackClip Pro/Oculus CV
RE: JM's TOAW III mod
ORIGINAL: AstroCat
Your "small" water .bmps have some edge issues. The colors on the hex edges create "white" lines on the small map. Check it out and you'll see.
Thanks for the mod though.
Here is the correct (I hope) file, thanks for your advice!
(Rename the extension from .jpg to .bmp)
- Attachments
-
- s_tiles_s_water.jpg (51.41 KiB) Viewed 809 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
Here's my square counter's set, I have used nail's scissors for cut only corner's tips. The zip file also contains main terrain files for winter scenarios (as Wintergewitter or South Front 42).
Download from SZO
Download from RapidShare
Download from SZO
Download from RapidShare
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
Hey JMass, nice work, again. I was wondering if you did all the color combinations, right now I'm running a mix of Peter Szabo's and Cpangracs because not all were in the szabo set. It would be nice if one set got it all
I have returned
RE: JM's TOAW III mod
ORIGINAL: Okimaw
Hey JMass, nice work, again. I was wondering if you did all the color combinations
I did all the color combinations (but my yellow and 015 counters are a little darker than originals) and I have added some alternative combinations.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
I loaded them and fired up my game, beautiful, I'm going to try the alt ones later onORIGINAL: JMass
ORIGINAL: Okimaw
Hey JMass, nice work, again. I was wondering if you did all the color combinations
I did all the color combinations (but my yellow and 015 counters are a little darker than originals) and I have added some alternative combinations.
I have returned
- liuzg150181
- Posts: 68
- Joined: Tue Jun 06, 2006 5:16 am
RE: JM's TOAW III mod
Hmm......the 3d one certainly reminds me of those used by HPS Panzer Campaign series.
"In times of change learners inherit the earth, while the learned find themselves beautifully equipped to deal with a world that no longer exists."
RE: JM's TOAW III mod
ORIGINAL: AstroCat
Your "small" water .bmps have some edge issues. The colors on the hex edges create "white" lines on the small map. Check it out and you'll see.
Thanks for the mod though.
JMass:
This is a wonderful mod.
I am currently using it in TOAW I Elite Edition from 1998. Yes, your graphics mod works even on this edition of TOAW. It looks like a new game now [&o]
Just a few small issues though:
Similar to AstroCat I have noticed some .BMP terrain that is not seamless in-game.
Once your mod is loaded, check out the following scenarios: Crusader and Kasserine (or any desert/arid scenarios that also have hills).
You will notice the following terrain has alignment/space issues:
Arid, Sandy, Hills.
Once these are fixed this will be THE Graphics Mod to use in TOAW.
Thanks for all the work.
Drinking a cool brew; thinking about playing my next wargame....
RE: JM's TOAW III mod
ORIGINAL: Warfare1
Similar to AstroCat I have noticed some .BMP terrain that is not seamless in-game.
Thanks, I'm a little busy [>:] but I'll fix the files as soon as I can!
[:)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: JM's TOAW III mod
I have redo wrong terrains, now it is time for a Guinness!!!
[:D]
Download from SZO
Download from rapidshare
[:D]
Download from SZO
Download from rapidshare
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
- Bloodybucket28th
- Posts: 130
- Joined: Thu Jun 08, 2006 4:18 am
RE: JM's TOAW III mod
If modders are getting paid in beer, I might have to try it. Nice work!
RE: JM's TOAW III mod
Nice, glad to see mods for TOAWIII[:)]
RE: JM's TOAW III mod
ORIGINAL: JMass
I have redo wrong terrains, now it is time for a Guinness!!!
[:D]
Download from SZO
Download from rapidshare
Many thanks [&o]
I highly recommend your graphics mod.
Those old TOAW graphics were looking kinda long in the tooth [;)]
You have made my game look like new again....
Have a brew on me....[8D]
Drinking a cool brew; thinking about playing my next wargame....
RE: JM's TOAW III mod
are the NATO symbols ready yet? would love those!
RE: JM's TOAW III mod
Thanks for the update. Any chance of getting the "old", from your previous release, hills back and fixed?
The new ones do not seem as detailed and a little too dark to me.
EDIT1: Nevermind, I fixed it.
The new ones do not seem as detailed and a little too dark to me.
EDIT1: Nevermind, I fixed it.
I7-6700K@4.5GHz/Asus MAXIMUS VIII FORMULA/EVGA GTX 1080SC/Corsair LPX 16GB/Corsair 600Q/Corsair RM750i/Acer XB270H 27"/BenQ G2400W 24"/SOUND BLASTER ZX/Samsung 850 Pro x2/Samsung 950 Pro x1/Win10 Pro 64bit/Saitek X52/TrackIR3: Pro-TrackClip Pro/Oculus CV