JM's TOAW III mod

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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JMass
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JM's TOAW III mod

Post by JMass »

I have uploaded my mod for TOAW 3, it is a compilation of 2D terrain, units and GUI files:

Download from SZO
Download from rapidshare

Image

This is a similar screenshot but with my terrain files version 2.1 and my square counters (see below):

Image


I'm also working on large 3D graphic (I hope in a patch to have NATO symbols on 3D counters), the work is not completed but I have uploaded some files:

Download from SZO
Download from rapidshare

Image

Image
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GreenDestiny
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RE: JM's TOAW III mod

Post by GreenDestiny »

It looks good JMass, I like the black&gray camo and the towns.
Also can you make a desert camo GUI ? [:)]
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JMass
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RE: JM's TOAW III mod

Post by JMass »

ORIGINAL: GreenDestiny
Also can you make a desert camo GUI ? [:)]

Uhmmm... any example? I have tried to make a german panzer three colors scheme but it resulted too much light.
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EricSilver_MatrixForum
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RE: JM's TOAW III mod

Post by EricSilver_MatrixForum »

Will try it, thanks for the effort, JMass.

;)
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GreenDestiny
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RE: JM's TOAW III mod

Post by GreenDestiny »

ORIGINAL: JMass
Uhmmm... any example? I have tried to make a german panzer three colors scheme but it resulted too much light.

No... not really. nice mod BTW.
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AstroCat
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RE: JM's TOAW III mod

Post by AstroCat »

Your "small" water .bmps have some edge issues. The colors on the hex edges create "white" lines on the small map. Check it out and you'll see.

Thanks for the mod though.
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JMass
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RE: JM's TOAW III mod

Post by JMass »

ORIGINAL: AstroCat

Your "small" water .bmps have some edge issues. The colors on the hex edges create "white" lines on the small map. Check it out and you'll see.

Thanks for the mod though.

Here is the correct (I hope) file, thanks for your advice!
(Rename the extension from .jpg to .bmp)

Attachments
s_tiles_s_water.jpg
s_tiles_s_water.jpg (51.41 KiB) Viewed 809 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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JMass
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RE: JM's TOAW III mod

Post by JMass »

Here's my square counter's set, I have used nail's scissors for cut only corner's tips. The zip file also contains main terrain files for winter scenarios (as Wintergewitter or South Front 42).

Download from SZO
Download from RapidShare

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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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RE: JM's TOAW III mod

Post by Okimaw »

Hey JMass, nice work, again. I was wondering if you did all the color combinations, right now I'm running a mix of Peter Szabo's and Cpangracs because not all were in the szabo set. It would be nice if one set got it all
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RE: JM's TOAW III mod

Post by JMass »

ORIGINAL: Okimaw

Hey JMass, nice work, again. I was wondering if you did all the color combinations

I did all the color combinations (but my yellow and 015 counters are a little darker than originals) and I have added some alternative combinations.
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RE: JM's TOAW III mod

Post by Okimaw »

ORIGINAL: JMass
ORIGINAL: Okimaw

Hey JMass, nice work, again. I was wondering if you did all the color combinations

I did all the color combinations (but my yellow and 015 counters are a little darker than originals) and I have added some alternative combinations.
I loaded them and fired up my game, beautiful, I'm going to try the alt ones later on
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liuzg150181
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RE: JM's TOAW III mod

Post by liuzg150181 »

Hmm......the 3d one certainly reminds me of those used by HPS Panzer Campaign series.
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Warfare1
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RE: JM's TOAW III mod

Post by Warfare1 »

ORIGINAL: AstroCat

Your "small" water .bmps have some edge issues. The colors on the hex edges create "white" lines on the small map. Check it out and you'll see.

Thanks for the mod though.


JMass:


This is a wonderful mod.

I am currently using it in TOAW I Elite Edition from 1998. Yes, your graphics mod works even on this edition of TOAW. It looks like a new game now [&o]

Just a few small issues though:

Similar to AstroCat I have noticed some .BMP terrain that is not seamless in-game.

Once your mod is loaded, check out the following scenarios: Crusader and Kasserine (or any desert/arid scenarios that also have hills).

You will notice the following terrain has alignment/space issues:

Arid, Sandy, Hills.

Once these are fixed this will be THE Graphics Mod to use in TOAW.

Thanks for all the work.
Drinking a cool brew; thinking about playing my next wargame....
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JMass
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RE: JM's TOAW III mod

Post by JMass »

ORIGINAL: Warfare1
Similar to AstroCat I have noticed some .BMP terrain that is not seamless in-game.

Thanks, I'm a little busy [>:] but I'll fix the files as soon as I can!

[:)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

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JMass
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RE: JM's TOAW III mod

Post by JMass »

I have redo wrong terrains, now it is time for a Guinness!!!

[:D]

Download from SZO
Download from rapidshare

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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Bloodybucket28th
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RE: JM's TOAW III mod

Post by Bloodybucket28th »

If modders are getting paid in beer, I might have to try it. Nice work!
pad152
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RE: JM's TOAW III mod

Post by pad152 »

Nice, glad to see mods for TOAWIII[:)]
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Warfare1
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RE: JM's TOAW III mod

Post by Warfare1 »

ORIGINAL: JMass

I have redo wrong terrains, now it is time for a Guinness!!!

[:D]

Download from SZO
Download from rapidshare


Many thanks [&o]

I highly recommend your graphics mod.

Those old TOAW graphics were looking kinda long in the tooth [;)]

You have made my game look like new again....

Have a brew on me....[8D]
Drinking a cool brew; thinking about playing my next wargame....
camz
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RE: JM's TOAW III mod

Post by camz »

are the NATO symbols ready yet? :D would love those!
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AstroCat
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RE: JM's TOAW III mod

Post by AstroCat »

Thanks for the update. Any chance of getting the "old", from your previous release, hills back and fixed? :)
The new ones do not seem as detailed and a little too dark to me.

EDIT1: Nevermind, I fixed it. :)
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