Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Telu Mod 2.0

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: Telu Mod 2.0 Page: <<   < prev  2 3 [4] 5 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Telu Mod 2.0 - 5/1/2008 8:42:52 AM   
damezzi

 

Posts: 298
Joined: 7/18/2007
Status: offline
http://www.gamesquad.com/forums/downloads.php?do=file&id=1893
the same as above, but corrected for better contrast.

(in reply to damezzi)
Post #: 91
RE: Telu Mod 2.0 - 5/9/2008 10:43:44 PM   
damezzi

 

Posts: 298
Joined: 7/18/2007
Status: offline
http://www.gamesquad.com/forums/downloads.php?do=file&id=1896
One more. Escarpment and arid tiles are corrected and can be used with the above version.

(in reply to damezzi)
Post #: 92
RE: Telu Mod 2.0 - 8/25/2008 7:36:09 PM   
Ladmo

 

Posts: 132
Joined: 3/4/2007
From: Utopia Ltd.
Status: offline
I've been away a long while and am trying to find an old counters mod. Wonder if anyone can point the way - a camouflage counter mod. Ring any bells?

Gracias.

_____________________________

"The world is not divided into East and West anymore; it is divided into North and South..."

(in reply to damezzi)
Post #: 93
RE: Telu Mod 2.0 - 8/26/2008 6:37:20 AM   
Silvanski


Posts: 2187
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: Ladmo

I've been away a long while and am trying to find an old counters mod. Wonder if anyone can point the way - a camouflage counter mod. Ring any bells?

Gracias.


It's in the Gamesquad downloads section
http://www.gamesquad.com/forums/downloads.php?do=cat&id=38&sort=date&page=2


_____________________________

TOAW Retrofit Dude

(in reply to Ladmo)
Post #: 94
RE: Telu Mod 2.0 - 8/28/2008 5:57:07 AM   
damezzi

 

Posts: 298
Joined: 7/18/2007
Status: offline
http://www.divshare.com/download/5260410-28b

I've just uploaded my mods to this site. Those that are not registered in gamesquad may find it easier.

(in reply to Silvanski)
Post #: 95
RE: Telu Mod 2.0 - 12/18/2008 12:45:18 AM   
OTZ

 

Posts: 40
Joined: 6/16/2006
Status: offline
Does anyone have GJK's mod? I tried the gamesquad site, but the download section appears to be unavailable...

(in reply to damezzi)
Post #: 96
RE: Telu Mod 2.0 - 12/18/2008 12:50:39 AM   
Telumar


Posts: 1999
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: OTZ

Does anyone have GJK's mod? I tried the gamesquad site, but the download section appears to be unavailable...


Yes, the site has moved to a new server but they didn't update the links yet. Here we go:
http://forums.gamesquad.com/downloads.php?do=file&id=1156

_____________________________


(in reply to OTZ)
Post #: 97
RE: Telu Mod 2.0 - 12/18/2008 12:56:50 AM   
OTZ

 

Posts: 40
Joined: 6/16/2006
Status: offline
Awesome - thanks - very much appreciated.

(in reply to Telumar)
Post #: 98
RE: Please post graphics mods here - 1/2/2009 2:16:14 AM   
Jeff Norton


Posts: 2040
Joined: 8/8/2000
From: MD, USA (You're not cleared for specifics...)
Status: online
*deleted for below message*


< Message edited by Jeff Norton -- 1/2/2009 2:17:24 AM >


_____________________________

-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

(in reply to ezjax)
Post #: 99
RE: Please post graphics mods here - 1/2/2009 2:17:52 AM   
Jeff Norton


Posts: 2040
Joined: 8/8/2000
From: MD, USA (You're not cleared for specifics...)
Status: online

quote:

ORIGINAL: ezjax

Neon Look





Does anybody have the Misc file that has that cool circle airfield graphic?

I've been trying to do it in Paint.NET, and its not working.



_____________________________

-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

(in reply to ezjax)
Post #: 100
RE: Please post graphics mods here - 1/2/2009 3:39:48 AM   
noxious


Posts: 179
Joined: 6/13/2008
From: Montreal, Qc, Canuckistan
Status: offline
Jeff Norton, It's in Telu mod 2.0,
http://forums.gamesquad.com/downloads.php?do=file&id=1772

< Message edited by noxious -- 1/2/2009 7:23:16 PM >


_____________________________

Be Kind. Everyone is fighting a hard battle.

(in reply to Jeff Norton)
Post #: 101
RE: Please post graphics mods here - 1/2/2009 9:10:04 AM   
Telumar


Posts: 1999
Joined: 1/3/2006
From: niflheim
Status: offline
quote:

ORIGINAL: Jeff Norton


quote:

ORIGINAL: ezjax

Neon Look





Does anybody have the Misc file that has that cool circle airfield graphic?

I've been trying to do it in Paint.NET, and its not working.




If we are at it - the screenshot is probably from an earlier/different version of the GJK mod, not from that version that is currently available at the gamesquad forums. Does anyone have this earlier version or at least those railroad graphics? Anyone? Please..

_____________________________


(in reply to Jeff Norton)
Post #: 102
RE: Please post graphics mods here - 1/20/2009 11:17:54 PM   
Jonny

 

Posts: 37
Joined: 7/22/2004
Status: offline
Can someone give me instructions on how to download these graphics?  Thanks so much. 

_____________________________

Jonathan R. Rono

(in reply to Telumar)
Post #: 103
RE: Please post graphics mods here - 1/21/2009 11:35:11 PM   
L`zard


Posts: 362
Joined: 6/3/2005
From: Oregon, USA
Status: offline

quote:

ORIGINAL: Telumar
If we are at it - the screenshot is probably from an earlier/different version of the GJK mod, not from that version that is currently available at the gamesquad forums. Does anyone have this earlier version or at least those railroad graphics? Anyone? Please..


Stefan....

I've got some rail tiles similar but not exactly the same. If you wish a look send me your email addy ( lzard AT verizon DOT net ) and I'll post 'em over to ya!

_____________________________

"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."


(in reply to Telumar)
Post #: 104
RE: Please post graphics mods here - 1/21/2009 11:59:03 PM   
L`zard


Posts: 362
Joined: 6/3/2005
From: Oregon, USA
Status: offline

quote:

ORIGINAL: Jonny
Can someone give me instructions on how to download these graphics?  Thanks so much. 


Well, a good start is to head over to http://forums.gamesquad.com/downloads.php?do=cat&id=38&sort=date and browse through the avaiable files for what seems desirable.

Download and extract to a 'new folder' named for the parent zip and look for exactly what you want.

Place the individual files into your 'alt-graphics' folder rather than the 'graphics' folder as this allows you to remove them easily. Open any scenario to view the changed tiles. Changes take effect only upon a new instance of ToaW being started up (not just because you minimized your screen, eh?) so the whole process can become tedious if your looking for 'just the perfect change' due to the large number of possibilities.

Good luck with this!

_____________________________

"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."


(in reply to Jonny)
Post #: 105
RE: Please post graphics mods here - 4/30/2009 9:56:45 PM   
damezzi

 

Posts: 298
Joined: 7/18/2007
Status: offline
Hand draw Boardgame style graphics mod.


http://forums.gamesquad.com/downloads.php?do=file&id=2054 - Version with embedded hex outline

http://forums.gamesquad.com/downloads.php?do=file&id=2055 - Version without embedded hex outline

http://www.wargamer.com/gamesdepot/details.asp?sid=4713 - Version with embedded hex outline

http://www.wargamer.com/gamesdepot/details.asp?sid=4714 - Version without embedded hex outline

http://forums.gamesquad.com/downloads.php?do=file&id=1962 - Square counters shown on the image




Attachment (1)

(in reply to L`zard)
Post #: 106
RE: Please post graphics mods here - 9/5/2009 3:55:10 AM   
BigDuke66


Posts: 1537
Joined: 2/1/2001
From: Terra
Status: offline
I wonder what is the most favored graphic mod for TOAW III.
The latest "TOAW Graphics Compilation Mod" from Damezzi looks very good except the color for the buttons.
Violet on white doesn't seem to fit very good.

_____________________________

Last of the Wilds!
"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to damezzi)
Post #: 107
RE: Please post graphics mods here - 9/5/2009 4:39:07 AM   
rhinobones

 

Posts: 648
Joined: 2/17/2002
Status: offline
Don’t know about other people, but I use bits and pieces from several mod packages. Use the rail road from one set, the highways from another, some special unit graphics I have made and major rivers from a third set.

Nice to have choices.

Regards, RhinoBones


_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to BigDuke66)
Post #: 108
RE: Please post graphics mods here - 9/5/2009 10:39:30 AM   
CSO_Talorgan


Posts: 654
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: rhinobones

Don’t know about other people, but I use bits and pieces from several mod packages.


Me too.

I think the word is "eclectic".

(in reply to rhinobones)
Post #: 109
RE: Please post graphics mods here - 9/5/2009 4:38:19 PM   
BigDuke66


Posts: 1537
Joined: 2/1/2001
From: Terra
Status: offline
Has anyone a good graphic for damaged bridges(Road & Improved Road) that fits with Damezzi graphic mod?

< Message edited by BigDuke66 -- 9/5/2009 5:53:34 PM >


_____________________________

Last of the Wilds!
"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to CSO_Talorgan)
Post #: 110
RE: Please post graphics mods here - 12/9/2009 2:08:14 PM   
BigDuke66


Posts: 1537
Joined: 2/1/2001
From: Terra
Status: offline
Not sure but somewhere I saw railroad graphic with a white-black bars like in an atlas or road map.
Does anyone know where to find it?

_____________________________

Last of the Wilds!
"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to BigDuke66)
Post #: 111
RE: Please post graphics mods here - 12/9/2009 6:20:48 PM   
Silvanski


Posts: 2187
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: BigDuke66

Not sure but somewhere I saw railroad graphic with a white-black bars like in an atlas or road map.
Does anyone know where to find it?

look here
http://www.matrixgames.com/forums/tm.asp?m=2277310&mpage=1&key=#

_____________________________

TOAW Retrofit Dude

(in reply to BigDuke66)
Post #: 112
RE: Please post graphics mods here - 12/10/2009 2:54:09 AM   
BigDuke66


Posts: 1537
Joined: 2/1/2001
From: Terra
Status: offline
Thanks!

Has anyone a
Tiles_damaged_railroad_damaged_bridge.BMP
and/or
Tiles_railroad_damaged_bridge.BMP
that fits to those?
I just made both fast by just replacing the color with orange for the first and yellow for the second.
Does look good, I would prefer some visible damage combined with some highlighting to capture the player attention but I'm just not good at this but you surely won't miss any of damaged hexes.

I'm also searching for
Tiles_improvedroad_damaged_bridge.bmp
and
Tiles_road_damaged_bridge.bmp
that fit to the Tiles_improvedroad.BMP & Tiles_road.BMP from Damezzi's "TOAW boardgame mod (without hex outline)" mod.
Did those 2 too by just replacing the inner color with yellow but as mentioned above it doesn't look good but at least it captures the players attention.

_____________________________

Last of the Wilds!
"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to Silvanski)
Post #: 113
RE: Please post graphics mods here - 1/15/2010 10:01:53 PM   
Telumar


Posts: 1999
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: BigDuke66

Thanks!

Has anyone a
Tiles_damaged_railroad_damaged_bridge.BMP
and/or
Tiles_railroad_damaged_bridge.BMP
that fits to those?
I just made both fast by just replacing the color with orange for the first and yellow for the second.
Does look good, I would prefer some visible damage combined with some highlighting to capture the player attention but I'm just not good at this but you surely won't miss any of damaged hexes.

I'm also searching for
Tiles_improvedroad_damaged_bridge.bmp
and
Tiles_road_damaged_bridge.bmp
that fit to the Tiles_improvedroad.BMP & Tiles_road.BMP from Damezzi's "TOAW boardgame mod (without hex outline)" mod.
Did those 2 too by just replacing the inner color with yellow but as mentioned above it doesn't look good but at least it captures the players attention.


I could offer these rather schematic ones (it's essentially the same tiles for all destroyed bridges):





Attachment (1)

_____________________________


(in reply to BigDuke66)
Post #: 114
RE: Please post graphics mods here - 1/16/2010 1:01:55 AM   
BigDuke66


Posts: 1537
Joined: 2/1/2001
From: Terra
Status: offline
Thanks!

_____________________________

Last of the Wilds!
"Spread word to every slave, that even the mighty republic bleeds when struck!"

(in reply to Telumar)
Post #: 115
RE: Please post graphics mods here - 1/16/2010 1:11:27 AM   
Telumar


Posts: 1999
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: BigDuke66

Thanks!


It's attached. My previous post was only the screenshot.

Attachment (1)

_____________________________


(in reply to BigDuke66)
Post #: 116
RE: Please post graphics mods here - 1/16/2010 3:44:25 AM   
Silvanski


Posts: 2187
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Those are actually very nice Telumar

_____________________________

TOAW Retrofit Dude

(in reply to Telumar)
Post #: 117
RE: Please post graphics mods here - 1/16/2010 6:58:04 AM   
larryfulkerson

 

Posts: 20822
Joined: 4/17/2005
From: Tucson, AZ, USA, Earth, Solar System
Status: offline
I've already started using them.  Thanks muchly Telumar dude.

(in reply to Silvanski)
Post #: 118
RE: Please post graphics mods here - 1/16/2010 1:37:49 PM   
JMass


Posts: 2176
Joined: 6/3/2006
From: Italy
Status: offline
Very nice Telumar, I included them in my mod's files!

Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

(in reply to larryfulkerson)
Post #: 119
RE: Please post graphics mods here - 1/16/2010 1:39:16 PM   
JMass


Posts: 2176
Joined: 6/3/2006
From: Italy
Status: offline
Screenshot:




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

(in reply to JMass)
Post #: 120
Page:   <<   < prev  2 3 [4] 5 6   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: Telu Mod 2.0 Page: <<   < prev  2 3 [4] 5 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125