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New Cologne (Rhein) scenario

 
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New Cologne (Rhein) scenario - 5/25/2006 10:31:44 PM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
"Crossing the Rhein" (BETA 0.2)

Fictional map simulating a typical german river valley, there are some basic similarities to historical operations such as the push to Cologne/Aachen or operation Varsity (Airborne operation to cross the Rhein), though.

After liberating Aachen and pushing towards Euskirchen and Frechen, 30th Corps is ordered to enclose Cologne completely and form a brigdehead on the right river bank.
....
Most likely, the german Oberkommando (OKW) will try to keep the last bridge in Cologne open as long as possible, in order to be able to send resupplies and some rare reinforcements to the local Kampfkommandant. The OKW recently announced that the battle for Cologne has begun and promised to fight to the last bullet.


Not fully playtested (lack of time), so I'd need some playtesters. I'm still trying to optimize the victory conditions....I guess you can tell that I've just started tinkering with the SM tool, hehe. But I take this as practice session for the COTA tools. Any help/input would be highly appreciated.
The first version turned out to be the most challenging scenario I've come across so far (played as the Allies....sorry for the self-praise, hehe), due to a major mistake in the victory conditions table (took around 4 days !! to get to the suburbs of Cologne, lol...evil city fights). Knocking out the City defenses (bunkers) used to be extremely tough too....that reminds me of stories about US forces in the battle of Huertgenwald/Westwall, they used to call in Shermans equipped with buckets(?)/Snow plows(?)...dunno the word, which smothered some bunkers with debris and sand, since they couldn't crack 'em, leaving the bunker crews buried alive.

Anyway, I changed start/end times for Axis AI objectives, in order to make both sides more playable for human players, but I still need comments there. My plan for the Axis AI was to delay the Allied advance as long as possible, then, before more Allied ground forces join the fray, it is supposed to withdraw to the right river bank to use the river as "natural defense line".

Thanks in advance for testing or input!
Oh, btw, I could do with some input regarding the hist. weather table. It looks like I'm not getting it right.....I really want evil fog from day 2-4, hehe...but it doesn't happen ..gotta hate to be a SM tool newbie :p

Leave your email addy and I'll be more than happy to send the scenario/map file.





Attachment (1)

< Message edited by GoodGuy -- 5/25/2006 10:50:56 PM >


_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
Post #: 1
RE: New Cologne (Rhein) scenario - 5/25/2006 10:33:13 PM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
Close-up of the City center




Attachment (1)

_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to GoodGuy)
Post #: 2
RE: New Cologne (Rhein) scenario - 5/26/2006 2:58:52 AM   
Arjuna


Posts: 17771
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Nice map.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to GoodGuy)
Post #: 3
RE: New Cologne (Rhein) scenario - 5/26/2006 3:14:36 AM   
iaidoka2


Posts: 137
Joined: 2/8/2005
From: Melbourne, Australia
Status: offline
That is a really nice map - just sent you a PM request with my email address.

(in reply to Arjuna)
Post #: 4
RE: New Cologne (Rhein) scenario - 5/26/2006 4:07:40 AM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
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Files sent. More testers pls .

_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to iaidoka2)
Post #: 5
RE: New Cologne (Rhein) scenario - 5/27/2006 6:21:21 PM   
Banquet

 

Posts: 1107
Joined: 8/23/2002
From: England
Status: offline
Looks nice :) I'm pm'd you too

(in reply to GoodGuy)
Post #: 6
RE: New Cologne (Rhein) scenario - 5/27/2006 6:51:59 PM   
tukker

 

Posts: 582
Joined: 3/4/2004
From: Amsterdam, the Netherlands
Status: offline
Hi Goodguy,

If you send the files to pcschout@xs4all.nl I'll be happy to take a look.

Pieter

(in reply to Banquet)
Post #: 7
RE: New Cologne (Rhein) scenario - 5/27/2006 7:27:15 PM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
Ok, files sent...nooooow....don't forget to leave feedback. I'll appreciate any help/comment, since I am planning to do more stuff with the COTA tools

_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to tukker)
Post #: 8
RE: New Cologne (Rhein) scenario - 6/6/2006 9:54:35 PM   
Infante

 

Posts: 4
Joined: 12/7/2005
Status: offline
Please, send it to santitorres@ya.com
Thanks.

(in reply to GoodGuy)
Post #: 9
RE: New Cologne (Rhein) scenario - 6/7/2006 6:12:16 AM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
Done.

_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to Infante)
Post #: 10
RE: New Cologne (Rhein) scenario - 6/7/2006 6:45:04 AM   
bugbear


Posts: 66
Joined: 5/10/2006
Status: offline
You ARE talented!

great map and veeeerrrrrry professional too-
will your scenario be available for download? And, PLEASE make great maps like this one for the new COTA which will be released next week?

(in reply to GoodGuy)
Post #: 11
RE: New Cologne (Rhein) scenario - 6/7/2006 8:35:30 PM   
sterckxe


Posts: 4601
Joined: 3/30/2004
From: Flanders
Status: offline
quote:

ORIGINAL: GoodGuy
Done.


Is there room for one more ?

Greetz,

Eddy Sterckx
eddysterckx@hotmail.com

(in reply to GoodGuy)
Post #: 12
RE: New Cologne (Rhein) scenario - 6/8/2006 2:14:09 AM   
Arjuna


Posts: 17771
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
JeF/El Saviour,

Can either of you guys host this map and scenario?



_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to sterckxe)
Post #: 13
RE: New Cologne (Rhein) scenario - 6/8/2006 2:37:06 AM   
iaidoka2


Posts: 137
Joined: 2/8/2005
From: Melbourne, Australia
Status: offline
GoodGuy

Haven't had a lot of time playing since you sent me the scenario but am up to day 7 and half.  Haven't seen anything that looks to me like an error etc.  I am not the best player though - I just enjoy the game even though Im crap at it.  This scenario is a bloody hard slog, especially through the city trying to take the major crossing point.  Its a great piece of work and the map is rally quite impressive.

(in reply to Arjuna)
Post #: 14
RE: New Cologne (Rhein) scenario - 6/8/2006 3:25:58 AM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
Thank you for the commendation, iaidoka2. Bear with me, I'm still a newB who gets owned by the ScenMaker at times, hehe.
Bugbear, sorrrrry , I didn't see the email addy in your PM (sore eyes)....sending files now! .
Pieter gave me some useful remarks/hints, plus he promised to keep me updated about his progress in that scenario. :p Sooooo, keep 'em coming (comments/feedback), I wanna get as much input as possible b4 COTA hits the digital () shelf ! :p

_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to iaidoka2)
Post #: 15
RE: New Cologne (Rhein) scenario - 6/8/2006 3:58:12 AM   
Arjuna


Posts: 17771
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
GoodGuy,

You better hurry then!

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to GoodGuy)
Post #: 16
RE: New Cologne (Rhein) scenario - 6/8/2006 7:06:49 PM   
tukker

 

Posts: 582
Joined: 3/4/2004
From: Amsterdam, the Netherlands
Status: offline
GoodGuy.

Don't worry, I'm still playing (at Day 5 now). The Jerries blew both bridges, but I've rebuilt one allready and used the ferry to get some more troops across the river Rhine. I'm ready to start exploiting toward the Ruhr- the war will be over soon
I'll e-mail you later with a more detailed update.

Pieter

(in reply to Arjuna)
Post #: 17
RE: New Cologne (Rhein) scenario - 6/8/2006 7:50:47 PM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
Bridge rebuilt on day 5? Oh these dutchies are quicker than expected :D. I had to deal with bunker crews (light flak/hvy flak) up to day 6 at some locations...they just wouldn't surrender and tanks got stuck next to the bunkers (Forts), so I had a hard time to withdraw vital units....hehe...had to ship around with armoured vehicles and send mass. inf to take 'em out.

< Message edited by GoodGuy -- 6/8/2006 7:53:02 PM >


_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to tukker)
Post #: 18
RE: New Cologne (Rhein) scenario - 6/8/2006 9:53:46 PM   
Infante

 

Posts: 4
Joined: 12/7/2005
Status: offline
Wow¡¡¡. It´s amazing. I think this is the best scenario I´ve played.
Thanks GoodGuy.
Now I can´t sleep.
Bests regards from Spain.

(in reply to GoodGuy)
Post #: 19
RE: New Cologne (Rhein) scenario - 6/12/2006 12:55:17 AM   
Marmaduke

 

Posts: 11
Joined: 4/4/2005
Status: offline
Great looking map - I sent you a PM and I will playtest.

(in reply to Infante)
Post #: 20
RE: New Cologne (Rhein) scenario - 6/12/2006 8:05:54 AM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
gonna send it monday afternoon, played COTA online, 'til 6 a.m., sorry :D

_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to Marmaduke)
Post #: 21
RE: New Cologne (Rhein) scenario - 6/13/2006 9:45:46 PM   
Banquet

 

Posts: 1107
Joined: 8/23/2002
From: England
Status: offline
GoodGuy,

Really enjoyed this scenario.. now we have CotA I hope you will be busy making some for that!

_____________________________

http://i904.photobucket.com/albums/ac241/norfolktraveller/command-banner_zps8a55d0fa.jpg

(in reply to GoodGuy)
Post #: 22
RE: New Cologne (Rhein) scenario - 6/17/2006 1:55:32 AM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
Hehe I'll try. But don't expect historic scenarios for now. I'll stick to creating fictional ones for now :D

EDIT: Marmaduke: Files sent.

< Message edited by GoodGuy -- 6/17/2006 2:32:19 AM >


_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to Banquet)
Post #: 23
RE: New Cologne (Rhein) scenario - 6/21/2006 12:45:11 PM   
Marmaduke

 

Posts: 11
Joined: 4/4/2005
Status: offline
So far I have played the first day and without doubt very challenging and well made scenario.
Thanks to Goodguy, good job dude.

(in reply to GoodGuy)
Post #: 24
RE: New Cologne (Rhein) scenario - 6/22/2006 12:45:58 AM   
wodin


Posts: 7853
Joined: 4/20/2003
From: England
Status: offline
Goodguy,

I sent a PM anyway you can send me the scenario?

Thanks


_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Marmaduke)
Post #: 25
RE: New Cologne (Rhein) scenario - 6/24/2006 11:02:52 PM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
Files sent, sorry for the delay, I've been pretty busy.

_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to wodin)
Post #: 26
RE: New Cologne (Rhein) scenario - 6/26/2006 6:12:27 PM   
wodin


Posts: 7853
Joined: 4/20/2003
From: England
Status: offline
Still havent received them.

Try this email j.c.rimmer@btinternet.com.

Thanks


_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to GoodGuy)
Post #: 27
RE: New Cologne (Rhein) scenario - 7/7/2006 6:17:28 PM   
JMLx

 

Posts: 1
Joined: 6/26/2006
Status: offline
GooDGuy,

Please send me the scnario at jmarclacroix@yahoo.fr

Thanks

(in reply to wodin)
Post #: 28
RE: New Cologne (Rhein) scenario - 7/16/2006 5:04:51 AM   
GoodGuy

 

Posts: 1501
Joined: 5/17/2006
From: Cologne, Germany
Status: offline
Sorry for the delay JMLx, files sent.

_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to JMLx)
Post #: 29
RE: New Cologne (Rhein) scenario - 7/23/2006 5:23:15 PM   
Cap Mandrake

 

Posts: 16451
Joined: 11/15/2002
From: Southern California
Status: offline
Nice Map dude

I installed HTTR on my new machine and I cant find the map maker thingy. Is that in one of the downloads?

< Message edited by Cap Mandrake -- 7/23/2006 5:24:31 PM >

(in reply to GoodGuy)
Post #: 30
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