From: Danville, IL
Anybody interested in a game focused on historical recreation? What I have in mind is a game where:
a) Japan goes after only historical objectives on turn 1 and
b) does not seek to exploit the Chinese front, leaving it essentially quiet except for limited adjustments to lines and such.
c) The Allies attempt to fight it out in the Phillipines and DEI rather than evacuating everything moveable to Australia at the start of the game.
d) Player-defined upgrades are off.
I will play either side. Further details and house rules to be discussed with anyone interested.
I can play at least one turn per day.
Sounds like just what I am looking for. My preference would be to play Japan, as I love to study Japanese military history. I am an experienced player, having played UV and then WITP against pbem opponents, but I have not played in about a year. I should be able to do a turn a day, but over the course of the game there will be some interruptions if I have to travel due to work, or for vacation in late July. These have not been enough to be a problem with previous opponents.
1. We could play scenario 16. That would ensure that we started the war historically. I do not mind starting on Dec 8th. Otherwise we could do scenario 15 with a historical first turn.
2. China....No exploits in China, but the Japanese army will fight there to the same degree that they did historically (and I mean that sincerely. It will be a battle front, but not an exploitation front....no honor in that).
3. Sounds good as long as you stay in historical context. No problem with pulling out some units (as done historically), but I agree with you that the immediate mass exodus of everything not nailed down is historically wrong.
4. PDU off....absolutely.
allied sub doctrine....your choice
Jap Sub Doctrine.....your choice. I say "yes" because it is historically accurate
Allied Damage Control...on
Vary setup..up to you (I am fine with off.)
REinforcement: I am fine with anything from fixed to extremely variable. Be aware that I will use my history books to guess when your stuff will be arriving <g>
Turn Cycle: 1 or 2 day turns are fine...you choose. I would even be open to 3 day cycles if that is what you really wanted. I am used to 1 day turns, but I have heard that 2 day turns speed the game up and reduce the level of micromanagement.
I am running stock with all the latest patches (1.801). No third party mods, etc.
If you are interested, let me know. I am in US Central Time Zone.
< Message edited by seydlitz -- 5/20/2006 4:48:24 AM >