1: If I would want to move an army from point A to defend at point B but on the way to B they encounter enemies. What to do. Should I just continue with the move order or should I change the orders to attack? With orders delay it takes a long time for my hq to arrange an attack and maybe the situation looks diffrent. Like the battle is 2km elsewhere and I attack just out in the air. I hate this situtaion cos it can take the whole day even if the enemy is far less in nummers! Need tips on how to play.
What do you really want ? Going to defend point B or beating the ennemy.
To achieve the first, set aggro on low, fire rate to fast and move on. Depending of the size of your "army", send a batallion to attack the ennemy.
For the second, place an attack in-situ, with max aggro. That way, there is not FUP, hence no reorg. You lose less time at the expense of a less coherent attack.
2: If I should attack a victory piont but I dont know if the enemy is even there or how many they are. Should I first send some scouts or maybe probe attack with a Hq or just try to assult into the unknown? To send scouts or probe cost time... it would delay the real attack with ca 6 hours maybe and it could be enough for the enemies do get the situtaion under control. What to do? Eager to learn :-)
Better is recon first. Do not send an HQ. You should have some recon troops (the ones with the small armored cars). Send them to probe. Eventually at fast speed.
You can also attack with two forces, one screening force up front, with a move order with a large line deployment. One mobile force just behind, ready to hit where it hurts the most. By the time the first stops and engage the ennemy, the other forms the attack.
This maybe stupid questions but I really dont know how to behave on a ww2 battlefield :-)
Neither do I.
These are OK questions. I think I knew the answer. I hope this helps.
Don't forget to check the tutorial threads on top of the forums.
< Message edited by JeF -- 3/10/2006 12:02:22 AM >