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The RaW 7 Aug 04 and Scenario RTF

 
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The RaW 7 Aug 04 and Scenario RTF - 3/7/2006 7:20:41 PM   
Mziln


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From: Tulsa Oklahoma
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For those that would like the links to the Rules as Written, Scenario information, and setup OOB.

Go to this link to the Australian Design Group then under DOWNLOADS you can find:

World in Flames Rules Aug 2004 (WiF-RaW-7-aug-04.zip or Word Document)

Scenario RTF (which contains)

24. Scenario Information
24.1 Set up
24.2 The 5-turn scenarios
24.3 The 2-map campaigns
24.4 The 4-map campaigns

25. General Players’ and Designers’ Notes
25.1 Players’ notes
25.2 Designers’ notes

26. Bibliography

27. Credits

And:

30. Set up (30setup.zip a Excell spreadsheet)
Post #: 1
Rules discrepancy - 3/7/2006 8:05:06 PM   
Cheesehead

 

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From: Appleton, Wisconsin
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I noticed a rules change from the rules that came in my cardboard WiFFE game that I ordered 4 years ago and one of the download versions of RAW from the ADG site. The discrepancy has to do with the conquest of Italy. According to the WiFFE rules that come in the box, the Allies have to meet 3 out of 4 conditions to conquer Italy. The four conditions being: Occupy Tripoli, Occupy Rome, Occupy another printed factory hex and higher garrison value. Then, maybe a year or two ago I printed out a RAW download from ADGs site. In that copy it added a 5th condition (occupy Addis Ababa) and the Allies had to meet 4 out of 5 conditions. I just logged on to the ADG site from the previous post and noticed that the Italy conquest rule is back to the original 3 out of 4 conditions to conquer Italy, with the Addis Ababa condition absent (again)! I would think that I must have imagined this...but I printed out the RAW with the 4 out of 5 conditions and it is sitting right in front of me now. Did anyone else notice this change...and then change back? Very curious.

John

< Message edited by Cheesehead -- 3/7/2006 10:01:06 PM >


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Post #: 2
RE: Rules discrepancy - 3/7/2006 8:46:22 PM   
Frederyck


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From: Uppsala, Sweden
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Yeah, our group noticed the Addis Ababa condition as well, and promptly ignored it in our game. We never actually had the time to start a new game while that rule was in effect.

(in reply to Cheesehead)
Post #: 3
RE: Rules discrepancy - 3/7/2006 9:42:37 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Cheesehead

I noticed a rules change from the rules that came in my cardboard WiFFE game that I ordered 4 years ago and one of the download versions of RAW from the ADG site. The discrepancy has to do with the conquest of Italy. According to the WiFFE rules that come in the box, the Allies have to meet 3 out of 4 conditions to conquer Italy. The four conditions being: Occupy Tripoli, Occupy Rome, Occupy another printed factory hex and higher garrison value. Then, maybe a year or two ago I printed out a RAW download from ADGs site. In that copy it added a 5th condition (occupy Addis Ababa) and the Allies had to meet 4 out of 5 conditions. I just logged on to the ADG site from the previous post and noticed that the Italy conquest rule is back to the original 3 out of 4 conditions to conquer Italy, with the Addis Ababa condion absent (again)! I would think that I must have imagined this...but I printed out the RAW with the 4 out of 5 conditions and it is sitting right in front of me now. Did anyone else notice this change...and then change back? Very curious.

John


I wasn't playing WIF during that period, nor reading the rules.

It would make conquering Italy a harder task to accomplish in CWIF/MWIF because Addis Ababa is inland, similar to playing with the Africa map in WIF FE.

_____________________________

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Perfection is an elusive goal.

(in reply to Cheesehead)
Post #: 4
RE: The RaW 7 Aug 04 and Scenario RTF - 3/7/2006 9:49:42 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Mziln

30. Set up (30setup.zip a Excell spreadsheet)



The spreadsheet still doesn't contain the setup data for the newest scenario "Missed the Bus". I had to get it from the original author of the scenario, with whom Harry put me in touch.


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Steve

Perfection is an elusive goal.

(in reply to Mziln)
Post #: 5
RE: The RaW 7 Aug 04 and Scenario RTF - 3/7/2006 11:50:51 PM   
fuzzy_bunnyy

 

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share the wealth? ive been looking at that scenario and wanting to try it out but cant seem to find the setup anywhere.....

If there is some legal issue going on dont bother, but I figure I can ask...

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Post #: 6
RE: The RaW 7 Aug 04 and Scenario RTF - 3/7/2006 11:53:59 PM   
buckyzoom

 

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If anyone's interest some kind (yet zealous) soul from the WIF List formatted the RAW-7-AUG04 just as they appear in the rule book that comes with the game. They even made sure the page numbers match and the diagrams are correct. If you provide an FTP site I'd be happy to upload it, or you can check the list (groups.yahoo.com/groups/wifdiscussion).

(in reply to Shannon V. OKeets)
Post #: 7
RE: The RaW 7 Aug 04 and Scenario RTF - 3/8/2006 2:27:52 AM   
Shannon V. OKeets

 

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From: Honolulu, Hawaii
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quote:

ORIGINAL: fuzzy_bunnyy

share the wealth? ive been looking at that scenario and wanting to try it out but cant seem to find the setup anywhere.....

If there is some legal issue going on dont bother, but I figure I can ask...


Send me an email at Steve@HawaiianTel.net and I'll send you a copy (zipped xls).

< Message edited by Shannon V. OKeets -- 4/21/2009 5:11:56 AM >


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Steve

Perfection is an elusive goal.

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Post #: 8
RE: The RaW 7 Aug 04 and Scenario RTF - 3/8/2006 3:34:28 AM   
wfzimmerman


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will scenarios be moddable? could we add a scenario?

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Post #: 9
RE: The RaW 7 Aug 04 and Scenario RTF - 3/8/2006 5:41:45 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: wfzimmerman

will scenarios be moddable? could we add a scenario?


This comes up every so often. No. WIF scenarios are extremely complex.

I am still working on the assumption that my task is to program MWIF, not a MWIF construction kit.

The following code segment simply lays the groundwork for reading in the units. Each of these 14 routines does a bunch of stuff.

    SetInitiative;       // 1 Who has the initiative
    SetIntelligence;     // 2 Set intelligence points from scenario data
    SetForts;            // 3 Forts that have been destroyed
    SetRelations;        // 4 Who is at war, aligned, conquered
    SetLegalCountries;   // 5 Set which countries are in the scenario + convoys
    SetControl;          // 6 Who controls which hexes
    SetUnits;            // 7 Remove some units and put others in reserve pool
    TransferOwnership;   // 8 Transfer ownership of conquered naval units
    SetGearing;          // 9 Gearing limits are infinitie to start
    SetAllow;            // 10 Convoys & land hexes usable by other major powers
    SetPacts;            // 11 Neutrality pacts
    SetTradeAgreements;  // 12 Trade agreements
    SetPolitics;         // 13 Set which US entry actions have occurred
    SetEntryAction;      // 14 Create (empty) delayed US entry action table


Here is part of the SetRelations routine, for the scenario Lebensraum.

// The country absorption, force pool additions and alignments, before the Case
// statement for Scenarios, apply to all scenarios

// Austria is always part of Germany
  if Start > 1938 then ChangeCountry(rsGermany, [rsAustria]);

// Set aligned countries
  AddAligned(Germany, [rsCzechoslovakia]);
  AddAligned(Italy, [rsAlbania]);
  AddAligned(USSR, [rsMongolia]);

// Commonwealth possessions
  AddAligned(Commonwealth, [rsAngloEgyptianSudan, rsBechuanaland,
    rsBritishGuyana, rsBritishHonduras, rsCeylon, rsEgypt, rsGambia,
    rsGoldCoast, rsJordan, rsKenya, rsNigeria, rsNorthernRhodesia,
    rsNyasaland, rsPalestine, rsSierraLeone, rsSouthernRhodesia,
    rsSouthWestAfrica, rsTanganyika, rsUganda]);

// Move other country's forces that belong in a major power's force pool
 	AddForcePool(Germany, [rsGermanSS]);   // SS units
  AddForcePool(Japan, [rsFormosa]);
	AddForcePool(China, [rsCommunistChina, rsNationalistChina]);
 	AddForcePool(Commonwealth, [rsAustralia, rsCanada, rsIndia, rsNewZealand,
  	rsSouthAfrica, rsUnitedKingdom]);    // Commonwealth member nations
	AddForcePool(USSR, [rsMongolia]);

  if Options.Siberians then AddForcePool(USSR, [rsSiberia]);

// Scenario dependent alignments, ownership, & conquests
  case CurrScenario of


...



    scLebensraum:
    begin
// Balkans
      ChangeCountry(rsHungary, [rsTransylvania]);
      ChangeCountry(rsBulgaria, [rsSouthDobruja]);
// Italy
      AddAligned(Italy, [rsEritrea, rsItalianSomaliland, rsLibya]);
      AddConquered(Italy, [rsEthiopia]);
// Commonwealth (Iceland, and Greenland go to CW when Denmark is conquered)
      AddAligned(Commonwealth, [rsBurma, rsMalaya, rsBelgianCongo, rsNorway,
        rsGreece, rsNetherlandsEastIndies]);
     	AddForcePool(Commonwealth, [rsBurma]);
      AddConquered(Commonwealth, [rsEritrea, rsItalianSomaliland]);
      AddLiberated(Commonwealth, [rsEthiopia]);
      // Crete and Tobruk are held by the CW - Alternate Control Record entries
// Free France and Vichy France
      AddAligned(France, [rsCameroons, rsChad, rsFrenchGuyana, rsMiddleCongo,
        rsFrenchSomaliCoast, rsGabon, rsUbangiShari]);
      Countries.CreateVichyFrance(Germany); // Corsica is part of Vichy
      Countries.RenameFrance;
  	  ChangeCountry(rsVichyFrance, [rsVichyFrance]);
      AddAligned(VichyFrance, [rsAlgeria, rsDahomey, rsFrenchGuinea, rsSyria,
        rsFrenchSudan, rsIvoryCoast, rsMadagascar, rsMauretania, rsMorocco,
        rsNigerColony, rsSenegal, rsTogo, rsTunisia, rsUpperVolta]);
      ChangeForVichy;  // Handles most of the changes except those below
      GDChangeControl(rsFreeFrance, [rsFrenchPolynesia, rsMarquesasIslands,
        rsNewCaledonia]);
      GDChangeControl(rsVichyFrance, [rsFrenchGuyana]);
// Germany
      AddAligned(Germany, [rsRumania, rsBulgaria, rsIraq]);
      AddConquered(Germany, [rsBelgium, rsDenmark, rsFreeFrance, rsGreece,
        rsNetherlands, rsNorway, rsPoland, rsYugoslavia]);
      GDChangeControl(rsGermany, [rsSyria]);
    	AddWar(Germany, [rsCommonwealth, rsFreeFrance]);
    	AddWar(Italy, [rsCommonwealth, rsFreeFrance]);
    	AddWar(VichyFrance, [rsCommonwealth, rsFreeFrance]);
// Free France
      ChangeFranceHomeCountry;
// Belgium
      ChangeBelgiumHomeCountry;
// Netherlands
      ChangeNetherlandsHomeCountry;
// USSR
    	ChangeCountry(rsUSSR, [rsFinnishBorderlands, rsBessarabia]);
      GDChangeControl(rsUSSR, [rsEasternPoland]);
    	AddConquered(USSR, [rsEstonia, rsLatvia, rsLithuania]);
      USSR.NeutralThisYear := True;
// USA
      AddAligned(UnitedStates, [rsPhilippines]);
// Japan
      AddAligned(Japan, [rsKorea, rsManchuria, rsFrenchIndoChina]);
     	AddForcePool(Japan, [rsKorea, rsManchuria]);
    	AddWar(Japan, [rsChina]);
    end;


This is all before the units are randomly drawn and assigned to restricted setup locations (e.g., European ports controlled by Germany but not bordering on the Mediterranean or Black Seas). All named naval units have to be assigned a specific place and time for setup. One small mistake is fatal to the setup process.

The sequence of everything is crucial too. Setting alignments, conquest, and changing control of hexes (e.g., how far into China Japan has gotten) needs to be done in the right order.

WIF is not like other games where you simply pick out a bunch of units and set them up on your side of the board, while the opponent sets his up on his side of the board. You basically have to review all 238 countries/territories, sometimes going down to the hex level within some of those countries, figure out the political status of each country vis-a-vis the major powers, and then go through all the units for each major power and all the minor countries that are active at the start of the scenario.

It's basically a bear to do, with inevitable mistakes that have to be corrected as they come to light. There is a very good reason why CWIF only contained 3 of the 11 scenarios.

Writing a routine that automates this process is pretty daunting. It is a hodge-podge of variables that have to be set. All the comments above are mine (the code I inherited had none). I modified the code to use the 'case' statement to provide some structure (by scenario) for the Set Relations routine. Most of the other routines do not lend themselves to simple structures - each scenario contains some unique items that no other scenario has.

Days of Decision III (if I ever get around to that as a future MWIF product) might provide some more structure, simply because the political relationships are more fully developed in the that simulation.

MWIF construction kits are a long way in the future.

_____________________________

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Perfection is an elusive goal.

(in reply to wfzimmerman)
Post #: 10
RE: Rules discrepancy - 3/8/2006 7:41:40 AM   
lomyrin


Posts: 3050
Joined: 12/21/2005
From: San Diego
Status: online
The requirement to conquer Italy no longer includes Addis Ababa. It was changed back to the 3 out 4 conditions it used to be: Control of Tripoli, control of Rome, control of any Italian Factory hex other than Rome, Higher garrison number than Italy in Italy.

Lars

(in reply to Shannon V. OKeets)
Post #: 11
RE: Rules discrepancy - 3/8/2006 8:50:17 AM   
Froonp


Posts: 7899
Joined: 10/21/2003
From: Marseilles, France
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quote:

ORIGINAL: Cheesehead

I noticed a rules change from the rules that came in my cardboard WiFFE game that I ordered 4 years ago and one of the download versions of RAW from the ADG site. The discrepancy has to do with the conquest of Italy. According to the WiFFE rules that come in the box, the Allies have to meet 3 out of 4 conditions to conquer Italy. The four conditions being: Occupy Tripoli, Occupy Rome, Occupy another printed factory hex and higher garrison value. Then, maybe a year or two ago I printed out a RAW download from ADGs site. In that copy it added a 5th condition (occupy Addis Ababa) and the Allies had to meet 4 out of 5 conditions. I just logged on to the ADG site from the previous post and noticed that the Italy conquest rule is back to the original 3 out of 4 conditions to conquer Italy, with the Addis Ababa condition absent (again)! I would think that I must have imagined this...but I printed out the RAW with the 4 out of 5 conditions and it is sitting right in front of me now. Did anyone else notice this change...and then change back? Very curious.

John

This was an editor's error (a leftover from a previous suggestion). Addis was removed and really never was required to conquer Italy.

Edit : The Printed RAW7 (copyrighted 2003) did not contain this.

< Message edited by Froonp -- 3/8/2006 8:52:55 AM >

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Post #: 12
RE: The RaW 7 Aug 04 and Scenario RTF - 3/8/2006 4:45:24 PM   
wfzimmerman


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Ok!

It's pretty cool seeing the code excerpts....

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Post #: 13
RE: The RaW 7 Aug 04 and Scenario RTF - 3/8/2006 11:28:46 PM   
Ballista


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Can we get those links stickied at the top for future reference ?

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Post #: 14
RE: The RaW 7 Aug 04 and Scenario RTF - 3/10/2006 8:31:16 PM   
Mziln


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From: Tulsa Oklahoma
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It has been brought to my attention that I was not clear enough in my instructions for the ADG site.

Once you are at the ADG site click on the DOWNLOADS button to find the files.

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Post #: 15
RE: The RaW 7 Aug 04 and Scenario RTF - 12/18/2006 5:10:57 AM   
Mziln


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Joined: 2/9/2004
From: Tulsa Oklahoma
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=> Remember you need Microsoft Excel installed to view this file <=


This updated Excel spreadsheet of 30~setup was created from...

WORLD IN FLAMES: the Final edition RAW7sceanario.pdf 30~Setup © 2003, AUSTRALIAN DESIGN GROUP

(1) click on the attachment and change the name of the txt file to 30setup.txt

(2) Download the txt file.

(3) Edit the name to 30setup.zip.

(4) Then unzip it.



Attachment (1)

< Message edited by Mziln -- 12/18/2006 7:04:32 AM >

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Post #: 16
RE: The RaW 7 Aug 04 and Scenario RTF - 3/7/2007 4:25:17 AM   
Zorachus99


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From: Palo Alto, CA
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A big thank you

Now I can do the setup for Coif for our new game!

I was googling this desperately, but here it is!

2003 Wif scenario

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Post #: 17
RE: The RaW 7 Aug 04 and Scenario RTF - 3/9/2007 4:51:02 PM   
composer99


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From: Ottawa, Canada
Status: online
It's shameful that ADG can't seem to be bothered to put the most up-to-date set-up charts on their website.

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Post #: 18
RE: The RaW 7 Aug 04 and Scenario RTF - 9/4/2007 2:44:35 PM   
Mziln


Posts: 1107
Joined: 2/9/2004
From: Tulsa Oklahoma
Status: offline
Time for an update.

Pleease PM any errors you find to Me.


=> Remember you need Microsoft Excel installed to view this file <=


This updated Excel spreadsheet of 30~setup was created from...

WORLD IN FLAMES: the Final edition RAW7sceanario.pdf 30~Setup © 2003, AUSTRALIAN DESIGN GROUP

(1) Download the txt file.

(2) Edit the name to 30SETUP.zip.

(3) Then unzip it.




Attachment (1)

(in reply to Mziln)
Post #: 19
RE: The RaW 7 Aug 04 and Scenario RTF - 2/15/2008 2:36:46 PM   
marcuswatney

 

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I've successfully downloaded the three items in Post 1, including the 30 Set-Up spreadsheet.  But where can I find details of Minors' initial forces, force pools and deployment limits?

Thus, I read in the Global War notes that Finland starts with only three corps, but I think I saw somewhere that there are eight actual Finnish units in the counter-set.  I'd like to find out what these are, and what deployment limits they are restricted by (if any).

I imagine all the Minors are documented in one place, but at the moment I can't find them.

(in reply to Mziln)
Post #: 20
RE: The RaW 7 Aug 04 and Scenario RTF - 2/15/2008 3:42:05 PM   
Froonp


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From: Marseilles, France
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quote:

ORIGINAL: marcuswatney

I've successfully downloaded the three items in Post 1, including the 30 Set-Up spreadsheet.  But where can I find details of Minors' initial forces, force pools and deployment limits?

Thus, I read in the Global War notes that Finland starts with only three corps, but I think I saw somewhere that there are eight actual Finnish units in the counter-set.  I'd like to find out what these are, and what deployment limits they are restricted by (if any).

I imagine all the Minors are documented in one place, but at the moment I can't find them.

Minors do not have "initial forces" per see.
Minors have a countermix, with a number of dated units.
There simply is a rule that says that when a minor is activated in a given year, all units of that the previous year and the previous ones are setup on the map.
Here is an example :

Poland has this land unit countermix :
1943 Gd ARM
1941 Kutno MECH
1932 Tarnow CAV
1935 Rydz HQ-I
1930 Karpaty INF
1934 Modlin INF
1936 Pomorze INF
1937 Poznan INF
1938 Krakow INF
1938 1 INF
1939 Prusy INF
Res Warsaw MIL
Res Lodz MIL
1940 Narew MOT

So, in 1939 you setup all the 1938 and before units, and you put on the reinforcement track the units from 1940. If Poland survives in 1940, and if its controlling major power decides to include Poland's force pool in its force pool, then its controller may build Polish units (randomely picked amongst all his units).

For the Air units this is similar except that the PiF sourced air units are never present at setup.
For the Naval units, this is similar ecept that this is the units that are 2 years old that are setup, and units from the current and previous years are in either the production circle or the construction pool.

You can download an Excel file that lists all WiF FE units at http://pagesperso-orange.fr/froon/WiF/PionsWiF-AiF-PatiF.zip (my website).
From that you can deduce the order of battle of any minor country for any year.

(in reply to marcuswatney)
Post #: 21
RE: The RaW 7 Aug 04 and Scenario RTF - 2/19/2008 5:57:02 PM   
marcuswatney

 

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I trust MWiF is going to include Cruisers in Flames?

I notice that, in the 30 SetUp, Graf Spee and Deutschland start in Europe, as do Exeter, Ajax and Cumberland (with no sign at all of HMNZS Achilles).  Publicity for Cruisers in Flames includes the enticing promise that we can now fight the Battle of the River Plate ... so presumably these ships are allowed to start in the Atlantic?   Is this correct?

Does CiF include the gallant HMNZS Achilles?  I hope so.

(in reply to Froonp)
Post #: 22
RE: The RaW 7 Aug 04 and Scenario RTF - 2/19/2008 7:24:39 PM   
Froonp


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From: Marseilles, France
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quote:

ORIGINAL: marcuswatney

I trust MWiF is going to include Cruisers in Flames?

It is.

quote:

I notice that, in the 30 SetUp, Graf Spee and Deutschland start in Europe, as do Exeter, Ajax and Cumberland (with no sign at all of HMNZS Achilles).  Publicity for Cruisers in Flames includes the enticing promise that we can now fight the Battle of the River Plate ... so presumably these ships are allowed to start in the Atlantic?   Is this correct?

It's not unfortunately. Combat ships of neutral countries must return to base at the end of the turn, so can't be at sea at the beginning of the next turn. Thus the Graf Spee is in Germany at the start of S/O39.

BUT, this does not prevent you from moving it during the first impulse when you are at war with the CW, and initiate searches. The WiFZen will be that it sailed just before the outbreak of the war.

quote:

Does CiF include the gallant HMNZS Achilles?  I hope so.

Yes it is.
Surface factor 2 (the higher the better -- Yamato 11, Mogami 5, Brooklyn 3), defense 7 (the lower the better -- Yamato 0, Mogami 6, Brooklyn 6), AA 2 (Yamato 4, Mogami 1, Brooklyn 2), shore bombardment 0 (Yamato 4, Mogami 1, Brooklyn 1), move 6, range 5.

(in reply to marcuswatney)
Post #: 23
RE: The RaW 7 Aug 04 and Scenario RTF - 2/19/2008 10:40:03 PM   
marcuswatney

 

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Here's a wrinkle I noticed in the rules.  France and the Commonwealth do not declare war on Germany until their first impulse, which means that during the very first impulse of the game Germany is at war only with Poland.  If Germany takes a Combined Action (probably not a good idea, but hey ... this is just theory), she could sneak Graf Spee and Deutschland into the Atlantic the quick way, straight out down the English Channel, without fear of naval interception (I presume Germany, peculiarly, counts as a major neutral for just this one impulse and so is limited to two ships rather than two task forces).

By the end of the turn, Germany will be at war with the Commonwealth and France, so will be free from the neutral's restriction of returning to port.

I hope Cruisers in Flames at least includes the facility to end a turn in a neutral port like Montevideo, as permitted by the Geneva Convention, provided the vessel puts to sea at the start of the next turn?

< Message edited by marcuswatney -- 2/19/2008 10:42:30 PM >

(in reply to Froonp)
Post #: 24
RE: The RaW 7 Aug 04 and Scenario RTF - 2/19/2008 11:42:22 PM   
Norman42


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From: Canada
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quote:

ORIGINAL: marcuswatney

Here's a wrinkle I noticed in the rules.  France and the Commonwealth do not declare war on Germany until their first impulse, which means that during the very first impulse of the game Germany is at war only with Poland.  If Germany takes a Combined Action (probably not a good idea, but hey ... this is just theory), she could sneak Graf Spee and Deutschland into the Atlantic the quick way, straight out down the English Channel, without fear of naval interception (I presume Germany, peculiarly, counts as a major neutral for just this one impulse and so is limited to two ships rather than two task forces).

By the end of the turn, Germany will be at war with the Commonwealth and France, so will be free from the neutral's restriction of returning to port.


Most german units are already in position around Poland and few attacks are needed, so a Combined is usually sufficient in the first impulse. As well, since Germany is not at war with a major power a Combined move is manditory (although many games forgo this requirement in the first impulse, with Rule 10.1 option, etc).

In general though, most German players will leave the fleet in port or in the Baltic til later in the turn, since being surprised at sea during the surprise impulse can see your navy beat up pretty badly.

quote:


I hope Cruisers in Flames at least includes the facility to end a turn in a neutral port like Montevideo, as permitted by the Geneva Convention, provided the vessel puts to sea at the start of the next turn?


Only the German Raiders (CX) have the option of entering neutral ports.

.


< Message edited by Norman42 -- 2/19/2008 11:45:05 PM >

(in reply to marcuswatney)
Post #: 25
RE: The RaW 7 Aug 04 and Scenario RTF - 2/19/2008 11:49:53 PM   
Froonp


Posts: 7899
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: marcuswatney

Here's a wrinkle I noticed in the rules.  France and the Commonwealth do not declare war on Germany until their first impulse, which means that during the very first impulse of the game Germany is at war only with Poland.  If Germany takes a Combined Action (probably not a good idea, but hey ... this is just theory), she could sneak Graf Spee and Deutschland into the Atlantic the quick way, straight out down the English Channel, without fear of naval interception (I presume Germany, peculiarly, counts as a major neutral for just this one impulse and so is limited to two ships rather than two task forces).

It is even limited to 1 ship rather than 1 task force, in a combined action.
Except this, all you wrote is right. But see below.

quote:

By the end of the turn, Germany will be at war with the Commonwealth and France, so will be free from the neutral's restriction of returning to port.

There is a problem here, that is by the end of the turn, the ships who crossed the Channel to the Atlantic will be unable to return to base because of the lengthned way around the UK, and so by RAW will be destroyed. So the German can't do that, or must put his ships 1 section lower than their maximum so that they can return to base on a longer route.

quote:

I hope Cruisers in Flames at least includes the facility to end a turn in a neutral port like Montevideo, as permitted by the Geneva Convention, provided the vessel puts to sea at the start of the next turn?

This is allowed for CX only (Raiders such as the Pinguin, Kormoran, Michel... -- there are 10 of them).

(in reply to marcuswatney)
Post #: 26
RE: The RaW 7 Aug 04 and Scenario RTF - 2/19/2008 11:51:01 PM   
Froonp


Posts: 7899
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Norman42
As well, since Germany is not at war with a major power a Combined move is manditory (although many games forgo this requirement in the first impulse, with Rule 10.1 option, etc).

There is an exception in RAW for Germany who is allowed to take a land impulse while neutral, at the start of the Global War Scenario.

(in reply to Norman42)
Post #: 27
RE: The RaW 7 Aug 04 and Scenario RTF - 5/20/2009 10:26:20 AM   
Joseignacio


Posts: 919
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
Hi, maybe it has been asked one thousand times, but: Could I have a link to the latest RaW and cumulated errata/clarifications?

(in reply to Froonp)
Post #: 28
RE: The RaW 7 Aug 04 and Scenario RTF - 5/20/2009 11:02:49 AM   
oscar72se

 

Posts: 100
Joined: 8/28/2006
From: Gothenburg Sweden
Status: offline
http://www.a-d-g.com.au/, then goto Donwloads...

Good luck,
OScar

(in reply to Joseignacio)
Post #: 29
RE: The RaW 7 Aug 04 and Scenario RTF - 5/20/2009 12:20:11 PM   
Froonp


Posts: 7899
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Joseignacio

Hi, maybe it has been asked one thousand times, but: Could I have a link to the latest RaW and cumulated errata/clarifications?

RAW7 aug 04 : http://www.a-d-g.com.au/download/WiF-RaW-7-aug-04.zip
FAQ 1.2 : http://www.a-d-g.com.au/download/WiFFE_FAQ_v1.2_12_Nov_2008.pdf

(in reply to Joseignacio)
Post #: 30
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