From: Vermont, USA
What are we going to get in terms of Soviet troop quality, and what is the game's overall approach to troop quality? I don't want to use CMBB terms, so I'll use conscript/recruit/trained. I would assume that the bulk of Soviet infantry would be mostly recruit, with some conscript. Not being an expert on OOBs I have no idea if the Soviet force chosen for this game had any Guards divisions - will we get any trained troops from the Guards divisions?
For the campaign, they start out mostly Green and can improve relatively easily to Veterans, but if they take losses replacements can pretty quickly bump them back down to Green. I'd say the Soviet campaign player should aim to get all his core units to be Veterans and keep them there, hoping for one to become Elite.
The Germans start out as mostly Veterans and have less chance of decreasing to Green with replacements. The German campaign player will not have too much trouble keeping his troops Veteran and should end up with a few Elites provided his losses aren't severe.
What is the basic on-map manuever element for Soviet infantry? Single soldier, squad, platoon? Apologies if this is covered elsewhere. It's been a long day.
Right now, everything is at platoon level for command, in other words your formations are platooons on both sides. Individual units are vehicles and squads.
We felt this would be the most fun for experience tracking and flexibility for players. We considered keeping the Soviets in companies as the base formation for command/control modeling reasons but decided not to for fun/gameplay in the default campaign. With that said, it would be very easy to reorganize them based on the command level you prefer and I may even do that myself if time allows. It would just take some XML editing and some redeployment.