In the end I will still purchase your title as the undeniable fact is, your design/game engine is fun as hell.
Thanks, and the "fun as hell" part I take very seriously. I DON'T know why my games are fun. I mean I can rationalize that I pull bits and pieces from different genres and gaming medium, and movies, but bottom line I think it's because I try to make games that I enjoy playing. I still love playing Lock 'n Load.
And honestly, I have been humbled by the overwhelming number of pre-orders for Swift 'n Bold, Day of Heroes, and World at War. It serves as a constant reminder that people trust me to make a good game, and I can't let that trust down.
Since the first time I heard about Lock n' Load, I knew I had to try it. And from my very first game of Forgotten Heroes, I realized that this was a very different game system than most. The rules were accurate and realistic, yet never got in the way of the fun of playing the game. From the scenarios, to the characters, and even down to the individual counters, Lock n' Load exudes a tense, exciting, and colorful atmosphere. The unpredictability of the scenarios gave me a real impression of the rapidly changing circumstances of combat and the tough decisions squad leaders had to make. When it's time to pull a game down from the shelf for an afternoon of gaming, my first impulse is always to reach for Lock n' Load.
So when Mark approached me to do music for the PC version, I was thrilled and jumped at the chance. We both agreed we'd need something new and unique to fit the game... something intense, yet ambient. Something exciting but something that would echo the tragedy of the East Front. Forgoing some of the usual constraints of traditional orchestral music and drawing from a variety of influences, I came up with a sound that seems at once new and old, exciting and mournful, and perhaps just perfect for the Lock n' Load world.
So without further ado, let me offer you a musical preview, as featured in the Lock n' Load newsletter(http://www.locknloadgame.com/newsletter/newsletter3.pdf).