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RE: PC version?

 
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RE: PC version? - 9/21/2006 4:02:35 PM   
markhwalker


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quote:

This is quite something new in the wargame dept.


Ravinhood,

There will be A LOT about this game that is new to the wargame department. I'm not sure that everyopne will like that, but I certainly hope so.  

Best,

Mark

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RE: PC version? - 9/21/2006 8:11:52 PM   
Punisher


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Hey Mark Tracer Fire looks great!. I would have loved to see the Mortar smoke landing in the hex that you mentioned.

thanks!

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Post #: 152
RE: PC version? - 9/22/2006 12:25:12 PM   
markhwalker


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quote:

would have loved to see the Mortar smoke landing in the hex that you mentioned.


Well, I need to resolve the AVI issue. Right now the 30 second AVIs that I'm capturing are about 225MB. Quite the download... too bad, because it shows a T-34 waxing a mortar team, and then a Soviet squad shaking the Germans advancing on the T-34 while their comrades advance on the skahen mortar team and eliminate it.

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Post #: 153
RE: PC version? - 9/22/2006 10:49:48 PM   
Punisher


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That is a huge file! Anyway you could make that available for down loading if you can't shrink the AVI file down?

Thanks,
Gary

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Post #: 154
RE: PC version? - 9/23/2006 2:56:41 PM   
wodin


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Will we be able to make our own scenarios?

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Post #: 155
RE: PC version? - 9/24/2006 6:51:42 AM   
ravinhood


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quote:

ORIGINAL: wodin

Will we be able to make our own scenarios?


I certainly hope so cause I'm gonna get out all my Squad Leader Boards and scenario cards and do that right off the bat if it's possible; after playing a scenario or two.

And Mark I like the idea of the little girl and the teddybear thing. It's gives a different perspective to just a wargame. It brings some elements I haven't seen before, but, even if hypothetical it adds a new atmosphere to the scenario. Sort of an RPGlike wargame at the same time.

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Post #: 156
RE: PC version? - 9/24/2006 8:19:16 AM   
Trigger Happy


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Looking great!!!

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Post #: 157
RE: PC version? - 9/24/2006 10:46:19 AM   
JeF


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quote:

ORIGINAL: ravinhood
And Mark I like the idea of the little girl and the teddybear thing. It's gives a different perspective to just a wargame. It brings some elements I haven't seen before, but, even if hypothetical it adds a new atmosphere to the scenario. Sort of an RPGlike wargame at the same time.


Agreed.

Already, in the boardgame, with strong accent put on SMC (heroes, leaders, medics, chaplains, etc), small actions and events, there is a bit of RPG. I'm glad to see it developped further in the PC game. This is refreshing. LnL is a different beast than a pure cold hearted board simulation.

JeF.


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Post #: 158
RE: PC version? - 9/26/2006 1:18:14 PM   
markhwalker


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Hi Guys,

Matrix is helping with the AVI size. David has a way to compress it. Now the onus is on me to provide him with a very cool raw file.

Yes, HoS strongly emphasizes the RPG aspects. There is, in fact, a bit of a love story in the Soviet campaign. Both German and Soviet campaigns are more than a string of scenarios. Both tell a story, both have main characters, and both have some branching missions (and the Soviets even have a sexy heroine), that players may--or may not-- see, depending on their choices. All this in a tactical game that is accessible, realistic, and fun.

Of course the campaign isn't all that is radically new about this game. There is also stuff that I would risk saying that no one has ever thought of putting in a turn-based game. At least no one outside of SquareSoft.

Best,

Mark

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Post #: 159
RE: PC version? - 9/26/2006 9:58:10 PM   
Punisher


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Thank you Mark and Matrix for setting up the AVI file ! This will be like watching a 30 second mini-demo of the game in action!

Cheers!

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Post #: 160
RE: PC version? - 9/27/2006 12:52:52 AM   
ravinhood


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Hey Mark?! Can I have that $10 discount you offered me for the boardgame LnL instead for this game when it's released? ;)

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Post #: 161
RE: PC version? - 9/27/2006 2:25:25 AM   
Sarge


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quote:

ORIGINAL: markhwalker

When the Germans assault Kalach to capture the bridge crossing, they come across a refugee hiding in one of the houses. The girl is frightened and runs randomely from Germans and Soviets alike. If fire passes **through** her hex she must take a MC, just like any other unit. If she fails it, she dies. The Germans try to keep her alive, the Soviets don't care either way (in reality neither side would give a damn, but this scenario is part of the German campaign, so they are wearing the white hats). If the German leader enters her hex, she'll stay with him. I'll have an AVI loaded later that will show all this stuff.

Best,

Mark


WTF

I don't mind saying, how is this event at all entertaining.




Attachment (1)

< Message edited by Sarge -- 9/27/2006 2:37:07 AM >

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Post #: 162
RE: PC version? - 9/27/2006 6:41:42 AM   
Sarge


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I am totally speechless, at first I thought this was just some kind of stupid joke




Attachment (1)

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Post #: 163
RE: PC version? - 9/27/2006 8:53:15 AM   
ravinhood


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I just think of it as a moving objective hex Sarge. Something we haven't seen before. It's a great idea.

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Post #: 164
RE: PC version? - 9/27/2006 12:24:30 PM   
markhwalker


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Sarge, if it doesn't look remotely entertaining to you don't buy it.

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Post #: 165
RE: PC version? - 9/27/2006 1:57:48 PM   
wodin


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Not sure myself about this. If the game also has a the gritty atmosphere of combat the I will be happy. IF it starts to play out more like a comic strip then I hope the game has a modding feature so we get some hardcore combat going.

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Post #: 166
RE: PC version? - 9/27/2006 2:45:25 PM   
Sarge


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quote:

ORIGINAL: markhwalker

Sarge, if it doesn't look remotely entertaining to you don't buy it.



Well if ,

Playing out a scenario were there is a possibility of a little girl getting cut down if one of her random moves happen to cross into the fire lane.

No , I don’t find that entertaining at all, there is a reason war games rarely if ever include civilians.

But as in the past your reply is by no means shocking, any level of critiquing is shut down with a reply, I AM THE DEVELOPER NOT YOU” mentality .


PS: The teddy bear in the crying girls arms is a nice touch.

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Post #: 167
RE: PC version? - 9/27/2006 2:59:50 PM   
Sarge


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quote:

ORIGINAL: markhwalker


Ravinhood,

There will be A LOT about this game that is new to the wargame department. I'm not sure that everyopne will like that, but I certainly hope so.  

Best,

Mark


Or if you dare post any your opinions


quote:

ORIGINAL: markhwalker

Sarge, if it doesn't look remotely entertaining to you don't buy it.







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Post #: 168
RE: PC version? - 9/27/2006 10:10:10 PM   
ravinhood


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Bang Bang He shot you down
Bang Bang You hit the ground
Bang Bang That awful sound
Bang Bang Mark Walker shot you down. ;)

When he was 5 and you were six
you played with warmen made of sticks
He learned to program
and you learned to gripe
But, he would still always win the fight
Bang Bang. <snicker>

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Post #: 169
Lock 'n Load Publishing Opens Doors - 9/28/2006 12:18:05 AM   
markhwalker


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9/27/2006

Lock ‘n Load Publishing is pleased to announce that it is open for business. Founded by award-winning game designer, Mark H. Walker, the company's first three games --World at War: Eisenbach Gap, Lock ‘n Load: Swift and Bold, and Lock ‘n Load: A Day of Heroes, are for sale on the company’s minty-fresh P500 list and secure server.

“This is a dream come true,” states Walker. I’ve always wanted to give gamers great games, chock full of innovative ideas, and Lock ‘n Load Publishing allows me to do just that.”

For additional information and order details drive your browser to www.locknloadgame.com.

BTW, folks, Matrix, David Heath, and I continue to have a close relationship. I intend to design many more games for David. Not the least of which will be Heroes of Stalingrad.

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Post #: 170
RE: Lock 'n Load Publishing Opens Doors - 9/28/2006 12:50:41 AM   
Punisher


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Hey Mark,

Congratulations on your new store front open for business. All your games look fantastic! I would love to see Lock ‘n Load: A Day of Heroes converted to PC. The counters and board look awesome! Also glad to hear you will still be working with David Heath at Matrix to keep the PC games rolling out. Looks like you have had allot on your plate recently,hopefully this will free up some of your time to finish off LnL Heroes Of Stalingrad?

Thanks!

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Post #: 171
RE: Lock 'n Load Publishing Opens Doors - 9/28/2006 2:19:54 AM   
AlvinS

 

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Congratulations Mark!

Looks like you have a great lineup for us. I can't wait to try them out.

Off to pre-order.

Thank you

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Post #: 172
RE: Lock 'n Load Publishing Opens Doors - 9/28/2006 4:03:00 AM   
Trigger Happy


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Actually, I am also not too thrilled about the liitle girl part of the story. And even if you want to give the Germans the white hats in their campaign, i don't know why the Russians would not care more for that little Russian girl than those friggin nazis?... not counting on the fact that they would actually be able to communicate with her.

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Post #: 173
RE: Lock 'n Load Publishing Opens Doors - 9/28/2006 4:15:34 AM   
Sarge


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Its just flat out wrong, no matter how you try to spin it.

Calling this scenario a tactical simulation using the implied event of children get mowed down is total BS!

I really am shocked this kind of garbage is here at Matrix.

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Post #: 174
RE: Lock 'n Load Publishing Opens Doors - 9/28/2006 8:17:11 AM   
ravinhood


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{I really am shocked this kind of garbage is here at Matrix. }




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Post #: 175
RE: Lock 'n Load Publishing Opens Doors - 9/28/2006 9:33:33 AM   
Hentzau


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Nice job on ACG's Island War graphics from Niko.

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Post #: 176
RE: Lock 'n Load Publishing Opens Doors - 9/28/2006 11:34:32 AM   
wodin


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Mark thinking about it maybe its best if you drop the little girl being killed idea.

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Post #: 177
RE: Lock 'n Load Publishing Opens Doors - 9/28/2006 2:29:05 PM   
jeffthewookiee


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quote:

ORIGINAL: Sarge


Its just flat out wrong, no matter how you try to spin it.

Calling this scenario a tactical simulation using the implied event of children get mowed down is total BS!

I really am shocked this kind of garbage is here at Matrix.


So modeling civilians means that it's not a simulation?

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Post #: 178
RE: Lock 'n Load Publishing Opens Doors - 9/28/2006 2:44:32 PM   
Sarge


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Its simple, drop the little girl image, and put in a adult civilian graphic if you must ,but don’t use children .
I am sorry if I come across strong at times, but why use something so distasteful. It just makes no sense at all. I can care less who is wearing the white hat in the scenario.


quote:

ORIGINAL: ravinhood
I just think of it as a moving objective hex Sarge. Something we haven't seen before. It's a great idea.


Ravinhood,
I have seen something like this before, that’s why I fell so strong about civilians not being in the game. It took years of VA support groups to get such visions out of my head.



Again, I am sorry for trashing this thread, but this scenario has brought some old skeletons to the surface , I can’t swallow this kind of reality inserted into a game.
Your board game was top notch, and I am sure the PC version will only follow suit and was a must buy for me till this thread.

Sorry

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Post #: 179
RE: PC version? - 9/28/2006 4:58:40 PM   
AnglePark

 

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quote:

ORIGINAL: ravinhood

Bang Bang He shot you down
Bang Bang You hit the ground
Bang Bang That awful sound
Bang Bang Mark Walker shot you down. ;)

When he was 5 and you were six
you played with warmen made of sticks
He learned to program
and you learned to gripe
But, he would still always win the fight
Bang Bang. <snicker>


What kind of response is that? It's amazing to me that folks still post junk like this when a forum allows them some "distance" from the targeted individual.

I happen to agree with a lot of Sarge's points.

I prefer a straight up simulation, and LNL is a great game for that. Adding a few roleplaying or story elements was a nice touch to the boardgame, but I think this is over the top. Just like those blasted halos around the hexes, this much "chrome" (if you can even refer to this as chrome, since chrome denotes something extra that has added value) detracts from what is otherwise a solid game system.

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Post #: 180
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