Matrix Games Forums

Pandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & Shot
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: MWiF Tutorial

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: MWiF Tutorial Page: <<   < prev  5 6 7 [8] 9   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: MWiF Tutorial - 9/24/2007 10:26:35 PM   
composer99


Posts: 2234
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Even veterans can benefit from concise summaries of the rules. In our game, I know of something that we've been doing wrong for ages until now and something we're still doing wrong that isn't important enough to correct this game. There have been a couple of posts elsewhere where other people who have played for many years have admitted to running into similar sorts of problems.

I'm thinking of churning out a set of "quick reference cards" that allow for rapid answering of simple rules questions without flipping through pages of rulebook.

< Message edited by composer99 -- 9/24/2007 10:29:32 PM >


_____________________________

~ Composer99

(in reply to GordianKnot)
Post #: 211
RE: MWiF Tutorial - 9/25/2007 5:16:06 PM   
kram

 

Posts: 36
Joined: 2/6/2004
Status: offline
Hi Steve,
only a little misspelling in your tutorial 3 page 7: the right spelling for the "Leghorn" italian port is Livorno.

(in reply to composer99)
Post #: 212
RE: MWiF Tutorial - 9/25/2007 7:50:21 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: kram

Hi Steve,
only a little misspelling in your tutorial 3 page 7: the right spelling for the "Leghorn" italian port is Livorno.

Thanks, but we are using the names that appear on the WIF FE paper version of the game - plus our own (mostly Patrice's) additions.

Leghorn is what WIF FE uses for the port.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to kram)
Post #: 213
RE: MWiF Tutorial - 9/26/2007 3:40:04 AM   
Neilster


Posts: 2258
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: kram

Hi Steve,
only a little misspelling in your tutorial 3 page 7: the right spelling for the "Leghorn" italian port is Livorno.

Thanks, but we are using the names that appear on the WIF FE paper version of the game - plus our own (mostly Patrice's) additions.

Leghorn is what WIF FE uses for the port.

Apparently, when it was very misty and all the ships were sounding their hooters to let the others know where they were, it was known as "Foghorn Leghorn" A little cartoon joke there...

Cheers, Neilster

(in reply to Shannon V. OKeets)
Post #: 214
RE: MWiF Tutorial - 9/26/2007 5:01:26 AM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Neilster


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: kram

Hi Steve,
only a little misspelling in your tutorial 3 page 7: the right spelling for the "Leghorn" italian port is Livorno.

Thanks, but we are using the names that appear on the WIF FE paper version of the game - plus our own (mostly Patrice's) additions.

Leghorn is what WIF FE uses for the port.

Apparently, when it was very misty and all the ships were sounding their hooters to let the others know where they were, it was known as "Foghorn Leghorn" A little cartoon joke there...

Cheers, Neilster


"I keep all my feathers numbered for just such emergencies."

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Neilster)
Post #: 215
RE: MWiF Tutorial - 9/26/2007 9:44:47 AM   
Smiffus64

 

Posts: 105
Joined: 7/30/2004
From: Delft, the Netherlands
Status: offline
Footnote: The inland sea was called Zuiderzee before the afsluitdijk was completed, after that the name was changed to IJsselmeer.




quote:

ORIGINAL: Froonp

quote:

quote:


ORIGINAL: Shannon V. OKeets
Is there a name for the Zuider Zee canal? Amsterdam canal? I would like to clearly label it as a canal rather than depend on the visual image (or someone having read Harry's adjudication).

I don't know if there is a name, and I don't know if it is really a "canal" in reality.
Reality, is that the Zuider Zee is a lake closed from the Sea by a Dam. The Dam was built in 1927-1932.
I'm not even sure that there are locks to allow shipping inside. But, even if there are, invasions and other war-things are impossible.
There is a road on the dam, allowing crossing, a-la river crossing, thus the "Canal" hexside. Representing the "crossing" as a river would not feel right neither, as real geography is not like a river here, so I guess that a canal is the best finally.

It is called the Afsluitdijk (Closure-dike).
See here for details, and a picture : http://en.wikipedia.org/wiki/Afsluitdijk
Also, there was a battle fought for it in 1940, mentionned in the article, without details.
Also, it mentions a system of locks for the ships to enter it. So making the hexes of Zuider Zee available for debarking units (not invading) and providing supply from the North Sea for the troops who control the Afsluitdijk seems to have a sense, but I do not believe that WiF would have the game mechanic to support this antagonism (not invadable, not bombarbadle, but debarkable and suppliable from the sea).


(in reply to Froonp)
Post #: 216
RE: MWiF Tutorial - 9/28/2007 8:57:48 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Patrice has been working on some summary pages for the what all the numbers mean on the units. Here are 4 of the 5 pages - I need to make some corrections to the code (dirty corners) before the naval page will be presentable in public.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Smiffus64)
Post #: 217
RE: MWiF Tutorial - 9/28/2007 8:59:29 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
These will go into the players manual and I am going to add them as summary pages at the end of their respective tutorials (i.e., air, land, and naval unit tutorials).




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 218
RE: MWiF Tutorial - 9/28/2007 9:01:06 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Yes, there are that many different land unit types. And typically special code for each one of them for movement and combat.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 219
RE: MWiF Tutorial - 9/28/2007 9:02:16 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
4th and last in the series. When we have the naval one polished, I'll post that too.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 220
RE: MWiF Tutorial - 9/28/2007 9:23:50 PM   
composer99


Posts: 2234
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Looks good.

_____________________________

~ Composer99

(in reply to Shannon V. OKeets)
Post #: 221
RE: MWiF Tutorial - 9/28/2007 10:35:41 PM   
Froonp


Posts: 7899
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
4th and last in the series. When we have the naval one polished, I'll post that too.

I've corrected the error in the text in this one ("white numbers" for the 14 Chinese Reserve Army).

(in reply to Shannon V. OKeets)
Post #: 222
RE: MWiF Tutorial - 9/28/2007 10:45:19 PM   
wosung

 

Posts: 612
Joined: 7/18/2005
Status: offline

quote:

ORIGINAL: Shannon V. OKeets

Yes, there are that many different land unit types. And typically special code for each one of them for movement and combat.






Army Group and Army both as XXXX?
The former should be XXXXX, like Manstein.

Regards

(in reply to Shannon V. OKeets)
Post #: 223
RE: MWiF Tutorial - 9/28/2007 10:46:45 PM   
wosung

 

Posts: 612
Joined: 7/18/2005
Status: offline
Btw: really beautiful counters!

Regards

(in reply to wosung)
Post #: 224
RE: MWiF Tutorial - 9/28/2007 10:55:36 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: wosung

Btw: really beautiful counters!

Regards

Thanks. They are exactly what are shown on the screen at highest zoom.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to wosung)
Post #: 225
RE: MWiF Tutorial - 9/28/2007 11:07:17 PM   
Froonp


Posts: 7899
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: wosung
Army Group and Army both as XXXX?
The former should be XXXXX, like Manstein.

I've corrected that error too. Thanks Wosung !

(in reply to wosung)
Post #: 226
RE: MWiF Tutorial - 9/29/2007 2:31:42 AM   
brian brian

 

Posts: 1674
Joined: 11/16/2005
Status: offline
I thought the Finnish MECH was actually elite? terribly minor point.

Excellent work, thank y'all as always!

(in reply to Froonp)
Post #: 227
RE: MWiF Tutorial - 9/29/2007 3:53:44 AM   
doctormm


Posts: 124
Joined: 5/28/2004
Status: offline
How does MWiF display the Sunderland flying boat sub hunter?

(in reply to Shannon V. OKeets)
Post #: 228
RE: MWiF Tutorial - 9/29/2007 4:11:01 AM   
Graf Zeppelin


Posts: 115
Joined: 10/24/2006
Status: offline
maybe tell that the attacknumber in brackets is defensive only?

Besides that wosung is right really nice counters.

Edit: typos.

Andi.

< Message edited by Graf Zeppelin -- 9/29/2007 4:13:13 AM >


_____________________________

The winner of a battle may not be the one who wins the War.

(in reply to Shannon V. OKeets)
Post #: 229
RE: MWiF Tutorial - 9/29/2007 5:16:23 AM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Comme c'est.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to doctormm)
Post #: 230
RE: MWiF Tutorial - 9/29/2007 5:17:54 AM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Graf Zeppelin

maybe tell that the attacknumber in brackets is defensive only?

Besides that wosung is right really nice counters.

Edit: typos.

Andi.

That is done 2 units above.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Graf Zeppelin)
Post #: 231
RE: MWiF Tutorial - 9/29/2007 12:01:47 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Here are some more Help pages by Patrice.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 232
RE: MWiF Tutorial - 9/29/2007 12:03:21 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Like those for the units, I will add these to the end of the tutorial on the map as summaries. They will also be part of the player's manual.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 233
RE: MWiF Tutorial - 9/29/2007 12:05:01 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
These have some overlap with the tutorial on combat, but I think placing them altogether will make them easier to find when the player wants to reference them.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 234
RE: MWiF Tutorial - 9/29/2007 12:07:15 PM   
Shannon V. OKeets

 

Posts: 18325
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
4th and last in the series. I want to revise a lot of this text. There is plenty of room and the terseness of the English here makes it seem quite stilted - in some cases even grammatically incorrect.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 235
RE: MWiF Tutorial - 9/29/2007 1:52:13 PM   
Jimm


Posts: 580
Joined: 7/27/2006
From: York, UK
Status: offline
Looks salivatingly good.

Perhaps mention the antiair factor as well as AT for the motorised AA on the land unit display?

(in reply to Shannon V. OKeets)
Post #: 236
RE: MWiF Tutorial - 9/29/2007 6:33:28 PM   
doctormm


Posts: 124
Joined: 5/28/2004
Status: offline

quote:

ORIGINAL: Shannon V. OKeets

Comme c'est.

<snip pic of Sunderland>


Can something about that be added to the help pages? If space is an issue, replace the Gabbiano, and use the Seiku as an example of a flying boat and primary/secondary designation.

(in reply to Shannon V. OKeets)
Post #: 237
RE: MWiF Tutorial - 9/29/2007 8:10:29 PM   
Plain Ian

 

Posts: 181
Joined: 9/22/2006
From: Dundee in Scotland
Status: offline
The C-54 could possibly be dropped from the chart. The Ohka has a Defensive Air Rating and the Me323 has Transport Ratings which can be used.

(in reply to doctormm)
Post #: 238
RE: MWiF Tutorial - 9/29/2007 8:22:05 PM   
Froonp


Posts: 7899
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Plain Ian

The C-54 could possibly be dropped from the chart. The Ohka has a Defensive Air Rating and the Me323 has Transport Ratings which can be used.

For the moment, I updated the bitmap by changing the text for the subhunter's factors. I'm loathe to add a third one to the bitmap, especially because there are only a couple of counters in the case of the Sunderland, and there are already 2 subhunters on the bitmap.

I added the mention of AA factor to the AA unit too.

(in reply to Plain Ian)
Post #: 239
RE: MWiF Tutorial - 9/30/2007 1:22:42 AM   
Borger Borgersen


Posts: 403
Joined: 2/24/2006
From: Oslo, Norway
Status: offline
quote:

ORIGINAL: Shannon V. OKeets

4th and last in the series. I want to revise a lot of this text. There is plenty of room and the terseness of the English here makes it seem quite stilted - in some cases even grammatically incorrect.





I wonder about point 9. The text says "Lake hexsides.....". But the only terrain using note #9 is all sea hex sides. So should the text be changed to "All sea hexsides....."?

(in reply to Shannon V. OKeets)
Post #: 240
Page:   <<   < prev  5 6 7 [8] 9   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: MWiF Tutorial Page: <<   < prev  5 6 7 [8] 9   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.107